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It will be less about the general performance that a 1080TI clearly offers in contrast to a 2060, but rather about the RT components and functions. Roughly speaking: With the RT update for the 10XX series, the GPU basically simulates the missing RT components, which then means that there is a huge lack of performance and the game would like to have a lot of both. But it’s no big deal: the standard edition is also able to look extremely good.
Details:
https://www.4a-games.com.mt/4a-dna/in-depth-technical-dive-into-metro-exodus-pc-enhanced-edition
https://www.4a-games.com.mt/4a-dna/everything-technical-about-metro-exodus-upgrade-for-playstation-5-and-xbox-series-x-s (It's also mentioned there that the development was done with the 20XX series)
And you can also see quite clearly in the graphic how the performance of the 1080TI drops compared to the 2060 using RTGI/RTXGI.
https://cdn.mos.cms.futurecdn.net/8gd5FZCxWkZH46H7b592XX-1200-80.jpg.webp
image from https://www.tomshardware.com/news/nvidia-rtxgi-ray-tracing-global-illumination-at-any-frame-rate
It works on mine. 12GB
I checked andI'm using about 5gb vram at 1080p, so if you have a 6gb card I can imagine it's pushing it at that res, and not possible at higher ones. Guessing though.
However, a 6800 XT plays the game fine on ultra, and AMD is behind Nvidia substantially with RT technology. Plan accordingly.