Wo Long: Fallen Dynasty

Wo Long: Fallen Dynasty

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In-game morale system is horrible and power limiting!
It's so ridiculous and frustrating the system because it doesn't matter if you are well equipped with items if you have less morale than the enemy you deal less damage and take more damage.

You are forced to look for flags to freeze the morale gain in the phase and then look for enemies with equal morale to try to win. I, who am in love with SoulsLike games, made me stop playing this game that had everything to be good and they put a ridiculous power limiter system.

Apart from the fact that you are forced to play with an NPC on your side because the morale system makes you need someone to help you to pass the stages.

This game compared to Nioh is rubbish. And yes, I was playing on XBOX and it made me give up in the 5th stage of the game. The game becomes so tiring that you never see that you are evolving in character power.
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Showing 1-15 of 22 comments
Myrrdinn Mar 4, 2023 @ 7:24pm 
Being forced to explore the map for flags and build up morale i see as a good side to the game and not bad. It keeps people from blowing through the game and ♥♥♥♥♥♥♥♥ about no content. If you could sprint all the way to the boss room and kick his ass seems sooooo pointless to enjoying the game.

Edit: After the first stage of the game you can dismiss the NPC's all you want your never forced to play with them again after the first stage.
Last edited by Myrrdinn; Mar 4, 2023 @ 7:25pm
Schizm Mar 4, 2023 @ 7:28pm 
Yes the morale system screws up this games difficulty curve.

Either you're to high lvl and everything easy or you're underlined and everything feels overturned.

I love exploring and because Im a patient player I'm often 8-10 lvls above the boss and every enemy and just end up steam rolling every area.

I don't know what lvl the game wants me at or how to maintain it without intentionally dying every couple lvls gained.

I feel like If I want a difficult experience I have to go out of my way to not fight enemies and explore which goes against everything I want to do in these types of games.
Last edited by Schizm; Mar 4, 2023 @ 7:28pm
Originally posted by Myrrdinn:
Being forced to explore the map for flags and build up morale i see as a good side to the game and not bad. It keeps people from blowing through the game and ♥♥♥♥♥♥♥♥ about no content. If you could sprint all the way to the boss room and kick his ass seems sooooo pointless to enjoying the game.

Edit: After the first stage of the game you can dismiss the NPC's all you want your never forced to play with them again after the first stage.

I explore the entire map in soulslike games, Nioh is a great example of that. The problem is the fact that your Power is limited the whole beginning of the game starts with 0 morale and you are forced to find a route to raise morale, that is, the game is no longer exploitative but linear. The weakest undead without any equipment can kill you if he has high morale, besides you don't damage him efficiently he kills you in 2 hits depending on the level. What is the use of having items with a high level of armor or damage if this does not influence anything in the game play?

What influences it is the ridiculous morale mechanic. And yes I got exhausted from playing in 5 hours of gameplay.

I have 394.0 hours in Nioh 2 in total and I still want to play and this game here already made me stop with 5h.
Phishfood Mar 4, 2023 @ 7:44pm 
Not as limiting as you think. In the very first level there's a morale 14 tiger demon. you can actually take shortcut through the fire (you take very little damage) and fight it early.

If you know how to parry it you can kill it very quickly, only a little bit slower than if you were a morale 10.

There are quite a few levels with shortcuts built in to them though I never used them because I was trying to find all the flags.
Last edited by Phishfood; Mar 4, 2023 @ 7:45pm
thorin.hannahs Mar 4, 2023 @ 7:51pm 
Originally posted by Phishfood:
Not as limiting as you think. In the very first level there's a morale 14 tiger demon. you can actually take shortcut through the fire (you take very little damage) and fight it early.

If you know how to parry it you can kill it very quickly, only a little bit slower than if you were a morale 10.
Lol I did that! As for the Morale system I like it. You can farm Morale and explore for flags or just don't. You will do less damage etc but if you know the timing and patterns already it isn't a big change.
Schizm Mar 4, 2023 @ 7:54pm 
Originally posted by thorin.hannahs:
Originally posted by Phishfood:
Not as limiting as you think. In the very first level there's a morale 14 tiger demon. you can actually take shortcut through the fire (you take very little damage) and fight it early.

