Tactics Ogre: Reborn

Tactics Ogre: Reborn

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Imperium 18 nov, 2022 @ 8:51
Argh Dumb ass guest characters
Why the %$#% would a MAGE guest run to an enemy BERSERKER and hit it for 1 damage with a $%^$ staff.... arghhhh, complaining about that rescue from pirates mission. At least let us set their AI or something... cause its so frustrating restarting a mission after 20 minutes cause guest AI did litterally the worst possible move and died.
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Visar 16-30 av 36 kommentarer
Pickleton 27 nov, 2022 @ 13:55 
I have had none of the issues everyone seems to be having with the guest characters in this game. The only "death" I had was Vyce getting focused in the Almorica fight and getting reduced to critical, and Catiua taking an archer crit early on in Ch2.

Only AI flub I've really seen has just been like ... in the fight at Ndamsa Fort to save Cistina, Folcurt for some reason ran to the very right side of the map where there's no enemies and tall walls that he can't jump up. Not sure if the AI thought this was a good position to be, but he was basically useless the entire fight.
DVerde 27 nov, 2022 @ 13:58 
Ursprungligen skrivet av Pickleton:
Only AI flub I've really seen has just been like ... in the fight at Ndamsa Fort to save Cistina, Folcurt for some reason ran to the very right side of the map where there's no enemies and tall walls that he can't jump up. Not sure if the AI thought this was a good position to be, but he was basically useless the entire fight.

That was thefight where Catiua ran straight up into the middle of the fort, spiritsurged someone who didn't even die, and then promptly got pot shot by all enemies >_> Almost as bad as when she gave Xapan a lovetap in Rhime, but at least that made it easier for Denam to run away.
Senast ändrad av DVerde; 27 nov, 2022 @ 14:00
Super Ourico 27 nov, 2022 @ 14:31 
Ursprungligen skrivet av darkholyPL:
Remember, the AI is 'improved' in Reborn, lmao.
Strong this. Actually there's no difference between any of the AI settings for most classes. For example, regardless of which setting you assign to a ninja, the AI will behave the same way. The attack and defend settings don't seem to be much different from one another either; in both cases, the AI will usually prioritize healing and reviving allies. I would like it if the attacker setting was more aggressive and less inclined to heal/support, as the descriptions suggest.

Ranged units may be the worst offenders, with wizards and clerics usually preferring either to waste RT by running back and forth, or punching for 1 damage, when it would be preferable to stand still and wait for a Meditate proc next turn.

Oh, and most egregiously, the AI will not ever use buff or debuff skills/spells. The developers assigned things like Sleep, Paralytic Wave and Poison Cloud to enemies, but they will never be used. Let me repeat: The AI will not ever use these spells despite clearly being intended to.
Senast ändrad av Super Ourico; 27 nov, 2022 @ 14:35
All Good Girl 27 nov, 2022 @ 15:14 
LOL use the wheel to revere back time if if your guests F up. Save often to return to the title screen and continue.
knockoffsoda 27 nov, 2022 @ 21:53 
Ursprungligen skrivet av Pickleton:
I have had none of the issues everyone seems to be having with the guest characters in this game. The only "death" I had was Vyce getting focused in the Almorica fight and getting reduced to critical, and Catiua taking an archer crit early on in Ch2.

Only AI flub I've really seen has just been like ... in the fight at Ndamsa Fort to save Cistina, Folcurt for some reason ran to the very right side of the map where there's no enemies and tall walls that he can't jump up. Not sure if the AI thought this was a good position to be, but he was basically useless the entire fight.
The only issue I had was with Rudlum. There was a skeleton knight who just continuously procced Phalanx III blocking the way, and Rudlum aggro-ed a level 50 lamia who then just one shotted him with a summon.

Other than that, I've found the guest missions *significantly* easier than the PSP and PS1 versions.
Tomha 27 nov, 2022 @ 22:08 
Honestly the Guest AI seems to be really, really random. Like in 1 game they seem to be 1 way, but another in another persons game and I don't know wtf is going on with that.

Like when OP says Mage Guest, and Barbarian, I'm suspecting Bryan. In my fight with that situation, they focused almost entirely on me except 1 person and I had 2 main healers and a knight so 1 person was on the side healing him when needed. He was actually pretty smart, kept his distance and was at the high point just bombarding enemies with spells, good man.

Catua was inconsistent with her work. I gave her the Spirit Blast (Which pisses me off cause I used to let Father Presence use that and be as deadly as a wizard back in PS1, now he can't!) and 1/3rd of the battles she is completely useless, 1/3 she does her job fine, and 1/3 of the time she was just a BEAST going out of her way to obliterate strays in full Yandere Mode.

And then there's this one guy...middle of the map at the start, I'm making decent progress towards him and he has a gun. You would think he'd advance towards me while using his gun on the enemies and this would be a really easy job, but no. He decides he's gonna bury himself as deep into enemy lines as possible and literally be impossible to save. I could have had Canopus have the good healing stuff and not even he would have reached him in time.

