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I like to set up mining/delivery routes with storage buildings as checkpoints. Add a checkpoint per however much distance, add a bot per checkpoint. It doesn't decrease your income rate by much as long as the resources are always in motion.
As far as bug difficulty, I do not know.
Still very curious about the bugs because if it's "over time" then I really need to change the way I play. I've never had them invade my base or anything but I don't know if they will just show up one day after a certain amount of time. I have them set to the default setting.
In a way a vein that is not infinite but will take hours and hours to empty, and because it's just one, of course you will need to go for non vein since you can only get so many from it.
I've actually been working on a mod to increase the yield of the large/rich (and to some extent, even the medium) resource nodes, but in trade also make them less common (but not at a 1:1 ratio). Still working on how to properly reduce their frequency, though, as some don't respond to the modifiers in the same ways as others.
I'm not sure how well I could do something for starting area only in the way you envision, though.