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"The player whose turn it is (the “turn player”)
draws 1 card from the top of their Deck. A player with no cards left in
their Deck and unable to draw loses the Duel."
Draw phase starts when you draw, so if you can't do that you can't enter that phase nor the next ones.
It won't happen to you too often, but it has been a victory condition within the game since it's initial conception, it's a sort of hard embedded time limit from back in the day where some duels could go well over the length of the modern system.
There have been far worse ways to lose in this game though. Ever hear of Yata-Garasu lockdown? If you got locked into it, you'd be slowly pecked to death. 200 damage every turn. And there's nothing you can do about it.
Now that's just an example of a p0g champion giga chad
The World is funnier because it works going first and is at least polite enough to kill in 2-3 turns... none of which will ever be yours because ZA WARUDO (and they got the same guy to voice him so that's not my joke).
hahahaahhaha I wish we could get a reaction cam to the danger player on that one