Metro Exodus Enhanced Edition

Metro Exodus Enhanced Edition

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Everything is so blurry somehow
Is it just me or EE looks like there is a slight blur filter applied to absolutely everything in game starting with game menu? Is there a way to fix this?
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Showing 1-15 of 15 comments
The_GarlicBread Sep 18, 2023 @ 12:04am 
Post your system Specs and game settings.
If you are on NVIDIA..

Update DLSS to 3.5 using DLSS Swapper and Set " preset C " using DLSSTweaks ( Nexus Mods ).
If you play on 1080P or 1440P and your PC can Handle, Use DLDSR with DLSS.

EE looks much crispy and much better than normal edition.

BTW, If you are new to this game, sometime you have gas mask on and people complain everything looks blurry. Make sure this isn't he case.
Ryzen 5600, GeForce RTX4060Ti, 32Gb Ram, 1200p display 60Hz
My specs are more than enough. Non-EE version looks just fine. Settings are all maxed out, but no DLSS (don't need it cause I've 60+ stable FPS with VSYNC), no VSR, no blur.

I'm not new to this game and series. And I don't really agree that EE is all better, maybe in some parts. Overall it's too bright. And having this issue with blurriness from the start is even worse.
The_GarlicBread Sep 18, 2023 @ 6:29am 
Originally posted by That just happened:
but no DLSS (don't need it cause I've 60+ stable FPS with VSYNC), no VSR, no blur.

That's your problem. Cause you think Native is better.
This game uses TAA as Native AA. As a result, you are getting this bluriness.

You have two choices,
Either Use DLSS 3.5 + DLDSR Combination ( BEST POSSIBLE IMAGE QUALITY IN ANY GAME AT PRESENT .. MUCH BETTER THAN NATIVE ).

Or Use DLSSTweaks to enable DLAA ( Which enables AI Bases AA @ Native Resolution ).

For too bright part, Change Gamma Settings.

Also, I suggest to enable DLSS/ / DLAA wherever you can. The Best AA Solution in market is DLDSR+DLSS Combination.
Last edited by The_GarlicBread; Sep 18, 2023 @ 6:41am
That just happened Sep 18, 2023 @ 12:47pm 
Originally posted by The_GarlicBread:
That's your problem. Cause you think Native is better.
No it's not. I've tried all the options - same result.
I can describe the issue another way: it's like this game has different depth of field compared to original game. Some parts are constantly out of focus, while others are not. The options you mentioned affect game rendering overall butdon't change this in any way sadly.
That just happened Sep 18, 2023 @ 12:52pm 
Originally posted by Xenophobe:
add the following to the game's launch option on the Properties page
-deependark, -forcenohdr
Nice options, thanks!
Sadly, some things in EE are remade to look like ♥♥♥♥ no matter what you do. Like Anya's face in this scene. First is original, second is EE...

https://steamcommunity.com/sharedfiles/filedetails/?id=3037751848

https://steamcommunity.com/sharedfiles/filedetails/?id=3037759205
Last edited by That just happened; Sep 19, 2023 @ 1:58pm
IcedFREELANCER Sep 19, 2023 @ 5:41pm 
That may be caused by different volumetric lighting and its diffusion. In fact the lighting on both of your screenshots looks different yet the same in sharpness. Also the exact moments on pics are made in motion iirc so it's harder to compare them. In any case you can fix this with sharpening filter in Geforce Experience or download Reshade and use some sharpening filters of your choice.
And I highly recomment you to do a DLSS swap trick GarlikBread above suggested, there's much less of a blur - especially in motion - and no ghosting.
Ayscotty Sep 20, 2023 @ 3:57am 
There are also multiple layers of depth of field applied
Originally posted by IcedFREELANCER:
These screenshots are not about blurrines, but about why EE sucks. Moment in not the same, but the ♥♥♥♥♥♥ up lighting is the whole that scene. And in many other scenes too. Overall EE is either too dark or too bright in general and you can't really fix it in any way.
-deependark and -forcenohdr save some scenes but kill others, gamma tinkering doesn't really help.

And my main issue in not with DLSS (I prefer not to use it at all until I have enough FPS) but with RT. In original RT has many flaws and EE has too many flaws even without it, so RT doesn't really help.

Considering blurrines issue I believe it's not a bug but intentional feature for more soft "realistic" look of some elements, And maybe it has something to do with variable FOV settings in EE.

