Wo Long: Fallen Dynasty

Wo Long: Fallen Dynasty

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Deflections suck...
They just...their a mess.

  1. Most attacks timing are all ♥♥♥♥♥♥ up
  2. The benefit of doing doesn't actually do anything...especially late game since all enemies just run away after their combo
  3. no one telegraphs their attacks (especially late game)

before I even get the apologize police (I get it, you like Nioh), I've beaten that game twice and 100% it. I think I've at least earn the right to make some points

Changes to help this...

  1. Allow us to cancel out of the beginning of an attacks to deflect. late game attacks are begi~slap. This will help with that
  2. make it so maxing out blue bar causes you to break after the next deflect
  3. Deflection damage to a enemies qi is increases by about 3 times base
  4. Damage to enemy deflection increases with "deflect" attributes in the virtue tree
  5. Deflection spirit consumption rate decreases how much deflecting an attack costs you

This would create an eb and flow, you can't deflect everything, you need to swap to attack and defense, and it actually has punch now

This was the easiest and cheapest way I can figure out how to improve it. I can't ask you to fix every animation to be better designed, but ask that you at least improve on this in the DLC's.
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Showing 46-60 of 79 comments
lailaamell Mar 8, 2023 @ 3:46am 
Originally posted by Tiasmoon:
At the end of the day this is a fast paced game. Like the Nioh games. Like Sekiro.
A slower playstyle, isn't as much fun in these games as it would be in the Dark Souls or Elden Ring games. You can still try to play like that, but dont be surprised if the game doesnt exactly support it.
This game has only 1 way of playing and its deflect so you cant play slow to begin with if you miss 1 deflect you are better of dying and retry for there is no recovery from the dmg
lailaamell Mar 8, 2023 @ 3:47am 
Originally posted by puppet74:
go watch some good players on youtube. ur find they find ways to hit bosses in ways u never thought possible.
Or just keep trying until you perfectly can parry every attack as the devs intended
puppet74 Mar 8, 2023 @ 3:49am 
Originally posted by lailaamell95:
Originally posted by puppet74:
go watch some good players on youtube. ur find they find ways to hit bosses in ways u never thought possible.
Or just keep trying until you perfectly can parry every attack as the devs intended

you can parry every attack and attack though, thats my point. if ur just playing to parry and wait for red attacks, which you can do btw, its just boring , super slow and bosses will take a long time to kill that way.
Originally posted by puppet74:
you can parry every attack and attack though, thats my point. if ur just playing to parry and wait for red attacks, which you can do btw, its just boring , super slow and bosses will take a long time to kill that way.

actually not true, if you know their programming you can force it pretty much every 10 seconds
Lord Golden Mar 8, 2023 @ 3:54am 
Only thing I agree with is the ability to cancel our attacks, I would love that.
Originally posted by Golden:
Only thing I agree with is the ability to cancel our attacks, I would love that.

And that's fine. but i figured that being able to do that without any counter balance would get out of control. I mean with the current system if I could cancel I would never get hit.

which is why I made those other suggestions. that doesn't mean you have to agree with them, or can't find your own.
Last edited by 🆂🆈🅽🅿🅰🆃🅷🆈; Mar 8, 2023 @ 4:23am
Amrehlu Mar 8, 2023 @ 3:57am 
Originally posted by 🆂🆈🅽🅿🅰🆃🅷🆈:
Originally posted by Amrehlu:
Deflecting 100 attacks does do something, it stops you from being HIT

my guy...they why not...dodge...why risk it...derp

Originally posted by Amrehlu:
The point of normal hits and deflecting is to GAIN Spirit so you can USE the spirit to deal Spirit damage to the enemy. The entire game is based on finding ways to gain blue bar safely to spend it on Spirit damage attacks

ok so blue bar, but now hear me out. unlike nioh they don't stop attacking. which means that you have to get the hit in middle of an attack chain or get behind them. so whey gave you poise when you do so....this...doesn't work because they gain as much bar back from hitting you as you did...so this is a red herring DON'T EVER DO THIS.

Ok now lets say you wait till the end of combo...well...most late game bosses just...jump away. or start attacking again with no respite.

