Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the Kaiju style card that works like a kaiju, that's up to you, it's a searchable kaiju but requires controlling a monster so you can't open with it, which is why I prefer regular kaijus, plus it's easier for kagari to beat over a 2200 gamaceil than a 2500 HAMP.
I just use generic spell slop, but upstart goblin, triple tactics thrusts and other board breakers like feather duster, raigeki and lighting storm are really good.
The flow for link monsters is usually to attack with hayate to drop something useful, kagari to pick it up, then shizuku to lower their monsters during their turn. Having a Kaine will help during your opponent's battle phase to help stall a bit longer. Assuming they break your board. Camilla and temperance are useful, but only in certain cases.
If you don't like HAMP, just use a normal kaiju.
Linkage is really good for combo plays, and is needed for the OTK, example: summon raye, attack, quick effect from raye, summon hayate, drop roze, linkage kagari, add back linkage, attack, linkage shizuku and attack for game.
It's also useful if someone ash's or negates a board breaker turning it into a dead card, you might as well use linkage to profit off it.
Pot of avarice is useful for recycling link monsters if a duel goes on for long enough.
Edit: oh also worth noting. I see it as a going second deck. You can go first and setup widow anchors and stuff, but there's not much to do on turn 1. So evenly matched its a pretty fun option.
In terms of spells, people tend to run generic spells alongside the Sky Striker spells since Kagari and Shizuku get affected by how many Spells, in GENERAL, are in the GY
HAMP is kinda meh, you're better off running just a regular Kaiju instead
I personally run multiples of afterburners to make it easier to deal with backrow, and in TCG I side in jamming waves for the more backrow reliant matchups as well. I would say it's a good idea to run some other backrow removal as well - you have duster, heavy storm, lightning storm, and thrust to search all of those. Thrust should be an auto-include in the deck anyway since it gets you either a board breaker or engage depending on what you need.
The deck would really benefit from an in-archetype way of recycling names, but right now it's at a point where you usually have enough. Make sure to run 3 kagari and 2-3 shizuku, and that should be enough for most matchups if you optimize your plays. However, pot of avarice is unironically a good card to have in the deck, there is a good chance to draw into even one copy of it if you manage to get your engine going and resolve multiple engage.
I would use at least one HAMP. Having a searchable kaiju is VERY useful for the deck and may be your only win condition in some matchups. Because basically everything in the deck targets and destroys, going up against something with high stats and protection can be a nightmare to deal with, and this solves the problem easily. Most people also don't play around it from my experience so if you happen to draw it, it can catch them off guard.
Linkage is one of the more complex cards in the deck, but most of the time you will be using it to either get value out of dead cards or push for damage. There are some tricky things you can do though like chain widow anchor to linkage in order to immediately send away a stolen monster for your own, or using it with kagari to dodge a targeted negate
As to the rest of the points: others have addressed them better than I would have, so I'd kinda be beating a dead horse. Will vouch for Avarice over Herc tho. The equip is just clunky for recovery.
In all seriousness, Sky Striker is a deck that does better going second, but you need to run board breakers, similar to tenpai. You run 3 Raye no questions. I run 2 roze, but that is because I use Cyanos at 3. I use it to bait handtraps, and is an easy link 2 when not negated. HAMP is amazing to deal with monsters that cannot be outed by normal means, it is searchable and run at 1. Run multiroll at 1 to recycle spells, I run linkage at three because I can chain it to the other cards,
Sky Striker is a deck that requires a lot of practice, put in the work and you will see how fun it is.
Do not run the sages, they are bad.