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The story's amazing and doesn't pull any punches with how dark it is.
Your actions taken affect the story you play, giving the game 3 "routes", but small changes within the routes based on other factors.
The characters have realistic reasons for joining or leaving your party, and having characters alive or dead changes story events. Sometimes a little, sometimes a lot.
The mechanics have proved to be pretty tight in the PS1 and PSP Remake, and fans who have picked up preview copies said that the mechanics in Reborn are even better.
The music was already pretty good, but for Reborn they pulled out the stops by hiring a live orchestra to do the recording.
If you have played the previous versions, then I think storywise you're not getting anything new, but mechanically it's a massive overhaul.
This is more of a straight tactical game of single units across a more detailed skirmish game area with terrain and elevation etc; If we're using recent examples then Triangle Strategy/Fell Seal would be the comparison.
It's 20% off at GmG also, unsure if you need to be a gold tier member or not.
They seem to be doing that discount across the board for all of Square titles these days.
If nothing else, I think you'll find the sheer amount of content justifies the price tag, as it's far more than you get in modern day releases sans DLC.
This is its Daddy that has been brought to the modern QoL age.
Every modern SRPG nowadays is trying to catch the same fire that XCom, Final Fantasy Tactics, Fire Emblem and Tactic Ogres lit.
However, quality doesnt mean quantity all the time. While going through the main storylines is a lot of fun. Palace of the Dead is a major slog.
Overall, it is still a super solid game though. In spite of some shortcomings. As far as what this game does better than any other game I would say composition. It is shallow compared to Jagged Alliance 2, is nowhere near as well paced or filled with QoL as Fire Emblem, and build options are limited to Final Fantasy Tactics, Fell Seal or Disgaea. But overall, TO is probably the most well rounded and complete SRPG I have played.
By SRPG I mean Simulation RPG, which is what these kind of games are called in Japan.
Been seeing a lot of comments talking about playing for 100s of hrs, or how this is the one they spent the most time playing above all else, but the TBT games I'm familiar with generally just have a fairly linear narrative and not much room for post-game content unless you're into NG+ modes. (Which I'm not, I've still yet to get that 'true' ending to Triangle Strategy..
Wondering what makes up all this gametime I'm hearing about, or if that's just if you're an absolute 100% completionist.
So while it CAN feel like a new game+, you can use the same party to play through all 3 story routes (lawful, neutral, chaos), that depending on the choices you make, allows you to recruit unique characters. This also changes the storyline as well. And then there is a 4 chapter post game called CODA. On top of that, enemies level up as well, so it's not just some "I'm going back to chapter 1 and roflstomping everything". The game stays challenging the whole way through.
And then there is palace of the dead. Most people complain about it, but I actually enjoy it. And there are several other side quests, not sure how some of the later game gathering and crafting will go, but there is a whole thing with hunting down recipe books to craft better gear too.
This game offers a LOT of playability with just a single file. And that's before even doing any kind of challenge or limitation runs as well.
Main story + side quests closer to 80ish
If you are completionist, likely 200+ hours.
The main story has 3 different paths to choose ("good", "neutral," "evil") and you gain different recruits and follow a different story depending on which path you are on. It also has a time travel option of sorts that allows you to go back to a prior level and take a different path.
In terms of the grind, this remake seems to have done a ton to streamline the game, making the need to grind seem like significantly less than the PSP remake.
Random battles don't exist anymore (You can't be attacked while navigating the "world map")
But there is a "train" option available at any time that puts you up against a random enemy team to grind if you wish.
This game also has something akin to a "world level" in which your army has a max level for each unit that increases as you progress in the main story.
EDIT:
Side note, I consider this game to be in my Top-5-Tactics-Games-Ever-Made list...
Hadn't heard much about this one compared to FF Tactics, and my earliest memory from the genre was actually Vandal Hearts on the PS.
Will be jumping into this one blind, some of the playtime hours sounded a bit daunting though.