Originally posted by Amrehlu:
[Critical Deflects and Deflects are not the same thing... [/quote]

No ♥♥♥♥, one has way to much feedback and is extremely easy to land. and the other does ♥♥♥♥ all and you'd be better off just jumping around waiting for the prior.

yes YOU CAN play the game going in like a crazy man...but it's just not smart because of this....and it's bad design

1. Dodging is riskier than deflecting and you don't get blue bar for it and in fact dodging REDUCES your spirit, so you will deal less damage. Like I said, you have choices you as a good player you need to weigh the risk vs reward in any given situation as it occurs.

2. The enemies stop attacking... every set of attacks is a specific, predefined, series of attacks in a pattern that plays out EXACTLY the same every time. You can very easily learn every single attack and simply deflect them, but you have options like I already said, you can bail out in the middle with dodges if you mess up the timing at some point. You can use the Counterattack-deflect at the end of a deflect string instead of using the heavy attack if you want. You can literally run away completely and try to straight up avoid the attacks with spacing. But all of those have ups and downs, gains and losses to take into account. There is no single string of attacks in this game that cannot be FULLY deflected and then countered if you aren't bad. Some of the bosses have attack strings that go for 10+ deflects, but they can easily be fully deflected. Bosses will only be open for a single attack, and pushing for more is a risk, but you can do that, I did it plenty cause I was tanky and could take 1 or 2 hits no issue even from NG+ endgame bosses. Your goal is to open them up to a fatal, you can try to push the full sized bar to the breaking point or play it less aggressive and let them tire themselves out and wait until you reduce the bar size down to half its size or less to fill it if need be. Some bosses play keep away so yeah, you need to be patient and wait for your moments to hit them, and there are ALWAYS opening where you can land multiple hits on EVERY boss safely.

3. I think you're profoundly stupid... like... beyond help stupid dude. You aren't here looking for a discussion you're hear to be mad about an imaginary slight that this game made against you or something. Go ♥♥♥♥♥♥♥ find someone who can stand being near you and make a friend, you will be happier that way.
Originally posted by Amrehlu:
There is no single string of attacks in this game that cannot be FULLY deflected
Where did I say that...go on quote it.

don't bother, .I didn't. stop making stuff up

Originally posted by Amrehlu:
The enemies stop attacking... every set of attacks is a specific, predefined, series of attacks in a pattern that plays out EXACTLY the same every time.

lu bei demon form has something to say. literally jumps away every time. doesn't stop attacking or flying. As a matter of fact..he even regens stamina while doing it. Just gonna ignore things like him and speak without reference

snake lady and hey i'm attack from the left OH WAIT MY SNAKE STRIKE IS ADDED ON IT.

Lu bu and the after damage of his fire exploding after a swing...all not telegraphed. If you were to get caught by any of this...well there goes you work.

Even sekiro didn't do this...and I'd say sekiro is harder.

oh and no..there are switch ups. even normal enemies have this. sometimes even adding an additional attack to the end of a combo they don't usually do. the big guy with the tats and axe is a great example of this. that's a hole in your argument

This simple facts means that no...they are all not "predefined" since they can change at moments notice.

Originally posted by Amrehlu:
you need to be patient and wait for your moments to hit them, and there are ALWAYS opening where you can land multiple hits on EVERY boss safely.

you can beat EVERYTHING in EVERY game...if you just be patient, that doesn't mean it's working.

having to literally write a review to beat a boss...is not getting better or getting good it's siting research. how is that working. Also I counterd this in the last quote when I talked about switch ups or added attacks to a chain. that's a hole in your arguement

Originally posted by Amrehlu:
Bosses will only be open for a single attack,

oooo then why do we have light attacks....or even a block button...or a dodge button for that matter....

Why even have these when you are literally telling me to ignore them. that means that half the mechanics in the game...are red herrings. that's a hole in your argument

oh and you contradicted yourself.

Originally posted by Amrehlu:
I think you're profoundly stupid... like... beyond help stupid dude. You aren't here looking for a discussion you're hear to be mad about an imaginary slight that this game made against you or something. Go ♥♥♥♥♥♥♥ find someone who can stand being near you and make a friend, you will be happier that way.


and there it is...the character assassination meant to belittle because obviously if my insults good enough it destroys points without actually making one

literally all you are saying is NEGLECT half the MECHANICS of the game and just fight a boss for 30-40 minutes....

