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Wrong.
Of course, but why can you tell others that they do not understand what they were saying?
Man, if you were this good against Dong Zhuo we wouldn't be arguing with each other.
A false equivalency would be like saying, "a law that prevents people from marrying bears, that they love, means that it would be illegal for anyone to marry the person they love."
The law is specifically outlawing marriage to bears, but they are trying to twist it to apply to humans too. It is trying to use the "that they love" to fallaciously state that humans and bears are equivalent in this case. That's how the false equivalency fallacy works.
That is not the case with what I posted. What I posted was a "stand alone" counter-example. "Stand alone" means it was NOT being equated with anything else posted in the argument. It was just being used ALL ON ITS OWN to show how your supposed definition of unbalanced did not hold up under scrutiny and testing.
As it was not being equated with anything else in the thread (other than being used to test your supposed definition), it can NOT be part of a false equivalency (which is reliant on the "fake equals comparison").
You stating that it was a false equivalency fallacy, despite it being stand alone, and not being compared to anything else, proves your lack of understanding of the term. I am not declaring it out of the blue. I am just pointing out what is already on display.
Thank you for clarifying that. I misunderstood how it is used and misused that word against your argument. Deleted that.
My point is the same. You cannot say that players don't know that in NG+ when it was already introduced from NG. It is bad if the game doesn't tell you that already.
Maybe you should consider having higher standards yourself? Some of us here have been arguing from the start with ''no-hit level of experience'' in mind.
Last time I fought Zhang Liao (I was just killing him to test something and because I was bored) despite having just woken up I got hit 4 times: 2 small hits during a sword combo, 1 lightning (was lazy and didnt dodge away as fast) and 1 time got hit by a critical (too slow, still not awake). These were all mistakes on my part. Not poor game design.
This was me just casually killing him. Not trying to no-hit him. However I understood his mechanics all well enough I only got hit because I was being lazy and not awake.
The hardest hits that im not sure I would have been able to avoid were actually the 2 combo hits. That only took like 10% of my hp total. Compared to the lightning that took 60%(?) and critical that took maybe 80%. Those 2 were easy to avoid and I only got hit because I was careless.
I played through all of NG and NG+ with only the 3 base potions. So 150HP x3.
That level of healing is not even enough to fully fill the health bar past halfway into the game. So I could not afford to get hit often. As a result I already got to learn all the mechanics (on human bosses anyway) very well. That is the perspective ive been arguing from the start.
I think you overestimate your own experience by a wide margin. Because this:
Is something I already learned in my first fight with most of this game's bosses. If you had a mindset of someone looking for a challenge, you could have fought bosses the hard way from the start too, and be able to better contribute to the discussion of their difficulty or particular mechanics.
The only purpose of the example was to show that your supposed definition is worthless.
My comment was in the context of Wo Long aka the infamous fast grab and Dong Zhuo himself. I have realized that your example was actually irrelevant and truly worthless as it wasn't inside the context.
Which means, my supposed definition was not worthless because your example is irrelevant.
They definitely aren't and it only takes the smallest amount of thought to figure out that they probably took a lot of tries. Many even mention (such as mine) how many tries it took in the description or at least give a vague idea of how long they were at it before they got this run. I think at this point speedruns and challenge runs are known well enough to know generally that it takes often times hundreds of attempts for the tougher challenges.
Then it just comes down to the "reasonable" part and thats always going to be subjective. I'm sure you'd agree that some people got it first try, and some people didn't, so neither extreme works. You'd have to give a ratio of first try success that you find acceptable but thats just going to be your very subjective opinion.
Ultimately, it you played safe enough, you could first try dong zhou on NG+. You know his moveset from NG and you can be very patient to look out for any new changes in the fight.
You don't find that fun but then that just adds yet another variable to "reasonable". How safe can a player be expected to play? And honestly, if a person is going about the fight normally, most people's first attempt is going to be with 25 morale, just from clearing the level, giving them a solid buffer against the grab killing them. This means if they play well, they will be able to withstand any of the new tricks it has up it's sleeve on NG+ and then adapt their strategy to have a very "reasonable" chance at a first time clear.
The issue with not allowing trial and error though is deeper. It becomes extremely restrictive on what you can actually have a boss do. No mix ups, no tricks, no nothing. Just easily understandable attacks that won't beat anyone that has good timing and will ultimately make for a pretty boring game.
Possibly, but not on NG.
I went back and ran a test on NG Dong Zhuo. He has the same fast grab, but A LOT slower normal grab. His starting animation is 30%-50% longer than his NG+ version. So NG+ increases his speed in some of his existing moves.
With that said, with my 2nd character on Ng+, I beat him first try.
Like others mentioned, there are ways to mitigate his damage(power drop) which prevents him from one shotting you and that's his gimmick, so he becomes easier once you find a way to go around that.
I don't think people are trying to disparage you totally, perhaps they legitimately mean that you should try some different things that you may not be doing.
Secondly, it didn't appear random to me. It is fast, and quite tricky to avoid - but I *did* manage to avoid it 50% of the time and even landed a deflect once or twice.
It's also worth noting that any enemy toting a halberd is bad news. That weapon is seriously one of the best in the game, long reach, high attack power and relatively quick - it also does fair spirit damage.
It has nothing to do with build unless you got all your points invested in wood.
I play with 850 hp, fully upgraded medium armor and it is a oneshot. Although like I mentioned above, my 2nd character had power drop on wizardry spell, so once he gets that debuff, he can't oneshot me. And that is the entire gimmick of the boss. He feel unfair because he has a oneshot mechanic that can come out at random and yes I'm not talking about his regular grab, but when he executes the grab right after he finishes like a 4-5 hit combo.