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Lol "Streamers aren't marketers." K "#Sponsored." Sorry, what? Yes, they are marketers. They might not of STARTED as marketers, but they definitely turned into that. Quite frankly, I don't hate streamers, I just hate people who think when a streamer thinks something is bad, that they should just go with it. Especially when said streamer is primarily an MMO player and not an action/fps/TPs etc player. Take it how you will.
Not all of them, and Asmongold is a prime example when most of his content is not #Sponsored and he's not shy to admit when he's playing something for money or WANTS to play something for money. Most of the time he's just on Reddit laughing at stupid ♥♥♥♥ or throwing his opinions on stuff and then playing a video game he's either half decent at, or flailing terribly at, but I wouldn't call him a marketer unless you want to dilute that word to just mean "plays video game therefore is advertising video game whether he's paid for it or not".
I do agree with the last part of your statement I think this thread/OP is super cringe for treating streamers like the end all decision makers. I even said it in the beginning I like Asmongold but I don't turn to him for reviews of games nor do I take all of his opinions as straight fact/truth without doing my own research, or in the context of games, playing a demo myself or watching gameplay to see if im interested in it.
https://www.youtube.com/watch?v=I5eifTkThkE
I do agree with one thing Asmon says: for mob enemies and bosses it does feel like the parry window changes, not just between different enemies, but when you're fighting one enemy type. Sekiro parries (i.e. mikiri counter) were a lot more consistent. And like one Steam review of Nioh 2 sad, From are better at animations than Team Ninja.
I'm fine with these things, I get why for other people they're going to be a deal breaker.
Lol. His first video about the game was reacting to a review.
As for his experience with the game itself, ill copy my reply from the other thread.
^
Well, that is how its supposed to work if its done well. Different animations and attacks mean different parry timing.
Normaly parries in Sekiro also had different timing for every attack. Mikiri counter was really generous (even more then this game's) that's why the timing barely mattered.