Metro Exodus Enhanced Edition

Metro Exodus Enhanced Edition

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Resolution Problem or Overall Blurriness?
A lot of people (myself included) have been complaining about the apparent refusal of the game to save your resolution/texture/rtx settings. I seem to have managed to get the right resolution to stick but everything continues to look completely blurry, as if vaseline has been smeared on my monitor. I'm starting to wonder if this is how this edition is actually supposed to look.

I just ran the benchmark tool for the original and the enhanced. The enhanced showcased the new RTX settings quite clearly, but had that general smeared look about it. It was immediately apparent in the benchmark for the original that it was way sharper, textures looked of higher quality, etc.

Is this a deliberate thing the developers chose to do or is this a bug? I really can't tell at this point.
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Beiträge 115 von 24
If you're using DLSS, that'll lower the rendered resolution. (which may explain the blur)
Ursprünglich geschrieben von ChaosBahamut:
If you're using DLSS, that'll lower the rendered resolution. (which may explain the blur)
i tried it with DLSS on and off but to no avail. the enhanced version still looks really blurred out.
Yeah having the same issue. It looks like my native resolution sticks after lowering it and putting it back to 1440p at every boot and MSI Afterburner stats in the corner looks like the right size, but the game looks like it's still rendering at a lower resolution. Everything just looks wrong and blurred as if the resolutions is stuck at 1080p. DLSS has no effect enabled or disabled.
Ursprünglich geschrieben von ReflexShift:
Yeah having the same issue. It looks like my native resolution sticks after lowering it and putting it back to 1440p at every boot and MSI Afterburner stats in the corner looks like the right size, but the game looks like it's still rendering at a lower resolution. Everything just looks wrong and blurred as if the resolutions is stuck at 1080p. DLSS has no effect enabled or disabled.
yep this is exactly right. the difference in rendering resolution is staggering if you fire up the original. i guess i'll just assume it's a bug and wait impatiently for a fix.
Well, look at that. Came to the forums looking for more people with these issues.
Played the game in 4k with Quality DLSS yesterday, everything was nice and fine.
Today, I noticed the game was blurry... but the resolution in Options was set to 4k, so I believed. Silly me. Eventually I understood something was wrong.

Just disabling and re-enabling DLSS did the trick for me. But I guess I'll have to do this everytime I fire up the game again.

Oh, I took some screenshots while the resolution was messed up... insted of 4k, game was running at 1920x1200...
Ursprünglich geschrieben von Gabriel:
Well, look at that. Came to the forums looking for more people with these issues.
Played the game in 4k with Quality DLSS yesterday, everything was nice and fine.
Today, I noticed the game was blurry... but the resolution in Options was set to 4k, so I believed. Silly me. Eventually I understood something was wrong.

Just disabling and re-enabling DLSS did the trick for me. But I guess I'll have to do this everytime I fire up the game again.

Oh, I took some screenshots while the resolution was messed up... insted of 4k, game was running at 1920x1200...
hmm that's a fix that didn't seem to work for me. none seem to. glad that you figured it out though. gives me hope!
It renders at the correct resolution for me if I switch the resolution or aspect ratio to something else THEN switch it back to the correct setting. Annoying workaround, but hope it helps someone else
DLSS usually sets the clamp to the base resolution that the game is being DLSS'd from. Example: If you have the game set to 1080, the DLSS is from a 720p, the clamp is then set to 720p instead of 1080p (output resolution). This can be fixed by going to the Nvidia Profile Inspector.

Here's an explaination by Digital Foundry (at mark 5:40 of the video):
https://youtu.be/6BwAlN1Rz5I

This happens a lot in games with DLSS. Solution is either setting the proper clamp levels in Nvidia Profile inspector, or just use sharpen overlay at the driver level, or use Reshade's more advance sharpen filters (I recommend DELC_Sharpen).

Edit: I meant LOD Bias.
Zuletzt bearbeitet von FUN_STACK; 7. Mai 2021 um 22:14
Ursprünglich geschrieben von FUN_STACK:
DLSS usually sets the clamp to the base resolution that the game is being DLSS'd from. Example: If you have the game set to 1080, the DLSS is from a 720p, the clamp is then set to 720p instead of 1080p (output resolution). This can be fixed by going to the Nvidia Profile Inspector.

