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Are you using behavior controllers yet?
Have you set up a resource commander / leader?
You can set up something basic without requiring behaviors as long as you have portable radar and signal reader (basically the first two techs you unlock)
Give the commander the radar. Set one filter to the thing you want mined, then set a second filter on it to Information > "Mineable". Redirect the output to the "Signal" register on that commander.
On the subordinates (the ones mining), add a signal reader. Point the signal reader at the commander. Take the output from the signal reader's register and direct it to the miner.
Then all you need is an intermediary to run Logistics ( wifi icon in the UI ) -> Transport Route. Set the "Go" to the commander, the "Store" to where you want it to introduce resources, and you've got something basic until you get a feel for behavior controllers.
Then i have some transporters which take the resources from the mobile storage and transport it to the base.
Since i have normal resources set i have to relocated my mining operation constantly so i have a mobile energy grid fed by transmitters
I will test your system later then, thanks
I'm mid game (working on drones) and the setup darthmathis described is basically what I'm doing. The miners themselves are pretty basic and there is a leader/storage bot that scans for new resources.
To make more room for miners, I put the behaviour in a bit early and tell the leader to "move out of range" of the resource so it kinda hangs back a bit.
Its not that much effort to manually move your mobile storage bot. And also group select your mining bots to tell them to start somewhere new.
Commander Bot: You setup the wanted resource in the visual slot, i.e. coal which transfers to all "attached" miners. The miner only needs its goto set to the commander.
The miners will drop off their cargo into the commander so you can attach him to a storage or use another transport to empty him.
Commander:
https://steamcommunity.com/sharedfiles/filedetails/?id=3024041692
Miner:
https://steamcommunity.com/sharedfiles/filedetails/?id=3024042520
I have a *very* simple behavior controller on my commander, plus the obligatory radar.
"Visual" register into radar 1, radar out to behavior controller parameter 1.
Behavior controller takes 3 parameters :
P1 is what to set the "Signal" register to (direct output from radar)
P2 is how close to get to what I'm mining (I usually set this to 6 or 7)
P3 is what numeric to assign the "Signal" register
Copies P1 to internal var A.
Set number "A" to value of "P3" and assign to "A".
Copy "A" to "Signal".
Copy "A" to "B".
Set number "B" to value of "P2" and assign to "B"
Move to "B" (the value of it determines the loiter distance)
Wait 50 ticks (10 seconds)
-- I have another variation of this program where I pass in the wait timer so I can adjust it, but I find miner commanders spend *most* of their time idle anyway.
This is "good enough" for the early to mid game so far. If you can start beaming power to it or support it with a mobile solar unit or a chain of workers following each other with power poles equipped, then this setup requires basically no monitoring. You just have a mule assigned to be a transport route between the commander and some entry node into your base proper.
BP :
https://steamcommunity.com/sharedfiles/filedetails/?id=3024051597
You might be asking "why?" The reason is because the commander has a smaller inventory than 5 combined worker drones feeding it. By setting "Signal" to a numeric that the workers read, and then assigning their signal out to their miner component, they will mine until that number is in inventory and then return to deposit it.
This generally helps maintain throughput since it helps limit the thundering herd all waiting for the captain to unload his inventory to the mule before they can resume mining operations.
I just eyeball this. I assign enough workers with basic miners to produce 1 item per second in aggregate (so 5 miners for metal and crystal, 6 for blight chunks and silica), so I divide the captain's unit by that number of workers and make that the signal (it's 7 for metal/crystal and 8 for silica).
- Set mining node a task like metal ore.
- Set storage register to the mobile storage.
... profit! That's all, it should mine to full, dump them to the mobile bot and go back to mine.
You may also want to disconnect it from the logistics network or it may interfere with it.