Tactics Ogre: Reborn

Tactics Ogre: Reborn

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What happened to my bow damage?!
I was getting really good results earlier, like 70-ish a shot. Then I fired a greatbow at the necromancer in chapter 1 and dealt... 12. 12 on a crit.

I quit the game in disgust and decided to train some more, and now EVERY bow shot is dealing absolute meme damage. My Archer with a great bow tried to finish off a knight with a sliver of HP and dealt 1 damage. ONE DAMAGE. HOW? She has 300+ Attack stat on her card!
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Se afișează 16-30 din 36 comentarii
Argile 16 nov. 2022 la 9:51 
I hate this aspect of the game, where you never know why you are doing the damage you are doing because the game's systems are a meme.
about dmg calc, str and dex are combined and match with the enemy vit + armor, when you have low str/dex you deal very low dmg: example, my archer had 60str and 70dex and the enemy had 100 vit and high armorthat overall leads into 10dmg, my other archer have 80str and 90dex, same enemy leads into over 120 dmg, idk the exact formular how dmg calc works but the overall attack rating "300+" isnt rly important, you need breakthrough his base vit/armor and then the whole calc with attack rating / weapon scaling/dmg etc. start. when you dont breakthrough his vit / armor then you have no chance: overall prio is : -> Dmg type "crush against armor, pierce against priests and mage and slash is overall balanced after that look for Str/dex and then look for Attack Rating, weapons with less attack rating can still deal more dmg "cause better dmg type or better stats/status effects and so on.
long story short archers were broken as hell in the earlier games.

In reborn they gave melee classes higher defense innately so that archers didn't just murder everything.

Archers are still good, they're good for what they're meant to do which is kill back line spell casters. They are not good at what they aren't meant to do, IE kill heavily armored melee troops.

In addition to that if you're suddenly doing way less damage check the element of the defender vs the element of the attacker. That elemental effect is no joke.
Editat ultima dată de Grumpy Old Guy; 16 nov. 2022 la 10:18
Tobi89 16 nov. 2022 la 13:02 
From my understanding in this remake basically melee dmg is king, ranged dmg is intended to use as sniping vs casters and magic dmg is kinda meh just okey overall I'd say for the most part but the inflicted statuses are OP at times.

Also while I know that archers were pretty OP before my archers in this versions after chapter 2 barely does like 1-10 dmg against some of the armored enemies which is kinda rough. While a melee unit easily hits for like 100-300 dmg depending on the enemy.
Editat ultima dată de Tobi89; 16 nov. 2022 la 13:04
Bongoboy 16 nov. 2022 la 13:18 
Postat inițial de Firebirb:
I was getting really good results earlier, like 70-ish a shot. Then I fired a greatbow at the necromancer in chapter 1 and dealt... 12. 12 on a crit.

I quit the game in disgust and decided to train some more, and now EVERY bow shot is dealing absolute meme damage. My Archer with a great bow tried to finish off a knight with a sliver of HP and dealt 1 damage. ONE DAMAGE. HOW? She has 300+ Attack stat on her card!
It has something to do with the equipment the target wears, the earlier armors have few if any Piercing Resistance, once Baldur armor becomes available each piece(not the Helm) has 3, if the target uses a Tower Shield that's another 3.

But don't underestimate the Elements! I had a fight before, one Archer, the two targets where Knights, one Knight my Archers Element was superior to, the other one inferior. To Knight 1 I did 33 damage to Knight 2 I did 1 damage.
Postat inițial de Kacamata:
I dropped my archer Sara early on chapter 3, its better to use wiz/ench for range dps
Same. Dropped my 2nd Archer earlier and then finally dropped Sara for another mage.

