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Raportează o problemă de traducere
In reborn they gave melee classes higher defense innately so that archers didn't just murder everything.
Archers are still good, they're good for what they're meant to do which is kill back line spell casters. They are not good at what they aren't meant to do, IE kill heavily armored melee troops.
In addition to that if you're suddenly doing way less damage check the element of the defender vs the element of the attacker. That elemental effect is no joke.
Also while I know that archers were pretty OP before my archers in this versions after chapter 2 barely does like 1-10 dmg against some of the armored enemies which is kinda rough. While a melee unit easily hits for like 100-300 dmg depending on the enemy.
But don't underestimate the Elements! I had a fight before, one Archer, the two targets where Knights, one Knight my Archers Element was superior to, the other one inferior. To Knight 1 I did 33 damage to Knight 2 I did 1 damage.
Finally got Arycell and she's breathed new life into the class, along with getting level 25's Double Shot. So for now (start of Chapter 4) an Archer is back in the lineup.
I hate that video games have taught people that armor doesn't matter against archers, that armor just reduces damage by a % rather than penetration of the armor matters. Arrows HAVE NEVER been used to kill heavily armored men. It doesn't work.
What appear to be minor updates in gear stats can cause large swings in effectiveness.
As for the low damage, I'm not sure. My archers are currently doing anywhere from ~300 on squishies, to ~70 on knights. There must be some stat involved that I have yet to notice.
Comparitively, a somewhat squishy melee might have higher str but lower VIT, or more into dex than str, giving them slightlu lower physical resist. Then you have the casters with low str and low VIT, with even thinner armor.
They completely replace the humie archers in my book.