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You will notice some differences eventually, especially with objects in the background, far from your point of view, but it's not much of a quality drop.
Every other DLSS setting, to met at least, has noticable artifacting.
That's on a 2080 Super, which doesn't use the very latest DLSS technologiy, it might be different on newer cards.
As for your assumption, yes, it pretty much exists for compensating for RTX, and for making the marketing of new cards easier, you can claim much higher FPS numbers obscuring the fact that you are talking about DLSS on and not native, raw performance.
I confirm, is so better.
DLSS can - can - cause ghosting, almost like TAA but not so aggressive.
In Metro you can occasionally see this with the shotgun and the green light on the front sight. But it's very limited in Metro. The light has to shine at night in a specific way to notice a bit more.
I use 4K dlss balanced it looks almost the same and I get 4K dlss 120fps
Than in regedit find NGXCore to enable dlss indicator to be sure in runs newest version and preset and than use dlss quality,
u can Also use dlsstweaks to change scale factor, eg 2160p > quality(1440p 66.7%) to 75%(1620p) or 85%(1836p) to even better quality
Game shines with that tweaks