Here's an explaination by Digital Foundry (at mark 5:40 of the video):
https://youtu.be/6BwAlN1Rz5I

This happens a lot in games with DLSS. Solution is either setting the proper clamp levels in Nvidia Profile inspector, or just use sharpen overlay at the driver level, or use Reshade's more advance sharpen filters (I recommend DELC_Sharpen).

this is good information. would you mind telling me how i go about finding the proper clamp levels? i'd like to give this way a shot.
Ursprünglich geschrieben von Angry Harold:
Ursprünglich geschrieben von FUN_STACK:
DLSS usually sets the clamp to the base resolution that the game is being DLSS'd from. Example: If you have the game set to 1080, the DLSS is from a 720p, the clamp is then set to 720p instead of 1080p (output resolution). This can be fixed by going to the Nvidia Profile Inspector.

Here's an explaination by Digital Foundry (at mark 5:40 of the video):
https://youtu.be/6BwAlN1Rz5I

This happens a lot in games with DLSS. Solution is either setting the proper clamp levels in Nvidia Profile inspector, or just use sharpen overlay at the driver level, or use Reshade's more advance sharpen filters (I recommend DELC_Sharpen).

this is good information. would you mind telling me how i go about finding the proper clamp levels? i'd like to give this way a shot.

The guy in the video shows you how. This mainly affects texture, and not edges of the geometry, but this is a problem with DLSS games, I know Control also has this issue. Get, Nvidia Profile Inspector, then from there, create a profile for the .exe file, or select it from the profile drop down menu, then go the the Texture Filtering section and change the value for "Texture filtering - LOD Bias (DX)". I negative value (below zero) usually sharpens the textures, a positive value (above zero) blurs the textures.
The game always reset to some random low resolution when I launch the game. So I have to always change it back to 4k.. which isn't really a big deal, except the very slow "applying settings" type of thing that takes forever.. which is weird.

But once it's in the correct resolution, it look as sharp as it should on my end.
Ursprünglich geschrieben von V I D A L:
The game always reset to some random low resolution when I launch the game. So I have to always change it back to 4k.. which isn't really a big deal, except the very slow "applying settings" type of thing that takes forever.. which is weird.

But once it's in the correct resolution, it look as sharp as it should on my end.

For me personally, every other time I boot up the game, it will say the game "didn't launch properly" and asks me if I want to launch in "Safe Mode" which will reset the game settings, I click "No" so I keep my settings. The game seems buggy.
Edit: I think I fixed it. Deleted the cfg files and enabled VRS, switched the resolution a few times and this seems to fixed the issue I was having. Don't know why it didn't work before, the VRS setting I think did it.
Zuletzt bearbeitet von ReflexShift; 8. Mai 2021 um 2:41
Ursprünglich geschrieben von FUN_STACK:
DLSS usually sets the clamp to the base resolution that the game is being DLSS'd from. Example: If you have the game set to 1080, the DLSS is from a 720p, the clamp is then set to 720p instead of 1080p (output resolution). This can be fixed by going to the Nvidia Profile Inspector.

Here's an explaination by Digital Foundry (at mark 5:40 of the video):
https://youtu.be/6BwAlN1Rz5I

This happens a lot in games with DLSS. Solution is either setting the proper clamp levels in Nvidia Profile inspector, or just use sharpen overlay at the driver level, or use Reshade's more advance sharpen filters (I recommend DELC_Sharpen).

Edit: I meant LOD Bias.
I had no idea about this, thanks a bunch. It helped overall

left is normal, and right is edited
https://i.imgur.com/o4Hlgmm.png
Ursprünglich geschrieben von Ahcruna:
I had no idea about this, thanks a bunch. It helped overall

left is normal, and right is edited
https://i.imgur.com/o4Hlgmm.png

No problem. The right image has the bridge with more detail. I'd say keep whatever settings you did with the right image.
Zuletzt bearbeitet von FUN_STACK; 7. Mai 2021 um 22:59
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Geschrieben am: 7. Mai 2021 um 20:28
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