MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Why this game had/have so much hate?
I've been playing this franchise since mh freedom united and so far I haven't seen as much hate in a saga game as this (except for the tri and its hateful water levels) I've replayed worlds, played something to wilds and went back to rise, it seems that people only keep the bad that it is true that graphically it was a step back and the maps are smaller and less immersive but today it still seems to me the mh with the best gameplay since it is very frenetic, adding to the canynes that made the exploration much more enjoyable and the missions of followers that seem to me a hoot for those who like to play alone
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Showing 1-15 of 55 comments
A lot of the haters are people whose first game was Worlds, so they don't understand the franchise's mobile roots.
Wallaby Apr 13 @ 9:37am 
the game also only launched on switch, a lot of people who didnt have the switch got bitter about it, they would spend all of their free time ♥♥♥♥♥♥♥♥ on a game they couldn play.
I prefer Sunbreak over Iceborne in my opinion, but theyre both good games for different reasons.
Poyzo Apr 13 @ 11:16am 
1) For some reason there is a World vs Rise feud, and it's not just World fans partaking in this feud, thus creates a lot of Rise defenders who get bitter and aggressive for any amount of criticism of the game

2) Nobody likes Rampages

3) Good portion of people don't like Wirebugs

4) There is this 1 second GCD (Global Cooldown) with every action you take. Shouldn't be in an action RPG

5) Game is arcadey

6) A lot of folks don't make it to Sunbreak where the real fun begins: no more rampages, better story, better items, better maps, ect... Everything is just better in Sunbreak. Base Rise sucks.
Originally posted by Poyzo:
1) For some reason there is a World vs Rise feud, and it's not just World fans partaking in this feud, thus creates a lot of Rise defenders who get bitter and aggressive for any amount of criticism of the game

2) Nobody likes Rampages

3) Good portion of people don't like Wirebugs

4) There is this 1 second GCD (Global Cooldown) with every action you take. Shouldn't be in an action RPG

5) Game is arcadey

6) A lot of folks don't make it to Sunbreak where the real fun begins: no more rampages, better story, better items, better maps, ect... Everything is just better in Sunbreak. Base Rise sucks.
I agree in part on what you said the summary would be that this game is more arcade than the rest but it does not make it worse, I very much agree that the rampages are rubbish but I will never understand the hate to the wirebugs since basically it is the mechanics of the slinger but much improved and not so klunky
I started to play rise after spend 2.6k hours in world, b4 playing rise, i watch so many player review or yt review saying that rise is very bad compared to world, even when watching some rise gameplay vids, i feel the graphic is looking ugly but after awhile seeing some community friends playing it, so i give it a try.

Suprisingly when i start to play this game, the first thing i realize is that Rise have much harder/challanging combat, monster have much more combo and more challanging hitbox and they moves way fast compared with world's monster. in world, the base game content is like 40% while the iceborn is like 60% of total game content, while rise base game is like only 20% and the sunbreak consist of 80% of the game content. Although RiseSB feels fun to play, but i dunno why i cant spend as much time just like when i play world.

