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I have a cadre of cubs I programmed with some "kite at max turret range" logic and an auxiliary "pick up anything in the power grid" on a twinbot. I need to refine it so the whole thing escorts the twinbot back to base with spoils, but I can generally dispatch them in a direction and check in with them later
Yeah, I do understand that. I've done that thus far, just the higher tech recipes consumes so much silica compared to the other resources. That's more of a feeling watching my 2.6k stores and harvesting operation tank heavily when I start using the upper tier items for research or items. To be fair, I haven't spent the time to actually compare 1:1 higher tech items and how many use silica and at what amount compared to iron ore or crystal.
I *believe* one of the blight techs actually allows you to spawn your own bugs. I'm curious whether this will be a way to locally farm silica, or if it's just there to give you access to chitin (which you can make with blight chunks and silica anyway).
(Yes i'm aware of remote powering module but that will also require setup for each carrier bot.)
When/if the issue where you can't write behaviors to use the deployer, this will probably not be an issue. You can create an auxiliary whose only job is to equip the deployer and set up some kind of FOB. I would envision something with a medium solar cell, sign, radar, and power field.
You know someone is eventually going to write a self-expanding base where they basically create weigh stations to operate as navigation checkpoints.