Finally got Arycell and she's breathed new life into the class, along with getting level 25's Double Shot. So for now (start of Chapter 4) an Archer is back in the lineup.
Haddon 16 nov. 2022 la 14:59 
Postat inițial de Firebirb:
I've done some more testing. I went back to story battles and the damage values were more reasonable (Also Canopus got a 100 damage crit on a Knight, the same ones that I was barely dealing double digit damage on before). I'm not sure what's causing it right now.
You've been told; the difference in attack stat AND str, dex, agi, AND elemental differences. Your water archer is attacking an earth archer. Canopus is air. https://www.reddit.com/r/Tactics_Ogre/comments/ys767s/elemental_advantage_reference_graphic/ Elemental advantage is significant. Also, Canopus has an extra weapon level on Maddy. Canopus has 68/75 for his damage calc stats, archer is 58/68. Multiplied by the type advantage and the extra weapon level, that completely explains it.

I hate that video games have taught people that armor doesn't matter against archers, that armor just reduces damage by a % rather than penetration of the armor matters. Arrows HAVE NEVER been used to kill heavily armored men. It doesn't work.
Aside from bows, it could be you are fighting the Necromancer at the earliest opportunity. It is an optional harder fight, and can be done later before finishing chapter 1.
Yeah at minimum before taking on the Necromancer you want to trigger the gear update in the shop.

What appear to be minor updates in gear stats can cause large swings in effectiveness.
Postat inițial de OverkillEngine:
Yeah at minimum before taking on the Necromancer you want to trigger the gear update in the shop.

What appear to be minor updates in gear stats can cause large swings in effectiveness.
Pretty much. Even a difference of 5 dex can turn in to a good chunk of damage after all the multipliers, and that's assuming you already had enough stats to pierce their str/vit. It's one of the reasons why the petridart blowgun was so busted in psp.
Postat inițial de Dr. Spendlove:
I think it has something to do with the piercing armor resist statistic. The stat isn't explained anywhere that I can see which is irritating!

Archers are much humbler compared to the SNES version where they were OP. I hear they were gently nerfed in the PSP version to be balanced but strong. Now they seem to be reserved for sniping mages/healers and, later on, applying status ailments with special bows.
Archers were more op on PSP than they were on the PS1. That gentle nerf mattered little to the power creep they introduced in the lvl system redesign.

As for the low damage, I'm not sure. My archers are currently doing anywhere from ~300 on squishies, to ~70 on knights. There must be some stat involved that I have yet to notice.
Postat inițial de -Bahamut-:
Postat inițial de Dr. Spendlove:
I think it has something to do with the piercing armor resist statistic. The stat isn't explained anywhere that I can see which is irritating!

Archers are much humbler compared to the SNES version where they were OP. I hear they were gently nerfed in the PSP version to be balanced but strong. Now they seem to be reserved for sniping mages/healers and, later on, applying status ailments with special bows.
Archers were more op on PSP than they were on the PS1. That gentle nerf mattered little to the power creep they introduced in the lvl system redesign.

As for the low damage, I'm not sure. My archers are currently doing anywhere from ~300 on squishies, to ~70 on knights. There must be some stat involved that I have yet to notice.
If it's like psp, their defense to physical attacks is based on both VIT and STR, favoring VIT. Knights have a decent score in both, but particularly VIT, which is why they can win on the stat battle in phase 1. This means that they'll get to phase 3 with a very small number, and bows have a low penetration score in that phase, so they probably aren't adding much.

Comparitively, a somewhat squishy melee might have higher str but lower VIT, or more into dex than str, giving them slightlu lower physical resist. Then you have the casters with low str and low VIT, with even thinner armor.
Some Guy 16 nov. 2022 la 17:36 
What we need is a mechanics guide, but I'm sure that will surface sometime.
For the guys who say bow weaks, try recruit winged archers, put in skill where they always back attack, and put them crossbow instead.
They completely replace the humie archers in my book.
Postat inițial de Dr. Spendlove:
I think it has something to do with the piercing armor resist statistic. The stat isn't explained anywhere that I can see which is irritating!

Archers are much humbler compared to the SNES version where they were OP. I hear they were gently nerfed in the PSP version to be balanced but strong. Now they seem to be reserved for sniping mages/healers and, later on, applying status ailments with special bows.
guess that makes sense. Archers were strong in the PSP version and could cripple a unit before it reached your frontline
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Data postării: 16 nov. 2022 la 6:44
Postări: 36