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回報翻譯問題
There is Horizon's gate as well, but Battle Brothers' procedurally generated maps can be more immersive and realistic, unlike Horizon's gate where it's all static.
Something about the 3D graphics.
Ironically, the other thing is go full 3D like Mount and Blade, but it's not turn-based.
Let them, better companies will make tactics games.
What would you say is particularly woke about it?
That it has a female protagonist? Is that it? Is that all it takes?
The tactics genre isn't stopping.
Then again, they never stop making them either, see their 2D-HD brands like DQ3 remake, Live a Live and Octopath 1+2 (waiting for PC ports).
It doesn't impact the core of the gameplay.
Plenty of decent games have a female protagonist, if a character is good then there are no issues regardless of gender.
The dialogues are pretty woke, with the strong wahman in power, with lines such as ''See you got beat by two women' etc. The main character is also very unidimensional, no depth of character or grey areas. Very predictable and bland, but she always knows best and can't do no wrong. Most males are portrayed as either yes-men or totally incompetent.
When females use corruption is considered not that bad (see main character), when males use it it;s evil. Just to name a few examples.
The whole story I find it pretty insufferable and immature. But that's just my opinion. A pity though, the gameplay is solid and I don't mind the simple art style.
Would love to see a more traditional story such as tactics ogre with updated graphics and maybe some gameplay concepts from Fell Seal.
does prioritizing the enemy gives more advantage more taking control of the buffs? I am also afraid that the gameplay would end up more on chasing random buffs and being more repetitive. I really hope I am wrong.
Yes I know I'm commenting on the type of absurd conclusions Square Enix has drawn on faulty reasoning in the past,
So if this game did poorly because of bad decisions the developers made re-designing it, it wouldn't surprise me if SE failed to understand the reasons for it and drew some absurd conclusion instead.
Yeah they actually did stop making them for a long time, Final Fantasy went way off the rails and DQ got shafted for a long time, SE actually expressed surprise when Bravely Default did well because at the time they assumed no one wanted to play that kind of game, the kind of game they built their company on, the kind of game that made them a household name.
That's why it wouldn't surprise me,
In fact, it makes it less repetitive since you can't turtle every single times.
People just want to find something to whinge about, and then use that as either justification for not buying the game (if they haven't bought it) or to make everyone else think that it's RNG and bad mechanics making them lose, instead of admitting their own skill being low.
"I grinded up to the same level as the enemy, have better equipment and they're thrashing me even though we're all running on the same mechanics. Game's unbalanced."
The card system basically amounts to small bonuses if you pick them up.
From reports, a physical card increases your damage dealt (after all the calculations) by 25%.
If you can somehow stack 3 of them on a character, they'll be doing almost double damage. Stack those on a character that already does damage, and you'll see very large numbers.
The issue is that cards spawn in and around where characters already are in the battlefield, with more cards appearing where there's a higher concentration of units.
This means that while your archer might get a decent bump from picking up these cards, they probably shouldn't be running around in the thick of the combat. As such, people have been complaining that archers are weak when really they're really in-line with other classes (they were gods in PSX/PSP versions).
Honestly, the only time I really care about cards is when one pops up really close to a character that can effectively use it or if one pops up close to an enemy and I want to deny it. Other than that it's more "if it's in range and I don't have anything more important to do".
Often times it's more important for the field if I finish off an enemy before he gets a heal or move to a certain spot so that an enemy can't run between 2 of my characters and get to my backline.