Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want that to change Runick will need a better way of protecting itself, because its win con is too slow in the current meta.
Saying the only way to play something pure is to dilute it with something else is missing the point of what it means to play something pure. Runick being not good enough pure does not change what pure means. Runick Burn isn't pure either. Runick Spright isn't pure. Runick Stun isn't pure. They all however make the deck more playable in various meta's.
Adding 1-2 floodgates to the deck keeps it mostly pure. However Runick Stun add's more than that. Whether I find something distasteful or not from a game design and fun standpoint is irrelevant to the concept of a pure deck. Hell even just adding Dragoon is too much to really call the deck pure anymore and its only 5 cards. But those 5 cards add something truly different to Runick. As opposed to truly generic cards like Raigeki and monster reborn which have no identity behind them.
I guess what I am saying can be overly simplified to stun having too much of its own identity. The moment a floodgate hits the board there is too much of a change to the gameplay to ignore. It becomes a win-con in its own right. Dropping multiple makes you a stun deck because they have as much power over the way the duel is played, if not more than archetypes. When you build Runick stun you aren't just adding a single card that works to support runick on its own merit. You are adding a bunch of cards that work together to support their own strategy. You are merely using Runicks synergy to win using that strategy. It might keep your win con of decking the opponent out in place but its not doing it the way Runick does it. Stun isn't control and Runick is a control deck with an alt win-con.
Can you explain this idea you've asserted that all spell/traps are boss monsters?
Can you explain how acknowledging that a play pattern exists and the ramifications of that play pattern is somehow being a "sore loser"?
Can you explain the lack of skill you're implying necessarily must be involved in accurately understanding how games work?
Think before you speak, please.
The only deck which you listed that isn't pure is Runick Spright, generic cards don't make a deck not pure.
Because pure Runick, regardless of how you feel about it, literally has to in order to be playable.
[quote[]Whether I find something distasteful or not from a game design and fun standpoint is irrelevant to the concept of a pure deck.[/quote]
If that was the case we wouldn't be having this argument because "generic" is not an archetype and as such throwing generic floodgates to make a literally unplayable deck playable doesn't mean its no longer pure. Especially since "Runick Stun"'s win con is milling the opponent's deck.
Which is a better argument than calling pure Runick not pure just because it runs generic floodgates.
And floodgates like Summon Limit, the Drains, Level Limit, etc. etc. are truly generic, which is why this line you're drawing is completely arbitrary.
Which is probably the real issue here because "Runick Stun"s win con is still milling the opponent's deck, the floodgates just keep them alive to do it. It's like arguing a pure deck ceases to be pure if it runs Raigeki or Monster Reborn which you yourself admitted to them being generic.
It's literally the same deck + floodgates, again this is a prime example of what I'm talking about when I said your aversion to floodgates is the issue here.
Runick's win con is literally milling the opponent just like "Runick Stun", your argument is inherently flawed because nothing as changed except for the fact Runick won't just get ran over because it's too slow in modern Yugioh. Literally the only difference between you adding Summon Limit to Runick and you adding Raigeki to Runick is that you don't like the former so it ceases to be "pure" in your eyes.
Long story short we just have different philosophies and I can't be bothered having a whole debate in this medium.