Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I prefer Sunbreak over Iceborne in my opinion, but theyre both good games for different reasons.
2) Nobody likes Rampages
3) Good portion of people don't like Wirebugs
4) There is this 1 second GCD (Global Cooldown) with every action you take. Shouldn't be in an action RPG
5) Game is arcadey
6) A lot of folks don't make it to Sunbreak where the real fun begins: no more rampages, better story, better items, better maps, ect... Everything is just better in Sunbreak. Base Rise sucks.
Suprisingly when i start to play this game, the first thing i realize is that Rise have much harder/challanging combat, monster have much more combo and more challanging hitbox and they moves way fast compared with world's monster. in world, the base game content is like 40% while the iceborn is like 60% of total game content, while rise base game is like only 20% and the sunbreak consist of 80% of the game content. Although RiseSB feels fun to play, but i dunno why i cant spend as much time just like when i play world.
Tldr here some comparison that i can think of what RiseSB is worst than World, although its still a great game if not compared to World which is a MH series masterpiece that makes MH game become wideknow.
- The biggest problem/letdown is Multiplayer Lobby can only have a maximum of 4 Player (1team only)
- Graphic (Personal taste might diffrent), b4 play rise i though rise/sb monster has less detailed/uglier compared to world (watching yt gameplay) but im wrong, theyre just as good but the Map Graphic definitely not as good as World and not much sightseeing compared to world but the vertical traversal and free sandbox is what make it feels better.
- Theres lots of new skill in rise/sb that is overtune that i think break the balance of some weapon, in rise/sb, lots of skill crazily increase elemental damage by alooot and not so much on raw, in world, although raw is better, the diffrent damage with elemental is not that far, at most only about 30-50% at most, but in sunbreak with these overtune skill combo, Example CB elemental phial damage could deal more than 1.5-2k dmg perphial hit while raw chainsaw dmg deal less than 100 per tick, its like 300-500% damage diffrent damage per SAED vs Chainsaw double swing combo, and phial build up in rise is much easier and faster than world.
- While more builds in rise than world is better option rather tha World that mostly focus on critical n raw meta, but Augment on armor is kinda broken and stupid especially when theyre random. This make too much posibility and RnG in builds that makes speedrunner not interested in RiseSB.
If your first game is world you move into arcade small arena game compared to your starter. Also it's much easier as your have wirebugs to get you out of what would before be 100% death.
I honestly think the style in Rise is better than Worlds, at least the weapons look cooler here instead of the repetitive samey shapes World had, but I've played a lot of the old games and I really am biased to the older art-styles and graphics. Rampage though that sucked ass
The second coming flak is knowing how inferior it is compared to World, fanbase feared that Capcom would dial down the game back to the old style once again with Rise as the base idea. Fortunately Wilds prove it isn't the case.
The third strike is, as you can tell in every game on day one release, the game running weird in new RE Engine from people crash at launch, optimizing shader screen, etc. The most prominent is how the DRM mistaken people who did bought the expansion are detected as non-owner to some people; even worse case if they were family sharing it as you have to restart the game and it always pop up after few numbers of quests.
The fourth problem is how the game focus is focused on combat than other aspect. It might not matter if you multiplayer focused player but if you Solo the game, the immersion is very low tier even compared to old gen. At least in old gen you still have to put effort to FIND the monsters. In Rise, you probably have hard time finding herb than monsters.
The fifth trouble is while the combat QOL is good, the QOL for multiplayer is questionable, especially multiplayer quest menu because its guessing game to find ongoing quest rather than just list it like the MH World did. Doesn't help the fact that Rise lobby can only handle 4 players. As if the dev made the lobby strictly to play together rather than big space to gather like MH World did. Although we can blame it on hardware limitation MH RIse based from,
The sixth issue is how wirebug was not balanced to every monsters especially old gen monsters pre-sunbreak. What used to be menacing fight turn into joke because you can just "jump" your way out of the trouble.
The seventh scrutiny is variety of monsters. Rise probably has a lot comeback monsters than original monsters of the series. Given the previous issue of how monsters is a joke against wirebug...the appeal is just for nostalgia sake.
The eight rotten eggs is the end of the title update. While Amatsu is nice callback and Primo Malzeno is great monsters to fight against, it hold no candle for most player to stick around after what they experience how World do. Most personally felt like Capcom were too quick to pull the plug than World did, making it felt like RIse is just afterthought game made to fulfill Nintendo Switch hype quota.
I also thought the game isn't bad either, heck I put 500 hours to it, not just shy 100 hours by bum rushing thing. But after i got a taste of World...I don't know, Rise truly felt like what other said. An afterthought. And the Rampage...bruh, you can still find people willingly playing multiplayer against the boring Kulve Siege than Rampage that not even Sunbreak shine a light to it.
PS: I got Rise first before having taste of World so imagine my surprise where I stick to now that both are considered complete game.