AND THEN there's the Necromancer...I don't think I need to say anything about that. I fuggin PRAYED they would have patched this fight and just let that tart teleport out of the fight or something but they made it even harder because clearly I didn't hate life enough wanting to get her in the first place. Really feeling like a dumbass for calling my army "Marrowborn" when I can't have any skeletons! -_-
DVerde 27 nov, 2022 @ 22:54 
Ursprungligen skrivet av Tomha:
Really feeling like a dumbass for calling my army "Marrowborn" when I can't have any skeletons! -_-

Gotta rename my army "Dragonborn" and turn Denam into a Beast master., and run with 8 dragons. XD
Pickleton 27 nov, 2022 @ 23:05 
Ursprungligen skrivet av DVerde:
Ursprungligen skrivet av Tomha:
Really feeling like a dumbass for calling my army "Marrowborn" when I can't have any skeletons! -_-

Gotta rename my army "Dragonborn" and turn Denam into a Beast master., and run with 8 dragons. XD
It could work, tbh. Dragons have knockback on their range, a lot of hp, and can walk on water/lava depending on elememt
nvmvoidrays 27 nov, 2022 @ 23:21 
Ursprungligen skrivet av Imperium:
Lolz, I ended up saving his ass finally, got pretty lucky, I finally was able to capture the giant chiken, which can fly very well, and the flying archer too, and since I overleveled and overgeared at this point i pushed straight at them. A little RNG luck and I was able to barely save him lol. Unfortinately now I have to save him all over again in pirate mission filled with pretty hard hitting ranged units.

if you run into something like this again, like others suggested, get a hawkman beastmaster to lob healing items onto him, or do my favorite: petrify him. petrification increases their defense immensely and prevents them from acting.
darkholyPL 28 nov, 2022 @ 3:53 
Ursprungligen skrivet av Super Ourico:
Ursprungligen skrivet av darkholyPL:
Remember, the AI is 'improved' in Reborn, lmao.
Strong this. Actually there's no difference between any of the AI settings for most classes. For example, regardless of which setting you assign to a ninja, the AI will behave the same way. The attack and defend settings don't seem to be much different from one another either; in both cases, the AI will usually prioritize healing and reviving allies. I would like it if the attacker setting was more aggressive and less inclined to heal/support, as the descriptions suggest.

Ranged units may be the worst offenders, with wizards and clerics usually preferring either to waste RT by running back and forth, or punching for 1 damage, when it would be preferable to stand still and wait for a Meditate proc next turn.

Oh, and most egregiously, the AI will not ever use buff or debuff skills/spells. The developers assigned things like Sleep, Paralytic Wave and Poison Cloud to enemies, but they will never be used. Let me repeat: The AI will not ever use these spells despite clearly being intended to.
Honestly (aside of what you already said), if anything, I think the AI is worse in Reborn, than it was on the PSP, because off the added stuff, like the buff cards.
The AI seems to stumble blindly on them most of the time, rather than make a conscious decision to pick on up. And worse still, sometimes the AI, falling back randomly... for some reason, insted of stopping on a tile with a card, will just stop right next to one even tho the had the move range, so that when an enemy comes to bonk them on the head they'll get a buff card as well.... Ugh..
Imperium 28 nov, 2022 @ 8:29 
I am fairly certain the AI isnt coded to recognize these cards properly, they stop next to cards, or ingore them 99% of the time. Thats why the cards appear just randomly... and Ai steps on them randomly...

Dragons are awesome, I recently found a bunch of Flood dragons in the forest, they have water walk which is super useful, and they have breath that causes breach, so I run one fire dragon and one flood dragon plus they lob rocks with huge range for huge damage to soft targets. around level 20 you also get dragon scale that reduced damage taken by 50% and reflects 100% damage back at the enemy. I also use a griffon and a chicken, Griffon is much better though, it has blood syphon, a 100% damage converts to his HP and a giant Wind blast aoe, plus dash2, when triggering giving him 3 exta move so he can collect damage cards all over the battlefield and lob rocks at healers. Lolz I have been gradually replacing everyone with monsters haha.
DVerde 28 nov, 2022 @ 9:43 
Ursprungligen skrivet av Imperium:
I am fairly certain the AI isnt coded to recognize these cards properly, they stop next to cards, or ingore them 99% of the time. Thats why the cards appear just randomly... and Ai steps on them randomly...

Dragons are awesome, I recently found a bunch of Flood dragons in the forest, they have water walk which is super useful, and they have breath that causes breach, so I run one fire dragon and one flood dragon plus they lob rocks with huge range for huge damage to soft targets. around level 20 you also get dragon scale that reduced damage taken by 50% and reflects 100% damage back at the enemy. I also use a griffon and a chicken, Griffon is much better though, it has blood syphon, a 100% damage converts to his HP and a giant Wind blast aoe, plus dash2, when triggering giving him 3 exta move so he can collect damage cards all over the battlefield and lob rocks at healers. Lolz I have been gradually replacing everyone with monsters haha.

Boulders are great vs any class, as the damage doesn't drop off like archers. So Gryphon lobbers make good harrassers in maps with high ground, especially since you can throw outside your range.
Kylorian 28 nov, 2022 @ 10:19 
Ursprungligen skrivet av ❤ Hot_Chick ❤:
Ugh I had to just give up & let Oz kill the guest character in chapter 3. Not worth keeping my playthrough on hold forever just to continue to fail to keep her alive. sigh.
I had this same problem for a bit. First turn she runs as far as possible, GREAT! Second turn she runs right back at the entire enemy team right before they all go. Im not sure what i did different the time she just kept running but it was pretty easy after that.
Kylorian 28 nov, 2022 @ 10:24 
They did fix the clerics "OMG im not at max hp so im gonna heal for thirty instead of exorcising that mob thats gonna get up next turn!" issue that the PSP version had. The: save this person AI is pretty bad though.
Jay-T 28 nov, 2022 @ 19:39 
Ursprungligen skrivet av Koulmaz:
The second a mod comes out to let me control these moronic guests, I'm downloading it. Stupid freaking mage in palace of the dead running out of range of my healers/lobbers

This is possible using the Fearless Cheat Engine file. If you're familiar at all with CE, enabling this part is pretty intuitive. Just tested it now- even allows you to control all the guest allies during the initial tutorial battles.
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Datum skrivet: 18 nov, 2022 @ 8:51
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