If you know how to parry it you can kill it very quickly, only a little bit slower than if you were a morale 10.
Lol I did that! As for the Morale system I like it. You can farm Morale and explore for flags or just don't. You will do less damage etc but if you know the timing and patterns already it isn't a big change.
If you don't collect the flags then the game quickly becomes over tuned in terms of difficulty. I tried doing an area without the flags and its nauseatingly bad.
MeloPuss Mar 4, 2023 @ 8:34pm 
morale progresses fairly naturally the way i play, but it'd be grand if they can STOP LOCKING THE ENTIRE MAGIC SYSTEM BEHIND HIGH MORALE.

no, really, who came up with that and why do they still have a job?
dentorium Mar 4, 2023 @ 11:28pm 
Morale system is amazing.
HighLanderPony Mar 4, 2023 @ 11:31pm 
It's pretty bad. Arbitrary "U MUST EXPLORE EVERTHING" system. You could've achieved the same by you know... not making the levels dogwater and instead creating fun to explore stages.
Cronofear Mar 4, 2023 @ 11:32pm 
It's nice as it allows a semi linear progression per level so you don't end up becoming too op and end up spamming a single attack for the entire game. This will force many end game meta builds players to still be able to do the basics for playing the game.
Last edited by Cronofear; Mar 4, 2023 @ 11:34pm
TyresTyco Mar 4, 2023 @ 11:43pm 
I don't like it either. I mean.. if they force us to explore the maps.. ♥♥♥♥♥♥♥♥ make them enjoyable and good. But the lvl design here is worse than Nioh's.

It's a interesting change.. but coupled with these lame as hell maps. Not so much.

It's kinda buffling that TN does not get the lvl design right. They had 3 games now to get better.. but they get worse over the time. That's not good.

Nioh 2 had some really good lvls tho. Wolong not a single one I like yet.
Star Taker ✨ Mar 4, 2023 @ 11:55pm 
Its a bad way to enforce exploration, i love exploring but there are better ways to reward it like good loot, the item pickups seem so boring, 90% of it is stuff youd find in enemy drops
Kitasake Mar 5, 2023 @ 3:11am 
I found the biggest issue is when I decided to go back to a previous map because I had not found all the flags. It started me at 0 morale again, and even though I was lvl 25 and the recommended level was 5, I still died many times because I would get two shot. The morale system is interesting but effectively goes against any other power progression in the game.
Sneaky_Bugger Mar 5, 2023 @ 3:15am 
Reading through this comments I either didn´t progress far enough or the people responding here need to hone their skills a lot. I don´t have trouble engaging deamons that are 'morale' 15-20 when I am below 10. So what´s the point? I mean, the game favours 'no-hit' more than any game I have played before. But it´s not too hard to not get hit so I don´t see a problem here.
Tiasmoon Mar 5, 2023 @ 3:17am 
Originally posted by Youtube/MultalityGamer:
It's so ridiculous and frustrating the system because it doesn't matter if you are well equipped with items if you have less morale than the enemy you deal less damage and take more damage.

You are forced to look for flags to freeze the morale gain in the phase and then look for enemies with equal morale to try to win. I, who am in love with SoulsLike games, made me stop playing this game that had

You can win against higher morale enemies just fine. You just have to play better. Is it way harder? Yeah. But I'd argue that is actually the baseline for regular enemies.

Originally posted by Youtube/MultalityGamer:
I have 394.0 hours in Nioh 2 in total and I still want to play and this game here already made me stop with 5h.

Did you forget what Nioh was like initially? Enemies that can 2-3 shot you, etc. It was like playing this game with low morale. And then on each new NG+ that would repeat itself for a while.
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Date Posted: Mar 4, 2023 @ 7:11pm
Posts: 22