Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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How does Darkfluid work?
You know the link monster that can increase it's ATK. I'm not sure what effects the card is affected by as the game doesn't tell me, maybe If i look at log. I assume it's unaffected, how do people deal with it apart from Goddess/Kaiju?
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Showing 1-9 of 9 comments
Silyon Jan 1 @ 8:29am 
There's two of them, but fortunately both negate the same things: Monster effects. So you use any varaity of Spell/Trap removal instead, which it can't negate. It doesn't have any other protections to worry about, unless they used I:P Masqurena or similar in making it. Most people are going to default to Triple Tactics Talent to steal control of it (and use as a material for something before the end phase) or Forbidden Droplet to strip away it's effects and run it over.

If they did use I:P, then it's simply immune to effects that say "Destroy". So "Banish", "Return to Deck/Hand", and "Send to GY" effects work perfectly fine, so long as it's not on a monster it can negate. This does't change what people default to, Triple Tactics and Droplet are the go-to spell-based removal. You don't go our of your way to counter cards that barely see play.

It's also a tricky to summon card, being a Link-5. You should have disrupted them with something else long before Darkfluid even hits the field, whether that's negating their starter or using quick-removal on one of the precursor materials they were going to use to make the thing. This does require some on-the-spot analysis and foresight, as well as having a quick-removal like Ghost Ogre in hand.
Vento Jan 1 @ 9:28am 
probably a gatchiri @ignister was involved in the process and can make it unaffected by card effects until you pass back turn.

daruma works, but in general all the cards that make the other player do it instead of directly affecting the card work (like herald of the abyss... and daruma). clearing it in battle phase is very unlikely you can activate monster effects but they're automatically negated and it gets humongous sending in the damage step.
Last edited by Vento; Jan 1 @ 9:35am
Originally posted by Vento:
probably a gatchiri @ignister was involved in the process and can make it unaffected by card effects until you pass back turn.

daruma works, but in general all the cards that make the other player do it instead of directly affecting the card work (like herald of the abyss... and daruma). clearing it in battle phase is very unlikely you can activate monster effects but they're automatically negated and it gets humongous sending in the damage step.
Very fun game design. No wonder we are in a handtrap meta when there is stuff like this. My current deck I am playing has no way to deal with I assume super poly isn't going to work. Kaiju work right? I have an idea. I remember using goddess once so I remember that. I'm going look at player affecting cards like Herald/D cannon, does anymore come to mind?
Originally posted by Silyon:
There's two of them, but fortunately both negate the same things: Monster effects. So you use any varaity of Spell/Trap removal instead, which it can't negate. It doesn't have any other protections to worry about, unless they used I:P Masqurena or similar in making it. Most people are going to default to Triple Tactics Talent to steal control of it (and use as a material for something before the end phase) or Forbidden Droplet to strip away it's effects and run it over.

If they did use I:P, then it's simply immune to effects that say "Destroy". So "Banish", "Return to Deck/Hand", and "Send to GY" effects work perfectly fine, so long as it's not on a monster it can negate. This does't change what people default to, Triple Tactics and Droplet are the go-to spell-based removal. You don't go our of your way to counter cards that barely see play.

It's also a tricky to summon card, being a Link-5. You should have disrupted them with something else long before Darkfluid even hits the field, whether that's negating their starter or using quick-removal on one of the precursor materials they were going to use to make the thing. This does require some on-the-spot analysis and foresight, as well as having a quick-removal like Ghost Ogre in hand.
Are you sure droplet works? I think I tried it and it didn't work. I don't remember if I tried anything else but the attack didn't go down is that normal?
Originally posted by JayDee Phoenix:
Originally posted by Silyon:
There's two of them, but fortunately both negate the same things: Monster effects. So you use any varaity of Spell/Trap removal instead, which it can't negate. It doesn't have any other protections to worry about, unless they used I:P Masqurena or similar in making it. Most people are going to default to Triple Tactics Talent to steal control of it (and use as a material for something before the end phase) or Forbidden Droplet to strip away it's effects and run it over.

If they did use I:P, then it's simply immune to effects that say "Destroy". So "Banish", "Return to Deck/Hand", and "Send to GY" effects work perfectly fine, so long as it's not on a monster it can negate. This does't change what people default to, Triple Tactics and Droplet are the go-to spell-based removal. You don't go our of your way to counter cards that barely see play.

