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If they did use I:P, then it's simply immune to effects that say "Destroy". So "Banish", "Return to Deck/Hand", and "Send to GY" effects work perfectly fine, so long as it's not on a monster it can negate. This does't change what people default to, Triple Tactics and Droplet are the go-to spell-based removal. You don't go our of your way to counter cards that barely see play.
It's also a tricky to summon card, being a Link-5. You should have disrupted them with something else long before Darkfluid even hits the field, whether that's negating their starter or using quick-removal on one of the precursor materials they were going to use to make the thing. This does require some on-the-spot analysis and foresight, as well as having a quick-removal like Ghost Ogre in hand.
daruma works, but in general all the cards that make the other player do it instead of directly affecting the card work (like herald of the abyss... and daruma). clearing it in battle phase is very unlikely you can activate monster effects but they're automatically negated and it gets humongous sending in the damage step.
This. The materials used to make Darkfluid matter, there's lots of cards that leave lingering protections that arn't explicitly stated on the card itself, especially for Link and XYZ monsters. Master Duel keeps track of these, but only shows what cards leave a lingering effect when you inspect the card itself. Reasons like this are why you can't just zone out while your opponent's popping off, pay attention and try to keep track of what they're doing.
Only other reason to "focus" is if i'm playing a more handtrap filled deck and at the moment of starting this post I wasn't so yeah.
kaijus do work, kurikara works as well (but they're prob only gonna activate in the damage step), goddess works because it becomes a material and it's not the result of an effect, like super poly would, that's why super poly doesn't work. generally it's cards like share the pain, ferret flames.
evenly match works but it's tricky: like if the other guy miss plays and sends it expecting it not to be banished. or you actually manage to put a token on their board make yours empty and then evenly with a token they're forced to send the unaffected bastard as anything else as well but the token. there is plenty of tricks, but they're mostly not worth doing, usually you prefer to prevent the gatchiri itself from happening so more generic outs work.
that deck is not really meta, but if you make the darkfluid unaffected successfully tenpai can't play or out it, so it has been played more recently.
unfortunately towers do exists in the game, they're usually easier to out. In generic terms all decks that make towers need to add cards from deck, like blackwings, raidraptors, cyberse piles, you cook'em with droll, it's not a guarantee but variance is always variance you can't win'em all