Tactics Ogre: Reborn

Tactics Ogre: Reborn

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What does this game has over competitors?
$50 feels like a steep asking price for such a title. What features does this game have over a similar title like Symphony of War that released a couple months ago
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1-15 van 47 reacties weergegeven
If you haven't played the game in its previous incarnations, a ton. When they say it's the "crown jewel" of SRPGs, they weren't kidding. The team that made this game went on to make FF Tactics, which is another critically acclaimed game that people are clamoring for a remake.
The story's amazing and doesn't pull any punches with how dark it is.
Your actions taken affect the story you play, giving the game 3 "routes", but small changes within the routes based on other factors.
The characters have realistic reasons for joining or leaving your party, and having characters alive or dead changes story events. Sometimes a little, sometimes a lot.
The mechanics have proved to be pretty tight in the PS1 and PSP Remake, and fans who have picked up preview copies said that the mechanics in Reborn are even better.
The music was already pretty good, but for Reborn they pulled out the stops by hiring a live orchestra to do the recording.

If you have played the previous versions, then I think storywise you're not getting anything new, but mechanically it's a massive overhaul.
The price tag is definitely a bit too high, but compared to other recent Square's expensive releases (Diofield Chronicle, Harvestella, Bravely Default II, Triangle Strategy) I think it stood out the most with the replayability, in-depth mechanics, and most importantly, the writing & story is what people would expect from a Square-enix title.
Symphony of war is kind of a different genre of strategy, you're building your 'units' (Regiments with customizable different unit types) and moving them around a world map not unlike Heroes of Might and Magic.

This is more of a straight tactical game of single units across a more detailed skirmish game area with terrain and elevation etc; If we're using recent examples then Triangle Strategy/Fell Seal would be the comparison.

It's 20% off at GmG also, unsure if you need to be a gold tier member or not.
They seem to be doing that discount across the board for all of Square titles these days.
Laatst bewerkt door Stoibs; 7 nov 2022 om 17:27
$50 for Tactics Ogre puts other modern day "SRPGs" to shame, such as those titles sorethroat mentioned. Compared to what you pay for those, $50 for Tactics Ogre is a bargain. For what it's worth, the PSP TO is my favorite SRPG of all time, with some 600 hours played, and this version improves upon that.

If nothing else, I think you'll find the sheer amount of content justifies the price tag, as it's far more than you get in modern day releases sans DLC.
Origineel geplaatst door Sen:
$50 for Tactics Ogre puts other modern day "SRPGs" to shame, such as those titles sorethroat mentioned. Compared to what you pay for those, $50 for Tactics Ogre is a bargain. For what it's worth, the PSP TO is my favorite SRPG of all time, with some 600 hours played, and this version improves upon that.

If nothing else, I think you'll find the sheer amount of content justifies the price tag, as it's far more than you get in modern day releases sans DLC.
I am with you, best TRPG of all time. Between the PSX port and the PSP remake I definitely have over 1k hours on it. I probably have more on FFT, but most of that was on making a mod, which was way harder to do with TO.
Did you like Final Fantasy Tactics?

This is its Daddy that has been brought to the modern QoL age.

Every modern SRPG nowadays is trying to catch the same fire that XCom, Final Fantasy Tactics, Fire Emblem and Tactic Ogres lit.
Laatst bewerkt door Sardorim; 8 nov 2022 om 6:31
This game probably has more longevity than any other SRPG on the market.

However, quality doesnt mean quantity all the time. While going through the main storylines is a lot of fun. Palace of the Dead is a major slog.

Overall, it is still a super solid game though. In spite of some shortcomings. As far as what this game does better than any other game I would say composition. It is shallow compared to Jagged Alliance 2, is nowhere near as well paced or filled with QoL as Fire Emblem, and build options are limited to Final Fantasy Tactics, Fell Seal or Disgaea. But overall, TO is probably the most well rounded and complete SRPG I have played.

By SRPG I mean Simulation RPG, which is what these kind of games are called in Japan.
Origineel geplaatst door Pickleton:
If you haven't played the game in its previous incarnations, a ton. When they say it's the "crown jewel" of SRPGs, they weren't kidding. The team that made this game went on to make FF Tactics, which is another critically acclaimed game that people are clamoring for a remake.
The story's amazing and doesn't pull any punches with how dark it is.
Your actions taken affect the story you play, giving the game 3 "routes", but small changes within the routes based on other factors.
The characters have realistic reasons for joining or leaving your party, and having characters alive or dead changes story events. Sometimes a little, sometimes a lot.
The mechanics have proved to be pretty tight in the PS1 and PSP Remake, and fans who have picked up preview copies said that the mechanics in Reborn are even better.
The music was already pretty good, but for Reborn they pulled out the stops by hiring a live orchestra to do the recording.

