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I'm not saying anything negatively. I'm trying to understand the concept. Played 6 hours and not really grasped what i'm doing any of it for, so far. But I would like to understand.
it can open a real PvP possibility with hacking & creating your hives & bugs to defend/attack. (i saw research who allow to build Hives like bugs to spawn them).
But it may need some recipe adjustments too :D
Also check my mining squadron script. This aspect isnt in factorio. i automated the process of mining with X miners and Y frequencies for Y squadrons possible :)
X & Y = whats your max number ?
Also take mobile towers to find ruins, u can open a lot with item + enigma. Don't hesitate to restart once tutorial finished, map is special into, passive & etc.
Then check my post for Mining Squadrons for basic & advanced resources gathering automations.
This is why I think the Dev should add a few base example behaviors to the prefab collection.
"GoTo Fullest Powered Storage Building with Signal Flag = Blue"
This would demonstrate loops, conditionals, how to commit to a task etc. It probably wont win any games for you, and On its own doesnt answer any questions, but covers a lot of the "how Do I do Xs"
A small set like that to demonstrate some hows would probably really help this feature