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Cpjet64 Aug 17, 2023 @ 2:19pm
set multiple stores for multiple bots
how do you set multiple storage blocks for multiple miners? i know to set multiple miners to a single store but is setting to multiple stores possible?
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Showing 1-9 of 9 comments
Cpjet64 Aug 17, 2023 @ 2:22pm 
to be more specific if i have 10 mining bots and 5 fabricators making metal bars can i assign the bots to fill all of the fabricators instead of manually setting 2 per?
Kotori Asobi Aug 17, 2023 @ 2:35pm 
You can build a storage, add a intern mod to transfer goods to nearby buildings, so you deliver the items to the storage and the storage delivers the goods to the adjacendent buildings.
Szteinoo Aug 17, 2023 @ 4:26pm 
Or you can build one central storage and create behavior on a storage near every fabricator which requests items from network (or from specific building) like every 10 seconds or so.
Nate Aug 18, 2023 @ 4:42am 
I build a chain of storage blocks each with a Portable Transporter installed. Right click store setup from one to the next. Mining bots dump into the initial block. It then sends the ore down the chain.

Your manufacturers are built up against your storage block chain. They also have Portable Transporters installed and have the "Only Item Transporters" option turned on. Your manufacturers will pull ore as it jumps down the storage block chain.

The storage block chain acts as a nice buffer and also helps show if you need more or less miners.
Poma Aug 18, 2023 @ 4:57am 
Originally posted by Nate:
I build a chain of storage blocks each with a Portable Transporter installed.

How do you achieve that? I've tried transporters, but they transfer like 2 items per tick which is way too slow to feed the production line.
Vinik Aug 18, 2023 @ 5:38am 
Jaja it's easy, err did you reach Portable Transporter intern component ? You put a storage to a storage :) then you chain them, the intern stuff will move items without calling a drone.
For mining, wait a bit i'll post a Mining Squadron ScriptPack :) it work nice for now.

Picture of CHAINED STORAGE with Portable Transporter : https://gyazo.com/a2123052f715e95077d755e3ef80a7dc

everything in green square is automatically moved by this portable component :) don't call a drone.
Last edited by Vinik; Aug 18, 2023 @ 5:41am
Poma Aug 18, 2023 @ 9:40am 
In your example you didn't need to high throughput as your storage is connected to 3 structures. I've tried to do a line of structures https://i.imgur.com/YteF6og.png each having a transporter component, and tried to make a behavior to pass raw resource to the right and product to the left. The throughput of transporters is enough to keep only 2-3 processors active in a line
TheOrigin Aug 18, 2023 @ 11:06am 
This is my design which can be expanded indefinitly .. works flawless.
The drone component in the middle is not mandatory but helps getting initial materials from other storages.

https://steamcommunity.com/sharedfiles/filedetails/?id=3022143315
Last edited by TheOrigin; Aug 18, 2023 @ 11:07am
darkmathis Aug 18, 2023 @ 2:03pm 
I think you're trying to get a little too fancy here. If you try to compartmentalize your logistics into visual blocks, it makes worker bottlenecks less severe.

If you have 2 teams of 5 miners running, set them up on different sides of your base (for one thing). Add at least 1 logistic bot to each team. Before you have the behavior chip, you can just set it up on logistcs as "Transport Route" and let it move from one designated storage to another.

I set up multiple teams like this, where they each have their own storage container on the border of my base (I move it outward as I expand). I then have a designated central smelting block and I use one more shuttle worker / dashbot /twinbot to move from the storage at the edge of the base, to the smelting array's input chest.

The border boxes are set up to *not* run on the logistics network. I don't want workers leaving the heart of the base to fetch raw resources when I already have a shuttle designated for each box.

A lot of this gets significantly easier halfway through the first science tier when you get the portable transporter. Building a smelting or production array around a central 2x2 building with a transporter gives you the ability to have one non-drone servicing up to 16 adjacent facilities.
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Date Posted: Aug 17, 2023 @ 2:19pm
Posts: 9