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Kauldric Aug 18, 2023 @ 1:44am
Game gets frustrating quickly
1. No way to mass update bots
2. No way to upgrade single or many bots
3. No way to mass deconstruct bots
4. No way to mass deconstruct buildings
5. Miner bots seems to often get lost/confused for no reason
6. The coding language is naive at best and poorly documented

Lots of promise but seems frustrating to keep playing, at least for now
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Showing 1-8 of 8 comments
Quait Aug 18, 2023 @ 2:19am 
1-4: The game wants you to build your own solution. For example mass deconstruction is pretty easy: Power down stuff you dont want anymore, get a Bot with scanner, scan for stuff that are powered down (not out of power, turned off). Feed the result into deconstructor. Done.

5: Maybe it has to do with how you set them up. My miners do their mindless job extremly well, besides the dual miner bug that was fixed with todays patch.

6: The coding language is not naive, it is still a work in progress of course. Documentation is bad because *drum roll* its an Early Access game that released 2 days ago! This will expand over time. Todays patch added a few things to it and over time quite a lot of new instructions will be added..
Nate Aug 18, 2023 @ 4:53am 
Originally posted by Quait:
1-4: The game wants you to build your own solution. For example mass deconstruction is pretty easy: Power down stuff you dont want anymore, get a Bot with scanner, scan for stuff that are powered down (not out of power, turned off). Feed the result into deconstructor. Done.

Thats a cool idea for mass deconstruction. A second bot with a Portable radar set to pick up Dropped Items and dump them somewhere. Cleans up anything left on the ground.
Quait Aug 18, 2023 @ 6:04am 
yep. so many things have solutions that you can create yourself.
Storage of that cleanup bot gets filled and it cant pickup more? expand the storage by chaining multiple storages in a row. Still problems with that cleanup scrap resources? Make a solution to force recycled material into your factory lines. Etc etc
If I read it correctly with todays patch you can disassemble materials back into its construction mats, making it even easier to put them in some production line.

no way to update bots has a solution too: make a building that crafts the new bot. Put a deconstruct component on it or nearby. Drive bot to the building, break it apart. Funnel the mats into the botcrafting building. Add new materials if needed, craft new bot. Done.

If its only settings you can copy paste them onto new bots. If you only add a component you can do that with a little behaviour that auto-adds for example solars on any bot that drives by.

You create the solutions to problems you create on your own, the game has the tools to allow you to do it.
Kauldric Aug 18, 2023 @ 9:26am 
Originally posted by Quait:
yep. so many things have solutions that you can create yourself.
Storage of that cleanup bot gets filled and it cant pickup more? expand the storage by chaining multiple storages in a row. Still problems with that cleanup scrap resources? Make a solution to force recycled material into your factory lines. Etc etc
If I read it correctly with todays patch you can disassemble materials back into its construction mats, making it even easier to put them in some production line.

no way to update bots has a solution too: make a building that crafts the new bot. Put a deconstruct component on it or nearby. Drive bot to the building, break it apart. Funnel the mats into the botcrafting building. Add new materials if needed, craft new bot. Done.

If its only settings you can copy paste them onto new bots. If you only add a component you can do that with a little behaviour that auto-adds for example solars on any bot that drives by.

You create the solutions to problems you create on your own, the game has the tools to allow you to do it.

Hmm, interesting. Hadn’t thought about those ideas. Will try them out.
Kauldric Aug 18, 2023 @ 9:27am 
What if you have a bug in a behavior mod which 60+ robots have? Maybe it’s the very big that prevents them from going to the destruction building.
Grizley Aug 18, 2023 @ 9:44am 
Fix the bug, cut and paste. C, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v..

Oh, and learn to test your programs before you roll them out in bulk.
Kauldric Aug 18, 2023 @ 10:04am 
Originally posted by Grizley:
Fix the bug, cut and paste. C, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v..

Oh, and learn to test your programs before you roll them out in bulk.

This is the frustration I’m taking about. And you skipped the steps where you have to find the damn things.

And how would you set a signal on 60+ bots for them to do anything? And what if you only want to find half of them?

I acknowledge your point that se solutions will exist.

You can acknowledge my point that those solutions are clunky, frustrating at large scales. Hell I’m just done with the first tier of stuff and the base is already unmanageable.
Kauldric Aug 18, 2023 @ 10:05am 
Originally posted by Quait:
1-4: The game wants you to build your own solution. For example mass deconstruction is pretty easy: Power down stuff you dont want anymore, get a Bot with scanner, scan for stuff that are powered down (not out of power, turned off). Feed the result into deconstructor. Done.

5: Maybe it has to do with how you set them up. My miners do their mindless job extremly well, besides the dual miner bug that was fixed with todays patch.

6: The coding language is not naive, it is still a work in progress of course. Documentation is bad because *drum roll* its an Early Access game that released 2 days ago! This will expand over time. Todays patch added a few things to it and over time quite a lot of new instructions will be added..

What was this bug? I was using dual miners
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Date Posted: Aug 18, 2023 @ 1:44am
Posts: 8