Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also the point of doing in casual is because I can restart anytime, don't have to wait and don't get handtrap. The point is to see if the deck I made is consistent. If I can't consistently do what I want to do then the deck is dogs@#t.
Doesn't matter how hard I can curbstomp the AI that does nothing if my deck loses to every hand trap ever printed.
"The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn."
Like I said some setup required.
And what good is an engine if I can stall it out with a well timed effect veiler or nibiru your board or blow out your back row with lightning storm? These aren't things you will run into in solo, also I never said anything about adding random cards the staples aren't random if 70% or more of the player base is using them.
Yes I agree there is stuff you don't run into in solo. Prob absolutely no one disagrees with this so why are you bringing it up? I never mentioned that instead I mentioned a specific thing, testing the engine.
My example about random cards isn't even about the staples but the engine.
Please read what I've wrote I really cbf repeating myself.
You through this back at me,
So I tried to say hey almost everyone runs hand traps and that there are ways to play through them with the right setup, even gave an example card that ignores hand traps, that seemed to confuse you
So I got real with you, and gave you hard examples of what you very well will run into against other players and you seems to think I didn't read the original post correctly and was off on a tangent. Fine, I'm done... Figure it out yourself, you clearly know more about this game than me. Years of playing the physical game counts for nothing I guess.
Solo mode is perfectly adequate for testing out your deck. If you run into an issue where the testing isn't as good as it could be with another person, you just have to get creative with your solutions. Hell, I've used solo mode to simulate hand traps by declining effects to say "ok, if my opponent ashes me here what do I do?"