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Intel Core i7-9700K, 4600 MHz
NVIDIA GeForce RTX 2080 (8 GB)
32 GB DDR4-SDRam
installed on SSD
i7 10700k
RTX 3070
16GB DDR4 3600MHz
I don't understand why the game is stuttering?
with Aida on my Second Monitor or u can use the Taskmanager second Tab
Original ran fine, this Version has major issues within the first level (plus I got a black screen, zero lighting bug while descending the ladder in the opening cutscene, had to change the graphics settings to get it to "reload" the light).
The issue persists across practically all settings (VSYNC full/half/off, hairworks on/off, DSLR off or up to maximum performance, VLR off and up to 4x, Shader Rate down to 1.0 although I can comfortably run 2.0+)...
The performance monitor shows my 2080 tanking at 100% for a few seconds, then running normally again as if nothing happened (just tested this in the hospital scene with Anna and Col. Miller).
I'm only running at 1080p by the way.
Edit 1: Just tested pushing all the settings down (Quality Low) and it still tanks to 100% GPU 3D.
Edit 2: Apparently Nvidea has pushed a new driver (which I've managed to miss)
which explicitly targets this game... make sure you have all updated your drivers too. Will get back to you once I've installed and tested them.
Edit 3: No difference what so ever... it just randomly slows down.
Edit 4: Verified game files and disabled SMT (Hyperthreading for AMD processors), no change
GTX 2080 Super
i7-8700k
32GB RAM
Would love a fix!
I had this issue until I disabled virtual memory on all drives except for the OS one (C:/).
For some reason game was using virtual memory instead of RAM.
Based on this post and the original post, I strongly suspect your CPU is the limiting factor. The next step in diagnosing this issue is to run a similar test, but while monitoring the per-core CPU utilization. Look for 90%+ utilization on any CPU core during the segments where your GPU is being underutilized.
Anecdotally, on my 8700k and 2070 Super, the game is literally always bound at 99-100% GPU utilization, except maybe during loading screens. So if you're not getting that behavior, then something else in your system is probably acting as a bottleneck. The 2600 seems a likely candidate since it's a mid-range CPU from several generations ago. The enhanced edition of this game is surprisingly CPU-intensive, even compared to the vanilla Metro Exodus. (This probably has something to do with maintaining the BHV structure for ray tracing, or it could just be a regression in CPU performance since the last version of the engine. Hard to say for sure.)
I'm using the latest nVidia driver 471.11, I always use DDU to clean out older drivers first in safe mode.
I'm using the latest DLSS version 2.2.10 found here.
https://www.techpowerup.com/download/nvidia-dlss-dll/
I'm also using the Quality DLSS mode at 1080P and it looks and runs fantastic.
Using a humble RTX 2060 Super.