If you have played the previous versions, then I think storywise you're not getting anything new, but mechanically it's a massive overhaul.
I never played Tactics Ogre before, and the 11th will be the first time I do so. It seems REALLY good, from what I can see and what people have said.
It has some of the best music to ever be created for a video game OST. I'm really looking forward to hearing the orchestral upgrade to the music.
Laatst bewerkt door Kronosloth; 8 nov 2022 om 13:13
Origineel geplaatst door DragonNoz:
Origineel geplaatst door Pickleton:
If you haven't played the game in its previous incarnations, a ton. When they say it's the "crown jewel" of SRPGs, they weren't kidding. The team that made this game went on to make FF Tactics, which is another critically acclaimed game that people are clamoring for a remake.
The story's amazing and doesn't pull any punches with how dark it is.
Your actions taken affect the story you play, giving the game 3 "routes", but small changes within the routes based on other factors.
The characters have realistic reasons for joining or leaving your party, and having characters alive or dead changes story events. Sometimes a little, sometimes a lot.
The mechanics have proved to be pretty tight in the PS1 and PSP Remake, and fans who have picked up preview copies said that the mechanics in Reborn are even better.
The music was already pretty good, but for Reborn they pulled out the stops by hiring a live orchestra to do the recording.

If you have played the previous versions, then I think storywise you're not getting anything new, but mechanically it's a massive overhaul.
I never played Tactics Ogre before, and the 11th will be the first time I do so. It seems REALLY good, from what I can see and what people have said.
I've played at least 50 S/TRPGs, and a couple hundred RPGs in total, not having beaten all of them but a LOT, and TO is the one I have spent the most time playing probably, not counting MMORPGs and dungeon crawler looters like Diablo 2 and Path of Exile. FFT was my first TRPG that I played, fell in love with the genre, played probably 4 or 5 before I found Tactics Ogre when I was 13. Been my favorite game ever since, I am about to turn 35. Well, until the PSP remake was made, then that became my favorite game, though the two versions taken together are even better. This third, new version has me so incredibly excited.
Laatst bewerkt door Haddon; 8 nov 2022 om 13:57
I kept thinking this was ogre battle too which didn't help lol
So is there a lot of grinding or random generated skirmishes to engage with here?

Been seeing a lot of comments talking about playing for 100s of hrs, or how this is the one they spent the most time playing above all else, but the TBT games I'm familiar with generally just have a fairly linear narrative and not much room for post-game content unless you're into NG+ modes. (Which I'm not, I've still yet to get that 'true' ending to Triangle Strategy..:steamfacepalm:)

Wondering what makes up all this gametime I'm hearing about, or if that's just if you're an absolute 100% completionist.
Laatst bewerkt door Stoibs; 8 nov 2022 om 14:28
Origineel geplaatst door Stoibs:
So is there a lot of grinding or random generated skirmishes to engage with here?

Been seeing a lot of comments talking about playing for 100s of hrs, or how this is the one they spent the most time playing above all else, but the TBT games I'm familiar with generally just have a fairly linear narrative and not much room for post-game content unless you're into NG+ modes. (Which I'm not, I've still yet to get that 'true' ending to Triangle Strategy..:steamfacepalm:)

Wondering what makes up all this gametime I'm hearing about, or if that's just if you're an absolute 100% completionist.

So while it CAN feel like a new game+, you can use the same party to play through all 3 story routes (lawful, neutral, chaos), that depending on the choices you make, allows you to recruit unique characters. This also changes the storyline as well. And then there is a 4 chapter post game called CODA. On top of that, enemies level up as well, so it's not just some "I'm going back to chapter 1 and roflstomping everything". The game stays challenging the whole way through.

And then there is palace of the dead. Most people complain about it, but I actually enjoy it. And there are several other side quests, not sure how some of the later game gathering and crafting will go, but there is a whole thing with hunting down recipe books to craft better gear too.

This game offers a LOT of playability with just a single file. And that's before even doing any kind of challenge or limitation runs as well.
Origineel geplaatst door Stoibs:
So is there a lot of grinding or random generated skirmishes to engage with here?

Been seeing a lot of comments talking about playing for 100s of hrs, or how this is the one they spent the most time playing above all else, but the TBT games I'm familiar with generally just have a fairly linear narrative and not much room for post-game content unless you're into NG+ modes. (Which I'm not, I've still yet to get that 'true' ending to Triangle Strategy..:steamfacepalm:)

Wondering what makes up all this gametime I'm hearing about, or if that's just if you're an absolute 100% completionist.
Main story of the PSP remake (if rushed) was around 50 hours.
Main story + side quests closer to 80ish
If you are completionist, likely 200+ hours.

The main story has 3 different paths to choose ("good", "neutral," "evil") and you gain different recruits and follow a different story depending on which path you are on. It also has a time travel option of sorts that allows you to go back to a prior level and take a different path.

In terms of the grind, this remake seems to have done a ton to streamline the game, making the need to grind seem like significantly less than the PSP remake.

Random battles don't exist anymore (You can't be attacked while navigating the "world map")
But there is a "train" option available at any time that puts you up against a random enemy team to grind if you wish.

This game also has something akin to a "world level" in which your army has a max level for each unit that increases as you progress in the main story.

EDIT:
Side note, I consider this game to be in my Top-5-Tactics-Games-Ever-Made list...
Laatst bewerkt door dustin1280; 8 nov 2022 om 14:47
Thanks guys.
Hadn't heard much about this one compared to FF Tactics, and my earliest memory from the genre was actually Vandal Hearts on the PS.
Will be jumping into this one blind, some of the playtime hours sounded a bit daunting though.
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