Compare how game menu looks in original and EE.
Original
https://steamcommunity.com/sharedfiles/filedetails/?id=3039217149

EE blurry crap
https://steamcommunity.com/sharedfiles/filedetails/?id=3039217535

Also here you can see that game itself looks good, but weapon is smoothed/blurred.

https://steamcommunity.com/sharedfiles/filedetails/?id=3039218429

And I don't believe you can fix it with DLSS. You probably need to edit game setting files to tweak some options raleted to rendering. If that is possible at all. Not really sure it's worth it. I'm fine with original mostly. Just wanted to check out EE, but my eyes started to bleed out, so I wanted to check if there is a fix. Probably not.
Last edited by That just happened; Sep 21, 2023 @ 7:37pm
The_GarlicBread Sep 21, 2023 @ 10:53pm 
This guy ain't gonna listen. He thinks native is better.

Dude, time of rasterization is long gone. TAA used to be good AA method but today is the time of reconstruction AA methods.

If you don't wanna use DLSS, USE DLDSR+DLSS or DLAA. ( YOU WILL BE PLAYING AT NATIVE RENDERING ). You haven't even tried and argue that it's EE fault. I think you should stick with simple edition.

Anyway , there's no point in arguing. One day you will realise what people in this thread are saying.
IcedFREELANCER Sep 22, 2023 @ 6:27am 
Originally posted by That just happened:
Originally posted by IcedFREELANCER:
These screenshots are not about blurrines, but about why EE sucks. Moment in not the same, but the ♥♥♥♥♥♥ up lighting is the whole that scene. And in many other scenes too. Overall EE is either too dark or too bright in general and you can't really fix it in any way.
-deependark and -forcenohdr save some scenes but kill others, gamma tinkering doesn't really help.

And my main issue in not with DLSS (I prefer not to use it at all until I have enough FPS) but with RT. In original RT has many flaws and EE has too many flaws even without it, so RT doesn't really help.

Considering blurrines issue I believe it's not a bug but intentional feature for more soft "realistic" look of some elements, And maybe it has something to do with variable FOV settings in EE.

Compare how game menu looks in original and EE.
Original
https://steamcommunity.com/sharedfiles/filedetails/?id=3039217149

EE blurry crap
https://steamcommunity.com/sharedfiles/filedetails/?id=3039217535

Also here you can see that game itself looks good, but weapon is smoothed/blurred.

https://steamcommunity.com/sharedfiles/filedetails/?id=3039218429

And I don't believe you can fix it with DLSS. You probably need to edit game setting files to tweak some options raleted to rendering. If that is possible at all. Not really sure it's worth it. I'm fine with original mostly. Just wanted to check out EE, but my eyes started to bleed out, so I wanted to check if there is a fix. Probably not.

Using DLSS is not about performance alone, DLSS can look even better than native in most cases due to AI upscaling every bit of an image. It always depends on resolution and DLSS quality setting preset combo but it's not bad at all. When you're not using it you're using default TAA that blurs ♥♥♥♥ out of anything. Why did devs used it? It's light on a hardware and consoles seamlessly support it as well.

Here's my result from -yet- unreleased Reshade preset and interactive comparison with vanilla/default/stock visuals:

https://imgsli.com/MjA4MTgy

https://imgsli.com/MjA4MTg0

https://imgsli.com/MjA4MTg4

last one has a DoF shader for artistic reasons but the main idea is a character model.
So yes, even if you're playing at 1080p I highly recommend you to use DLSS at Quality setting or better yet use DSR to upscale to 1440p and use DLSS to get some frames and better visuals.
Originally posted by The_GarlicBread:
It's you who should realise what I'm talking about. Look at IcedFREELANCER's screenshots. Look at the weapon on first 2 screenshots. See how it's evenly shapr everywhere? Now look at third screenshot. See how it's sharp on the farther end and how it's blurred to ♥♥♥♥ on the closer end? THIS is the issue I'm talking about! It may be less or more notable and it appears ONLY in EE. Normal version doesn't have it. And it's definitely not about DLSS or anything else thar affects the whole picture. It's some specific option used in EE and I was asking if it could be tweaked somehow or not.

