Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Zelwy Apr 20, 2023 @ 1:48pm
Tearlaments
so how good are Tearlaments in master duel BO1 format so far? is as good as it was though or better or worse? I have only found 2 tearlaments players and I beat them with Ancient Warrior so I am asking out of curiosity.
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Showing 1-6 of 6 comments
Paulodigital777 Apr 20, 2023 @ 1:50pm 
faced them five/six times were able to hit the life points of just the last one
Yerc2 Apr 20, 2023 @ 1:55pm 
Tear's main gimmicks are that it can set up a Special Summon floodgate early.
It can get out fusion monsters relatively easily.
And it can get monsters out easily.
It mills itself, and it's opponent to a lesser degree. But you can play off that or stop that as well.

It's pretty effective against other meta decks, but in my experience, rogue decks have an easier time against it than other meta decks.

Last edited by Yerc2; Apr 20, 2023 @ 1:58pm
Merilirem Apr 20, 2023 @ 1:56pm 
Its VERY good if you are a VERY good player. The skill ceiling is high. Most players don't know how to play it and as suck they will mess up and be beaten by decks that wouldn't even be able to beat Swordsoul.

Tearlaments are not a deck that anyone can just pick up and play. They are the strongest of all decks but you NEED the skill to play them. Previous Meta decks are much stronger without as much skill but Tear has a higher ceiling than all of them.
Merilirem Apr 20, 2023 @ 2:02pm 
Originally posted by Yerc2:
Tear's main gimmicks are that it can set up a Special Summon floodgate early.
It can get out fusion monsters relatively easily.
And it can bring it's monsters back.

It's pretty effective against other meta decks, but in my experience, rogue decks have an easier time against it than other meta decks.
The biggest advantage Rogue and even completely un-meta decks have is that the Tear player doesn't know what to do. Its one thing to play into a Meta variant deck, its a completely different thing to play against someone oldschool Archfiend deck and its Magic Cylinders.
Originally posted by Merilirem:
Originally posted by Yerc2:
Tear's main gimmicks are that it can set up a Special Summon floodgate early.
It can get out fusion monsters relatively easily.
And it can bring it's monsters back.

It's pretty effective against other meta decks, but in my experience, rogue decks have an easier time against it than other meta decks.
The biggest advantage Rogue and even completely un-meta decks have is that the Tear player doesn't know what to do. Its one thing to play into a Meta variant deck, its a completely different thing to play against someone oldschool Archfiend deck and its Magic Cylinders.

This, plus most Tear pilots are awful and depend on opening the floodgates, otherwise is Bagoozzinga Pass.
Originally posted by Yerc2:
Tear's main gimmicks are that it can set up a Special Summon floodgate early.

Wouldn't call it the deck's main Gimmick when Winda is only used in 24% of Tearlament decks.

https://www.masterduelmeta.com/cards/El%20Shaddoll%20Winda
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Date Posted: Apr 20, 2023 @ 1:48pm
Posts: 6