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The way this game is built affords some potentially really interesting PvP play. Just being able to build and send out a custom squad of fully custom bots, each having different custom programming is really interesting. I imagine you could build out some really really trick automated systems for attack/defense, fighting over resources, etc.
I have seen some posts from the developers on reddit where they talk about PvP multi-player. It seems very difficult to me to manage to do both an engaging single player game (that has to compete with Factorio, DSP, Satisfactory, etc) and also a factorio-like game with interesting PvP multi-player.
In my opinion a game has a much lower chance of success if it tries to do too many different things. For now I will wait and follow with interest how the game evolves through early access.
I whish all the best to the developers and hope they succeed.
See, theres Factorio and Mindustry.
When i played Factorio my main gripe was, that you just produced stuff for no real reason.
Like, all you did was producing so you would produce better science packs and all there was to do was climbing the science tree.
The entire combat experience consisted of pressing the space bar and placing some towers.
In short, boring.
Mindustry turned that around and put a focus on production for the sake of defense and attack.
You produce units, ammunition and towers in masses.
Desynced gives me the feeling of a production game mixed with typical RTS functionality.
You have units and your factories are there to produce more of them and the tools you need to support your goal.
But a lot of what you do, is to get a typical RTS base running, only that instead of plunking down a barracks, you plunk down a building that you turn into a customized facility.
Ultimatively you do the same things as in, lets say, Command and Conquer.
Only that you have individual buildings and units.
At the end, if you sum it up, you have a mix of:
Impossible Creatures (RTS with individually customized units and buildings)
Factorio (Massproduction of single building parts and Automation)
Mindustry (Automation, Harvesting and RTS combined for Warfare purposes)
A few minor things mixed in.
So basically an RTS with a focus on automation.