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Since this version calculates a lot more things in real time that have proper 3D acceleration, it relies on the CPU a lot less, the original game had a huge problem with performance but on the CPU even if your CPU was very good.
Despite being more advanced and needing ray tracing as the bare minimum, because the CPU had much less game and rendering elements to calculate, it is a more optimized version.
A good example is scene mirror reflections vs ray traced reflections. metro exodus doesn't use scene mirror but it is an example. scene mirror has to duplicate the geometry and lighting and all, meaning a lot more draw calls for the CPU and low performance no matter what, while ray traced reflections searches infos about the color of the pixel at the end of the traced ray, which is theory would be much more expensive, but because we have hardware acceleration on the GPU, it actually offloads the work of the CPU and uses the GPU to accelerate it.
And since the GPU load is much easier to scale than the CPU load, you can have much better performance this way, even if your GPU isn't very good.
Best example of this problem is the first Crysis (original), it uses scene mirror reflections for ocean meaning even with the best GPU in the world, you'll never get good performance at max settings because it puts a lot of stress on the CPU. among other things lol
A very good CPU with strong single core performance will ensure even unoptimized games will run well, and will ensure that you will suffer lag spikes the less, because the 1% performance (a metric more important than average framerate) will stay high.
If your GPU isn't very good, you have plenty of options especially now with DLSS, etc... however if your CPU isn't very good and the game isn't well optimized, there is nothing you can do about it.
and why does metro exodus enhanced Edition only use 800MB to 1.3GB of ram I have 64GB of ram but it isn't using it