Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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can konami please stop making 1 card combo decks?
so i just went against a tenpai deck that opened 4 hand traps and still was able to full combo otk me...why is this a thing?
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Showing 1-15 of 22 comments
Because they are dumb
Konami jumped the shark 18 years ago when gladiator beasts came out. No cost contact fusion is the rabbit hole that led to synchro, xyz, link, etc which is all no cost contact fusions. It only gets worse when cards come out that play for free and replace themselves to form an infinite sequence that leads to a full board of powerful monsters.
a105 Feb 4 @ 1:58pm 
Originally posted by fwhite0782:
Konami jumped the shark 18 years ago when gladiator beasts came out. No cost contact fusion is the rabbit hole that led to synchro, xyz, link, etc which is all no cost contact fusions. It only gets worse when cards come out that play for free and replace themselves to form an infinite sequence that leads to a full board of powerful monsters.
not really the point i was getting at, im talking about how cards that legit just make you go full combo off of one card. there shouldn't ever be a situation in this game where one player can have 4 handtraps and then still have full combo
Originally posted by a105:
Originally posted by fwhite0782:
Konami jumped the shark 18 years ago when gladiator beasts came out. No cost contact fusion is the rabbit hole that led to synchro, xyz, link, etc which is all no cost contact fusions. It only gets worse when cards come out that play for free and replace themselves to form an infinite sequence that leads to a full board of powerful monsters.
not really the point i was getting at, im talking about how cards that legit just make you go full combo off of one card. there shouldn't ever be a situation in this game where one player can have 4 handtraps and then still have full combo

Ok well there isn't. Tenpai is the only one that can load itself with a full hand of handtraps and board breakers and still OTK just by having only 1 of it's in archetype cards
Silyon Feb 4 @ 3:24pm 
Originally posted by Tunnel Sharks Rule!!!:
Originally posted by a105:
not really the point i was getting at, im talking about how cards that legit just make you go full combo off of one card. there shouldn't ever be a situation in this game where one player can have 4 handtraps and then still have full combo

Ok well there isn't. Tenpai is the only one that can load itself with a full hand of handtraps and board breakers and still OTK just by having only 1 of it's in archetype cards

Not exactly the same. Tenpai's just got a tiny combo line without a ton of extenders and engine requirements filling up deck space. One-Card Combos or one-card starters have been around for years now, since Mathmech Circular released I believe. Most meta decks since then have had one-card starters as a core feature, including Tear, Kash, Snake-Eye in three different lines, and Yubel. They all only need a single card to resolve to start the resource avalanche rolling, even if they have too many extenders to stuff the rest of the deck full of disruption.

My stance, not only is it very much a common thing but it's easily one of the most unhealthy aspects in Yugioh, in terms of game balance. Easily eclipses other often-quoted aspects like handtraps or floodgates. Essentially, one-card starters simplify the deck building process by all but removing inter-card synergy from the deck-building process, which streamlines a lot of decks into overcommiting to a singular combo line and incentives the scoop if that combo line is interrupted. For me at least, this is an all-negative tradeoff for marginal positive and there's plenty of better ways they could have gotten that positive instead.
While it is a little bulls@#t because it leads in to OTK, on the same note if you have one negate they have nothing?
we need deck traps and 0 card combos
Soji Feb 4 @ 3:48pm 
Originally posted by Keynomaru:
we need deck traps and 0 card combos
this guy just leaked master rule 6
Last edited by Soji; Feb 4 @ 3:48pm
Nope! they've let the power creep run wild and soon enough there will be effects you can activate from the deck itself with no cost or prerequisite! turn one summon your one card starter in the deck, burn through all your opponents hand traps and still end the first turn with 6 multi-use omni-negates!
Originally posted by NoHopeForMe:
Nope! they've let the power creep run wild and soon enough there will be effects you can activate from the deck itself with no cost or prerequisite! turn one summon your one card starter in the deck, burn through all your opponents hand traps and still end the first turn with 6 multi-use omni-negates!

So actually good Charmer cards
Zephyr Feb 5 @ 2:18am 
Originally posted by a105:
Originally posted by fwhite0782:
Konami jumped the shark 18 years ago when gladiator beasts came out. No cost contact fusion is the rabbit hole that led to synchro, xyz, link, etc which is all no cost contact fusions. It only gets worse when cards come out that play for free and replace themselves to form an infinite sequence that leads to a full board of powerful monsters.
not really the point i was getting at, im talking about how cards that legit just make you go full combo off of one card. there shouldn't ever be a situation in this game where one player can have 4 handtraps and then still have full combo
This really shouldn't be controversial, but here we are.
Originally posted by Silyon:
One-Card Combos or one-card starters have been around for years now, since Mathmech Circular released I believe.
Zoodiac is right there, man. Barrage into Ratpier back when both were at 3 and Broadbull still existed was just as ridiculous.
Rameol Feb 5 @ 7:39am 
LOL, no
e-dood Feb 5 @ 7:51am 
Originally posted by HeraldOfOpera:
Originally posted by Silyon:
One-Card Combos or one-card starters have been around for years now, since Mathmech Circular released I believe.
Zoodiac is right there, man. Barrage into Ratpier back when both were at 3 and Broadbull still existed was just as ridiculous.
Good chance they were still in middle school and playing the playground format during that time period.
Silyon Feb 5 @ 9:03am 
Originally posted by e-dood:
Originally posted by HeraldOfOpera:
Zoodiac is right there, man. Barrage into Ratpier back when both were at 3 and Broadbull still existed was just as ridiculous.
Good chance they were still in middle school and playing the playground format during that time period.

How old do you think I am? Hint, I've stated in threads you've been in that I've played Chaos Format back in 2004. So add at least a decade to whatever you're figuring.

But yes, some selective memory there. I legitimately forgot Zoo existed and will probably make myself forget about it again. Was an archetype I was intrigued by until it started dominating everything and being overused.
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Date Posted: Feb 4 @ 11:39am
Posts: 22