It's also a tricky to summon card, being a Link-5. You should have disrupted them with something else long before Darkfluid even hits the field, whether that's negating their starter or using quick-removal on one of the precursor materials they were going to use to make the thing. This does require some on-the-spot analysis and foresight, as well as having a quick-removal like Ghost Ogre in hand.
Are you sure droplet works? I think I tried it and it didn't work. I don't remember if I tried anything else but the attack didn't go down is that normal?
If they made their bungus with Gatchiri @Ignister, you're just ♥♥♥♥ outta luck unless you negate the Gatchiri (assuming it's an activated effect and not an effect applied on summon, I don't recall the exact wording)
Silyon Jan 2 @ 8:31am 
Originally posted by Terminal Desolation:
Originally posted by JayDee Phoenix:
Are you sure droplet works? I think I tried it and it didn't work. I don't remember if I tried anything else but the attack didn't go down is that normal?
If they made their bungus with Gatchiri @Ignister, you're just ♥♥♥♥ outta luck unless you negate the Gatchiri (assuming it's an activated effect and not an effect applied on summon, I don't recall the exact wording)

This. The materials used to make Darkfluid matter, there's lots of cards that leave lingering protections that arn't explicitly stated on the card itself, especially for Link and XYZ monsters. Master Duel keeps track of these, but only shows what cards leave a lingering effect when you inspect the card itself. Reasons like this are why you can't just zone out while your opponent's popping off, pay attention and try to keep track of what they're doing.
Originally posted by Silyon:
Originally posted by Terminal Desolation:
If they made their bungus with Gatchiri @Ignister, you're just ♥♥♥♥ outta luck unless you negate the Gatchiri (assuming it's an activated effect and not an effect applied on summon, I don't recall the exact wording)

This. The materials used to make Darkfluid matter, there's lots of cards that leave lingering protections that arn't explicitly stated on the card itself, especially for Link and XYZ monsters. Master Duel keeps track of these, but only shows what cards leave a lingering effect when you inspect the card itself. Reasons like this are why you can't just zone out while your opponent's popping off, pay attention and try to keep track of what they're doing.
Nah impossible, i'll go insane. I only do this sometimes but in general turns are too long need to do something else. Isn't super big deal but Konami needs to add features like this if they ant more people to get into the game. What I mean it isn't a big deal is that I need to just flick though the log and it would say. I do this esp for face down cards looking for cards they have searched in the log which is pretty easy and influence should be pretty easy aswel.

Only other reason to "focus" is if i'm playing a more handtrap filled deck and at the moment of starting this post I wasn't so yeah.
Vento Jan 2 @ 10:29am 
Originally posted by JayDee Phoenix:
Originally posted by Vento:
probably a gatchiri @ignister was involved in the process and can make it unaffected by card effects until you pass back turn.

daruma works, but in general all the cards that make the other player do it instead of directly affecting the card work (like herald of the abyss... and daruma). clearing it in battle phase is very unlikely you can activate monster effects but they're automatically negated and it gets humongous sending in the damage step.
Very fun game design. No wonder we are in a handtrap meta when there is stuff like this. My current deck I am playing has no way to deal with I assume super poly isn't going to work. Kaiju work right? I have an idea. I remember using goddess once so I remember that. I'm going look at player affecting cards like Herald/D cannon, does anymore come to mind?

kaijus do work, kurikara works as well (but they're prob only gonna activate in the damage step), goddess works because it becomes a material and it's not the result of an effect, like super poly would, that's why super poly doesn't work. generally it's cards like share the pain, ferret flames.

evenly match works but it's tricky: like if the other guy miss plays and sends it expecting it not to be banished. or you actually manage to put a token on their board make yours empty and then evenly with a token they're forced to send the unaffected bastard as anything else as well but the token. there is plenty of tricks, but they're mostly not worth doing, usually you prefer to prevent the gatchiri itself from happening so more generic outs work.

that deck is not really meta, but if you make the darkfluid unaffected successfully tenpai can't play or out it, so it has been played more recently.

unfortunately towers do exists in the game, they're usually easier to out. In generic terms all decks that make towers need to add cards from deck, like blackwings, raidraptors, cyberse piles, you cook'em with droll, it's not a guarantee but variance is always variance you can't win'em all
Last edited by Vento; Jan 2 @ 10:31am
Originally posted by Vento:
Originally posted by JayDee Phoenix:
Very fun game design. No wonder we are in a handtrap meta when there is stuff like this. My current deck I am playing has no way to deal with I assume super poly isn't going to work. Kaiju work right? I have an idea. I remember using goddess once so I remember that. I'm going look at player affecting cards like Herald/D cannon, does anymore come to mind?

kaijus do work, kurikara works as well (but they're prob only gonna activate in the damage step), goddess works because it becomes a material and it's not the result of an effect, like super poly would, that's why super poly doesn't work. generally it's cards like share the pain, ferret flames.

evenly match works but it's tricky: like if the other guy miss plays and sends it expecting it not to be banished. or you actually manage to put a token on their board make yours empty and then evenly with a token they're forced to send the unaffected bastard as anything else as well but the token. there is plenty of tricks, but they're mostly not worth doing, usually you prefer to prevent the gatchiri itself from happening so more generic outs work.

that deck is not really meta, but if you make the darkfluid unaffected successfully tenpai can't play or out it, so it has been played more recently.

unfortunately towers do exists in the game, they're usually easier to out. In generic terms all decks that make towers need to add cards from deck, like blackwings, raidraptors, cyberse piles, you cook'em with droll, it's not a guarantee but variance is always variance you can't win'em all
Well i'm planning to build Dinomorphia at sometime so that's neat. Yeah I know about the evenly thing but yeah doesn't seem too practical in most decks.
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Date Posted: Jan 1 @ 7:22am
Posts: 9