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The comparison was people saying it isn't like Disgaea. You don't just get higher level than your opponent to steamroll through in Tactics Ogre; if you end up doing that it means you spent a bunch of time grinding to make the game less interesting for yourself.
Edit: It might not even be possible; if I recall correctly the remake scaled if you got too high leveled.
Yeah that does happen but only once you hit coda/turn back the wheel, first time through is fixed levels, really the only time overgrinding becomes an issue one particular boss
But the game Is a grind fest. A VERY slow one. Don't even go to crafting system, that justify save scumming.
The Terror Knight is NOWHERE NEAR useless, it just doesn't get useful at all until you have leveled up its terror skill. And you play them with the lightest equipment you can to makeup for their atrocious speed. Their debuff is enormous, and late game their spells can be useful too, like stun and leaden especially. Granted, if you have Frighten by other means, you probabl also have leaden and stun too, so they then become not worth it really.
Late game Valkyrie/Rune Knight can use TP to cast free Wisplight 2s.
The cool thing about games with class systems is that you can usually pick whatever appeals to you, either thematically or gameplay-wise, specially if the game isn't so hard that you need to have a minmaxed loadout to win. So... noone is forcing you to play the slow growth class here.
I never understood the "grind until getting to actual game" argument. It's all gameplay, if you don't enjoy a game in the first few hours I doubt you'll stick with it in the long run.
You haven't needed to "grind" in 90%+ of JRPGs since the NES era, with some exceptions on the SNES, because JRPGs have almost always been braindead easy. It's more that people's first reaction to the slightest challenge in the genre is to grind instead of trying to use braincells a bit more.
Terror knights can wear heavy armor just fine, they just then don't get their TP quickly. The difference between light and heavy armor is not significant in terms of defense, you get way more from skills. Fear on the enemy will decrease the damage they do to you more than having heavy armor.
You are basically saying "this is bad design!" without even know HOW THE GAME WORKS. For instance, a TK mid game, you don't get them early game, can still run out, pump out a stun and a single-target fear, and then just be a regular damage dealer. They are a berserker or knight essentially, with slight difference. It takes awhile to get their skills leveled, and to get them leveled and to the point where you can unlock Lament, to make them really good. Up to that point...they are another tool you can use. I use all fast characters in TRPGs, so I don't use them, but when I did a challenge run of all melee units, they were INCREDIBLY useful once I put the time into them.
I like te design of it and used it anyway, but man, there were fight were he didn't even make it to the enemy before it was over. Archers and ninjas, and hell even spell casters would clean the map before the big guy got anywhere usefull sometimes.
yeah i had a terror knight with the ogre set for a thematic setup, literally only ever took 1 damage from everything, but she had the recovery time of a glacier, which yes, i'm aware the ogre armors have the worst item weights in the game, but yeah, kinda hope they get a RT buff
I would whole heartedly disagree. Tactics Orge and FFT are 2 of the greatest RPGS of all time in my opinion . I liked DISGAEA but wasn’t a huge fan.
And to the OP, this is the single best SRPG I have ever played so maybe don't judge a book by its cover? Unless you're specifically referring to this remake version which I couldn't understand because from what I've heard they've done nothing but improve what was already there in the PSP remake. And I'm not speaking from a place of nostalgia, just this past year I invested roughly 120 hours into a repeat playthrough of the PSP title - it still very much holds up.