Desynced

Desynced

Kryzzk Oct 4, 2024 @ 5:55am
Why can I not use My Blueprints and Behaviors?
I have a lot of Behaviors and BPS, But when I open the behavior module or go into build, it doesn't show my behaviors or BPs.

MY BPs and behaviors are still listed in the library but I can't seem to access them directly to use them I only get the option for Faction BP or behaviors. This is a new SP game (less than 5 min in), I don't know why I would even be in a faction, but no matter the reason, even in a faction I should still be able to use MY BPs and Behaviors.
Last edited by Kryzzk; Oct 4, 2024 @ 6:21am
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Showing 1-8 of 8 comments
Katitoff Oct 4, 2024 @ 1:17pm 
You need to export them from your library to your faction.

It got me confused at first as well.
Kryzzk Oct 5, 2024 @ 4:30pm 
Originally posted by Katitoff:
You need to export them from your library to your faction.

It got me confused at first as well.

How do I export them to "the faction"? I don't see an option to move them to the faction.

If I'm going to be in a faction by default why on earth would they not already be there. this seem like a poor design don't understand why the dev moved to this.

Never mind, I figured out how to do it, It listed as "upload".
Last edited by Kryzzk; Oct 5, 2024 @ 4:37pm
Kryzzk Oct 8, 2024 @ 5:54am 
Originally posted by Kerrigan:
https://steamcommunity.com/app/1450900/discussions/0/4848778446419054979/?tscn=1727792913

"most requested feature" I always see this when people start questioning things that a Dev does. know what I never see... A bunch of requests for said feature.

Here is a new feature request "don't default into a faction at the start of a game" and "a way to leave a faction" both options need to allow us to use our "My Blueprints" and "my Behaviors" instead of "faction" as we won't be in a faction.

I'm playing SP, I don't need to be in a faction, don't want to be in a faction, It's annoying having to copy all my BP's and behaviors to the "faction" that I didn't ask to be in to start with and then, make a behavior/BP test it then remember to copy it to my ____.
sacroimper Oct 10, 2024 @ 9:28am 
A faction is what a player controls, not an alliance of players as in other games. The faction is more like a civilization, you need one to be able to play.

The Faction library vs My library main difference is what is stored in the save and what is stored in the "player settings" (the profile). The faction library is needed to be able to link behaviors and blueprints to the current units, so that when you edit one, it applies to all the "deployed" ones. And the "my library" is required to save all your blueprints and behaviors from game to game. So both libraries are needed even in SP.

A different thing would be that, when trying to use them, the UI could show both libraries at the same time. This has been discussed on discord and devs said that they want a solution to be "simple" to understand, and that the current version is the best they could do with the limited time they had, but they also said that this may be revisited in the future.
Kryzzk Oct 10, 2024 @ 2:11pm 
Originally posted by sacroimper:
A faction is what a player controls, not an alliance of players as in other games. The faction is more like a civilization, you need one to be able to play.

The Faction library vs My library main difference is what is stored in the save and what is stored in the "player settings" (the profile). The faction library is needed to be able to link behaviors and blueprints to the current units, so that when you edit one, it applies to all the "deployed" ones. And the "my library" is required to save all your blueprints and behaviors from game to game. So both libraries are needed even in SP.

A different thing would be that, when trying to use them, the UI could show both libraries at the same time. This has been discussed on discord and devs said that they want a solution to be "simple" to understand, and that the current version is the best they could do with the limited time they had, but they also said that this may be revisited in the future.

The way it was before was fine, it didn't need changing. This was a poorly designed change that added unnecessary complication to the BP and Behavior system rendering the "MY Blueprints and MY behaviors folders" and subsequently everything within them useless to me. I have too many of both to upload every time I start a new game, it's faster AND easier to just redo them as I need them.

I have no other games that can't use my BPs and/or scripts without having to copy the whole library to a specific save while keeping a Separate copy for my Profile that doesn't even copy from the save I'm playing. If this is the way it's going to stay, it should (asking first) copy everything from the My______ folders into the Faction folders on loading a save and (again after asking) copy it back on exit.
beatwho  [developer] Oct 10, 2024 @ 4:55pm 
I'm sorry that you feel this way but for us it was a limiting factor for us to be able to expand the blueprint system for things like linking behaviors, and was a necessary step before we added more advanced features such as multi-building blueprints. (i.e It was not just a change for multiplayer). Of course things are going to be less complex with less features so as we expand it some complexity will no doubt appear and we can only try to address those issues as they appear. We have a lot of plans for the blueprint/behavior system so keeping it as it was wasn't really an option for us.

We are always making improvements on the system based on feedback and one thing you should be able to do is upload an entire folder instead of one blueprint at a time.
mdeha004 Oct 11, 2024 @ 2:07pm 
The import to faction library isnt working at all. I'm trying to import local behaviors into the faction library and once it says they're imported then it won't allow me to access them for my units. I think the question is more of why does this bug exist than why did you organize things the way you did?

You can bypass it by applying the blueprint to selected units through the interface for importing libraries but that is a pain in the butt to deal with and I highly doubt was the way the game was intended to be written. I assume the developers wanted it so that you can use your library imports once imported within the same interface as the select behavior template interface. Otherwise most people would have a hard time figuring out how to do it the back doors method I used, through the import template interface.
Last edited by mdeha004; Oct 11, 2024 @ 2:17pm
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