Tactics Ogre: Reborn

Tactics Ogre: Reborn

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ab4daa Nov 16, 2022 @ 4:59pm
Please nerf blue card buff
Units with blue card perform way too good.

With 2 attack cards, one can 1 or 2 shot everything.

Just because some RNG cards spam near him or he is a boss?

It is NOT fun and kills character developing.

Why should I prepare my units so well before battle? Just pick cards and he becomes killing machine.

Boss already has better stat. With blue card buff, he just 1 or 2 shot everything from beginning.
Please do not justify this by making revive so easy.
Meat grinding every battle is NOT fun.

Please nerf blue card for both player and enemy by 50% or provide % option in setting.
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Showing 16-30 of 33 comments
REhorror Nov 17, 2022 @ 5:46am 
Originally posted by Del_Duio:
Originally posted by Pickleton:
Or just pick up the cards yourself. Map control and positioning are part of strategy.

This doesn't help if the card spawns right next to the boss and you're half a map away though.

I thought I'd hate the random card system. While I think I'd like it better if it didn't exist, I can't say I actively hate it yet either. The one I don't really understand is the red card that clears all your buffs but still shows up and takes a card slot on your guy. That's pretty strange.
It basically wastes their buff and make them unable to take a buff card for that slot.
Del_Duio Nov 17, 2022 @ 6:05am 
Originally posted by .O.:
Honestly you need to improve your tactics and approach to battles. A lot of people ignore debuffs even though debuffs are incredibly powerful and useful.
It would help if the game explained some of them better to you. For example I have some bottle of King's Wine (or something like this) and it says "Inflicts a single unit with Breach". I'm guessing it lowers physical defense but it doesn't say for sure. If I have no idea what a consumable actually does I don't want to waste it or a chance to attack and inflict damage instead, you know?
Del_Duio Nov 17, 2022 @ 6:06am 
Originally posted by REhorror:
Originally posted by Del_Duio:

This doesn't help if the card spawns right next to the boss and you're half a map away though.

I thought I'd hate the random card system. While I think I'd like it better if it didn't exist, I can't say I actively hate it yet either. The one I don't really understand is the red card that clears all your buffs but still shows up and takes a card slot on your guy. That's pretty strange.
It basically wastes their buff and make them unable to take a buff card for that slot.

Oh okay. So is there any reason for one of your own units to take these then? I'd imagine using a shield to push an enemy into one on purpose would be a great idea, it's just with how randomly they spawn I'd guess that situation doesn't present itself too often.
REhorror Nov 17, 2022 @ 6:08am 
Originally posted by Del_Duio:
Originally posted by REhorror:
It basically wastes their buff and make them unable to take a buff card for that slot.

Oh okay. So is there any reason for one of your own units to take these then? I'd imagine using a shield to push an enemy into one on purpose would be a great idea, it's just with how randomly they spawn I'd guess that situation doesn't present itself too often.
Uh no, Canopus said in the tutorial that you are supposed to knock the enemies into them.
Basically:
Red cards = bad.
Blue cards = good.
Green cards (only drop from enemies) = stat improvement.
REhorror Nov 17, 2022 @ 6:12am 
Originally posted by Del_Duio:
Originally posted by .O.:
Honestly you need to improve your tactics and approach to battles. A lot of people ignore debuffs even though debuffs are incredibly powerful and useful.
It would help if the game explained some of them better to you. For example I have some bottle of King's Wine (or something like this) and it says "Inflicts a single unit with Breach". I'm guessing it lowers physical defense but it doesn't say for sure. If I have no idea what a consumable actually does I don't want to waste it or a chance to attack and inflict damage instead, you know?
Yes, breach basically lowers the enemy defense.
I do agree that there should be at least one stage where they explain the items because items are useful this time, especially debuff.
knockoffsoda Nov 17, 2022 @ 7:50am 
Originally posted by Del_Duio:
Originally posted by .O.:
Honestly you need to improve your tactics and approach to battles. A lot of people ignore debuffs even though debuffs are incredibly powerful and useful.
It would help if the game explained some of them better to you. For example I have some bottle of King's Wine (or something like this) and it says "Inflicts a single unit with Breach". I'm guessing it lowers physical defense but it doesn't say for sure. If I have no idea what a consumable actually does I don't want to waste it or a chance to attack and inflict damage instead, you know?
Agreed. It's one of my few complaints with the PSP and this version of the game. They do a great job of all sorts of extra information normally, but they definitely dropped the ball in explaining status effects in game.

