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Deflect difficulty refers to the amount of orange spirit you get when you try to deflect an attack (as mentioned in the paragraph above). It might also affect the double tap dodge as well, but I am not certain.
I find the best way to think about spirit is as a slider that starts at 0 and can go from -100 (all orange) to +100 (all blue) so anything that consumes spirit subtracts from your total and anything that gains spirit adds to it. And so you always want to gain spirit and have your foes lose spirit.
When you deflect, your spirit goes down a bit. if you deflected successfully, you will gain more positive spirit (blue) than you lost (most of the time). If you deflected a critical blow (red attacks), you will gain tons of spirit.
Deflect difficulty means the amount of spirit consumed by a deflect.
Any % lower than 100, deflect will consume more spirit and vise versa.
Heavy weapons have low deflect difficulty, while light weapons have higher value.
Water will lessen your spirit consumption when using deflect. This can help lessen the spirit consumption of heavy weapons.
Earth will increase your spirit gain from a successful deflection.
If you invested into Earth and Water, and use a light weapon, your deflect will consume a little bit of spirit and gain alot more back from successful deflection.
The game basically tells you that guarding is a very defensive play that won't benefit you in the long run because the disparity between your negative spirit and the enemy positive spirit will get larger and larger the more you guard.
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Bonus Round : Overall Armor Weight and Agility also play a role.
The heavier your armor, the lower your agility which goes by ;
A - less than 30%
B - less than 70%
C - less than 99%
D - 100%
The lower agility you have, deflect and dodging will consume more and more spirit. You will have slower and shorter dodge range.
The geneal rule of thump is keeping your agility at B by investing into Earth if you want to use heavy armor or some heavy parts for higher defense.
This video explains better than me about this matter.
https://youtu.be/cwCHrjLfpik
[Read Tiasmoon Post below for a longer and more in-depth explanation]
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If you successfully parry, you get a bunch of spirit back.
If you whiff, you get no spirit back.
Just to add a bit more advice to above post that is already very informative.
You should get to a habit of pressing guard while you try to deflect. This will not prevent damage if you deflect too early but it will negate damage if you are too late. This works especially well when learning timing windows of attacks on new enemies or bosses.
This is a very good advice. Can I quote you in my post?
Deflect consumption is fairly low compared to how much spirit you can gain from a Deflect. For example you might consume -100 spirit for a deflect, but gain 250-400~ spirit. As a result its more efficient to increase deflect spirit gain rather then reduce deflection spirit cost. One succesful deflect gives enough spirit for several additional deflect uses.
Here are some tests I did in the past, to give some more specific examples on the differences:
As you can see, because of how much spirit is gained from a succesful deflect, even the difference in Agility class ends up not mattering much.
But this is also effected by how much Earth Virtue you have. Earth Virtue caps at +50% spirit gain, and it effects a much larger base number of spirit gain.
In example, about + 465 Spirit [gained]
Compared to Water Virtue that caps at -25% and effects a smaller base number of spirit cost. In example, about -77~135 spirit [lost]
As you can see, spirit gain is far larger number then spirit lost. So makes more sense to boost the former.
This means that Earth Virtue is a lot more useful for increasing spirit then Water Virtue is.
Thanks!
This is also a great post. Very in-depth and informative.