You are the type of person would say that thorn armor is actually strong in dark souls, and is ok because I CAN beat every boss in the game with it...while neglecting the process or the gaps that break a whole in the argument.

you know when people say "can you beat elden ring with..." ...the answer always yes duh...

everything can be beat with enough banging you head against a wall and will eventually work, this is because not even run the AI does the EXACT same attack's at the SAME time...some runs are easier and your success could boil down to dumb luck because of it...that doesn't mean it's working. That means the stars aligned
Last edited by 🆂🆈🅽🅿🅰🆃🅷🆈; Mar 8, 2023 @ 4:35am
Originally posted by lailaamell95:
Or just keep trying until you perfectly can parry every attack as the devs intended

If it really is getting that hard for you, here's some tips.

  1. you don't need to stop moving to deflect an attack, if it's properly timed. it will work. Also, you will move in that direction while deflecting.
  2. Deflect into the direction of incoming attacks, or dodging right into the attack as it would hit. This will give you a bigger window to counter it
  3. get a weapon with High Deflect difficulty, this increases the deflect window allowing for more frames where it will happen.

Hope this helps ya
Last edited by 🆂🆈🅽🅿🅰🆃🅷🆈; Mar 8, 2023 @ 4:32am
D. Flame Mar 8, 2023 @ 4:58am 
Game doesn't need all that. It just needs block cancelling.

See an attack coming, cancel into block, then parry.
Tiasmoon Mar 8, 2023 @ 5:06am 
Originally posted by lailaamell95:
Originally posted by Tiasmoon:
At the end of the day this is a fast paced game. Like the Nioh games. Like Sekiro.
A slower playstyle, isn't as much fun in these games as it would be in the Dark Souls or Elden Ring games. You can still try to play like that, but dont be surprised if the game doesnt exactly support it.
This game has only 1 way of playing and its deflect so you cant play slow to begin with if you miss 1 deflect you are better of dying and retry for there is no recovery from the dmg

That is your perspective failing to beat the tutorial boss?
Do you have any other sage advice for us?
Static Breed Mar 8, 2023 @ 5:06am 
All these suggestions are opening doors for abusive gameplay in PVP. This ain't Nioh, and there is a reason why they didn't continue online PVP in Nioh 2.
Originally posted by Static Breed:
All these suggestions are opening doors for abusive gameplay in PVP. This ain't Nioh, and there is a reason why they didn't continue online PVP in Nioh 2.

....wait...can't you just..
  1. parry every incoming attack without having to worry
  2. spam attacks with no real downside. Not like your bar is going up much when they parry.

I feel like it fixes a lot of things I've noticed

  1. If you keep parrying you will break your stance, leaving you open
  2. If you keep spamming attacks you get parried, and have your stance broken, leaving you open.

you actually need to balance your attack and defense unlike what is there now. there's no bs

you also have to mix in blocks during long attack chains to get red qi. which means blocking will actually get used

Could be wrong, curious what you think
Last edited by 🆂🆈🅽🅿🅰🆃🅷🆈; Mar 8, 2023 @ 5:30am
HekiReki Mar 8, 2023 @ 5:14am 
Genuinely.... Skill issue. I find the system satisfying, fun and rewarding. I'm end game. Everything you said is false "enemies run away after their attack" never had an enemy run away. "they don't telegraph their attack" most do, and some are about reaction time.
Last edited by HekiReki; Mar 8, 2023 @ 5:14am
Originally posted by Zedaso:
Genuinely.... Skill issue. I find the system satisfying, fun and rewarding. I'm end game. Everything you said is false "enemies run away after their attack" never had an enemy run away. "they don't telegraph their attack" most do, and some are about reaction time.

The classic get gud with generic statements. I'm not responding to these anymore, I've dismantled them enough at this point
Last edited by 🆂🆈🅽🅿🅰🆃🅷🆈; Mar 8, 2023 @ 5:16am
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Date Posted: Mar 8, 2023 @ 12:46am
Posts: 79