What's your Breached Item do? "Inflicts BREACHED on the enemy." Thanks.

I'd also like it if they did a more detailed breakdown of damage and weapons and spells in the Advanced Tactics section of the Warren Report. Doesn't need to be thrown in your face, but having it in the game somewhere would be good.
Last edited by knockoffsoda; Nov 17, 2022 @ 7:51am
Rudel Nov 17, 2022 @ 7:54am 
Map control lol, when the game spawns those cards in round 1 right next to the enemies:

iT's aBoUt MaPcOnTrOl!11

Yeah, right. They upped RNG extremely in this version. It's not only the cards but also the removal of TP and RNG activation of skills.

I won the last map on my third try by having my Zerker gaining an early attack power card + Berserk + Sanguine and having him attack the boss ONE time. I lost the map the last 2 tries because I had bad luck with the card drops.
Last edited by Rudel; Nov 17, 2022 @ 7:56am
knockoffsoda Nov 17, 2022 @ 8:01am 
I'm on the fence on the cards overall with I think a slight preference for them.

For one, they increase replayability because no two missions are going to be quite the same. Different cards in different locations lead to different formations and different tactics depending on what comes up. Useful for when you do a replay of the same route in order to take the alternate choices, or when playing Chapter 4 over and over for different content.

I don't mind that bosses start with cards. If the cards didn't exist, I'd like the bosses to still be as hard as they are, so I imagine the difference is just whether the difficulty comes from cards or comes from their stats. At least it coming from cards gives you options for dealing with the boss.

Rarely do I ever go out of my way too much to gather cards as that means weakening the team's formation, but sometimes a card is just *a little* out of the way and presents an interesting tactical choice.
Last edited by knockoffsoda; Nov 17, 2022 @ 8:05am
Graciaus Nov 17, 2022 @ 8:04am 
Originally posted by Pickleton:
Or just pick up the cards yourself. Map control and positioning are part of strategy.
RNG on if/when/where they spawn is not though.
TheLCC Nov 17, 2022 @ 8:10am 
Originally posted by Pickleton:
Again.
Current reports I've been reading are that each phys card adds 25% to your post calculated damage.
If your people are being 1-shot because someone picked up 1 or 2 cards, it's not the cards that are the problem. Either your characters are too glassy or you're getting them into precarious positions.

If you're mad because you're 1-shotting everything after picking up 2 cards, then congratulations, you've figured out quite a few of the mechanics.

Literally saw someone say "look I'm doing 1k damage, cards are broken" with a screenshot of Canopus with 3 phys cards .... using a finisher on a unit with fear and I believe breach.

This is incorrect, each attack/magic card adds 50% to your base damage, meaning 2 cards doubles your damage and 4 cards triples your damage. It's so big that a valkyrie built for phys damage would prefer to use magic if they pick up a single magic card. I would personally prefer if defense was lowered across the board and cards nerfed a bit to compensate.
Del_Duio Nov 17, 2022 @ 8:13am 
Originally posted by Rudel:
Map control lol

Related question here: Maybe it's different for the Switch version however upon beginning any new battle I always have to reset my camera view (I prefer to have it zoomed in as far as it goes normally). Does this setting not save from battle to battle for you guys too?
knockoffsoda Nov 17, 2022 @ 8:36am 
Playing on steam, it always seems to reset to the middle setting. I tend to have it zoomed out as I'm playing on a big TV and like to see everything.
Dthomaz Nov 17, 2022 @ 9:28am 
I may be wrong but it seems that you can only do critical dmg (2x dmg) if you get critical buff cards, without it you only knockback.
Last edited by Dthomaz; Nov 17, 2022 @ 9:28am
Ginebro Nov 17, 2022 @ 9:55am 
Originally posted by .O.:
Honestly you need to improve your tactics and approach to battles. A lot of people ignore debuffs even though debuffs are incredibly powerful and useful.
Once caster gain range (like 12 range and up) charm is absolutely bonkers since in good casters is 100%.
Anna Swanheart Dec 10, 2022 @ 12:55am 
"Go out there and pick up the good cards"
while 5 enemy casters including fully carded boss with Engulf nuke everyone out of orbit in 2 shots from the other side of the map starting from the 2nd turn with stronger version of offensive spells which you yourself don't have access to yet
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Date Posted: Nov 16, 2022 @ 4:59pm
Posts: 33