There are some other specific changes in EE that I don't like and I've mentioned them above. They are unrelated to this specific issue above, but from what I've have seen they also are not really affected by DLSS or whatever. I've tried enabling DLDSR and DLAA with different options and didn't see any change to what is bothering me.
Last edited by That just happened; Sep 23, 2023 @ 11:27am
That just happened Sep 23, 2023 @ 11:47am 
Originally posted by IcedFREELANCER:
Here's my result from -yet- unreleased Reshade preset and interactive comparison with vanilla/default/stock visuals:

https://imgsli.com/MjA4MTgy

https://imgsli.com/MjA4MTg0

https://imgsli.com/MjA4MTg4

last one has a DoF shader for artistic reasons but the main idea is a character model.
So yes, even if you're playing at 1080p I highly recommend you to use DLSS at Quality setting or better yet use DSR to upscale to 1440p and use DLSS to get some frames and better visuals.
There are some nice changes in your reshades. And there are some that I don't like, matter of taste. But I've written above about the actual issue I was talking about.

And another thing is that you can't use DLSS without RTX and RTX is pretty much broken in many things in original game. Also enabling RTX disables shading rate option which is more important to me as it makes picture look better for me and also fixes another graphical issue which is best seen here.

https://steamcommunity.com/sharedfiles/filedetails/?id=3040099116

In motion it looks even worse...

BTW if you all so insist on DLDSR or DLAA, which one exactly I should use? Just want to check it out one more time.
Last edited by That just happened; Sep 23, 2023 @ 12:25pm
IcedFREELANCER Sep 24, 2023 @ 3:39pm 
Originally posted by That just happened:
Originally posted by The_GarlicBread:
Now look at third screenshot. See how it's sharp on the farther end and how it's blurred to ♥♥♥♥ on the closer end? THIS is the issue I'm talking about! It may be less or more notable and it appears ONLY in EE.

LMAO that's called Depth of field, it is more pronounced and refined in EE and is how it's meant to look for more cinematic view.

Shading rate is nothing more than a resolution scaling. If DLDSR looks bad for you it is because your DSR Smoothness % is too high for your native res.
For 1080p you want Smoothness % to be at 20% max, for 1440p normal DSR is best with 15% and DLDSR at 30%
Originally posted by IcedFREELANCER:
LMAO that's called Depth of field, it is more pronounced and refined in EE and is how it's meant to look for more cinematic view.
Lol for real? I bet you didn't really read when I wrote about it above. I don't know about cinematic view, but it definitely looks cheap and poorly made.
And well this may be an intentional thing ok. But you still are unable to comprehend my main issue with deapth of field in EE. It is that most of image looks fine BUT hands and weapon look evenly out of focus.

Originally posted by IcedFREELANCER:
Shading rate is nothing more than a resolution scaling. If DLDSR looks bad for you it is because your DSR Smoothness % is too high for your native res.
For 1080p you want Smoothness % to be at 20% max, for 1440p normal DSR is best with 15% and DLDSR at 30%
Yep, I was asking which factor should I use for 1920x1200?
IcedFREELANCER Sep 27, 2023 @ 5:13pm 
Originally posted by That just happened:
Originally posted by IcedFREELANCER:
LMAO that's called Depth of field, it is more pronounced and refined in EE and is how it's meant to look for more cinematic view.
Lol for real? I bet you didn't really read when I wrote about it above. I don't know about cinematic view, but it definitely looks cheap and poorly made.
And well this may be an intentional thing ok. But you still are unable to comprehend my main issue with deapth of field in EE. It is that most of image looks fine BUT hands and weapon look evenly out of focus.

Originally posted by IcedFREELANCER:
Shading rate is nothing more than a resolution scaling. If DLDSR looks bad for you it is because your DSR Smoothness % is too high for your native res.
For 1080p you want Smoothness % to be at 20% max, for 1440p normal DSR is best with 15% and DLDSR at 30%
Yep, I was asking which factor should I use for 1920x1200?

there's no way to disable DoF, it is a feature defined by devs and I can't get my head around why this is important. It seems immersive and life-like, you might disagree on this one but it won't change anything. I've met some launch arguments that can disable some of the ingame effects, but they break so much stuff (like RT in some cases) that I doubt anyone would use them.

You res is basically 1080p, just in 16:10 aspect ratio. Use DSR setting from 0 to 20 (test in 5% increments)
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Date Posted: Sep 17, 2023 @ 10:29am
Posts: 15