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Ok well there isn't. Tenpai is the only one that can load itself with a full hand of handtraps and board breakers and still OTK just by having only 1 of it's in archetype cards
Not exactly the same. Tenpai's just got a tiny combo line without a ton of extenders and engine requirements filling up deck space. One-Card Combos or one-card starters have been around for years now, since Mathmech Circular released I believe. Most meta decks since then have had one-card starters as a core feature, including Tear, Kash, Snake-Eye in three different lines, and Yubel. They all only need a single card to resolve to start the resource avalanche rolling, even if they have too many extenders to stuff the rest of the deck full of disruption.
My stance, not only is it very much a common thing but it's easily one of the most unhealthy aspects in Yugioh, in terms of game balance. Easily eclipses other often-quoted aspects like handtraps or floodgates. Essentially, one-card starters simplify the deck building process by all but removing inter-card synergy from the deck-building process, which streamlines a lot of decks into overcommiting to a singular combo line and incentives the scoop if that combo line is interrupted. For me at least, this is an all-negative tradeoff for marginal positive and there's plenty of better ways they could have gotten that positive instead.
So actually good Charmer cards
How old do you think I am? Hint, I've stated in threads you've been in that I've played Chaos Format back in 2004. So add at least a decade to whatever you're figuring.
But yes, some selective memory there. I legitimately forgot Zoo existed and will probably make myself forget about it again. Was an archetype I was intrigued by until it started dominating everything and being overused.