Tldr here some comparison that i can think of what RiseSB is worst than World, although its still a great game if not compared to World which is a MH series masterpiece that makes MH game become wideknow.
- The biggest problem/letdown is Multiplayer Lobby can only have a maximum of 4 Player (1team only)
- Graphic (Personal taste might diffrent), b4 play rise i though rise/sb monster has less detailed/uglier compared to world (watching yt gameplay) but im wrong, theyre just as good but the Map Graphic definitely not as good as World and not much sightseeing compared to world but the vertical traversal and free sandbox is what make it feels better.
- Theres lots of new skill in rise/sb that is overtune that i think break the balance of some weapon, in rise/sb, lots of skill crazily increase elemental damage by alooot and not so much on raw, in world, although raw is better, the diffrent damage with elemental is not that far, at most only about 30-50% at most, but in sunbreak with these overtune skill combo, Example CB elemental phial damage could deal more than 1.5-2k dmg perphial hit while raw chainsaw dmg deal less than 100 per tick, its like 300-500% damage diffrent damage per SAED vs Chainsaw double swing combo, and phial build up in rise is much easier and faster than world.
- While more builds in rise than world is better option rather tha World that mostly focus on critical n raw meta, but Augment on armor is kinda broken and stupid especially when theyre random. This make too much posibility and RnG in builds that makes speedrunner not interested in RiseSB.
Last edited by NetBattler; Apr 13 @ 6:12pm
Zelph Apr 13 @ 6:42pm 
Originally posted by NetBattler:
- The biggest problem/letdown is Multiplayer Lobby can only have a maximum of 4 Player (1team only)
This is how the series ALWAYS was before world. 16 players lobbies really didn't serve much of a purpose. Most people just sat in the hub doing nothing anyways.
ominumi Apr 13 @ 11:14pm 
I find it odd there's people who went from World to Wilds, back to MHGU, but refuse to try out Rise.
Nikloss Apr 14 @ 1:44pm 
Because the tower defence, horrible graphics and a lot of people started out in world. Also many small annoyances that just got ironed out in sunbreak and not the base game.

If your first game is world you move into arcade small arena game compared to your starter. Also it's much easier as your have wirebugs to get you out of what would before be 100% death.
Last edited by Nikloss; Apr 14 @ 1:47pm
Originally posted by Nikloss:
Because the tower defence, horrible graphics and a lot of people started out in world. Also many small annoyances that just got ironed out in sunbreak and not the base game.

If your first game is world you move into arcade small arena game compared to your starter. Also it's much easier as your have wirebugs to get you out of what would before be 100% death.
sounds cool anything else makes you guys lame and think all those hard things in older games make you a better person irl lmao
Bab Peeg Apr 14 @ 4:55pm 
It doesn't.
Daizangan Apr 14 @ 11:05pm 
Originally posted by Nikloss:
Because the tower defence, horrible graphics and a lot of people started out in world. Also many small annoyances that just got ironed out in sunbreak and not the base game.

If your first game is world you move into arcade small arena game compared to your starter. Also it's much easier as your have wirebugs to get you out of what would before be 100% death.

I honestly think the style in Rise is better than Worlds, at least the weapons look cooler here instead of the repetitive samey shapes World had, but I've played a lot of the old games and I really am biased to the older art-styles and graphics. Rampage though that sucked ass
I don't see anyone here in the Steam Community or on YouTube giving hate to this game. I am new to the franchise and I love it. Better than Phantasy Star Online 2: New Genesis.
N.GinWorks Apr 16 @ 10:06am 
The first flak is the game is Switch exclusive. At the time, people wasn't buying the fact that Capcom would port it to PC.

The second coming flak is knowing how inferior it is compared to World, fanbase feared that Capcom would dial down the game back to the old style once again with Rise as the base idea. Fortunately Wilds prove it isn't the case.

The third strike is, as you can tell in every game on day one release, the game running weird in new RE Engine from people crash at launch, optimizing shader screen, etc. The most prominent is how the DRM mistaken people who did bought the expansion are detected as non-owner to some people; even worse case if they were family sharing it as you have to restart the game and it always pop up after few numbers of quests.

The fourth problem is how the game focus is focused on combat than other aspect. It might not matter if you multiplayer focused player but if you Solo the game, the immersion is very low tier even compared to old gen. At least in old gen you still have to put effort to FIND the monsters. In Rise, you probably have hard time finding herb than monsters.

The fifth trouble is while the combat QOL is good, the QOL for multiplayer is questionable, especially multiplayer quest menu because its guessing game to find ongoing quest rather than just list it like the MH World did. Doesn't help the fact that Rise lobby can only handle 4 players. As if the dev made the lobby strictly to play together rather than big space to gather like MH World did. Although we can blame it on hardware limitation MH RIse based from,

The sixth issue is how wirebug was not balanced to every monsters especially old gen monsters pre-sunbreak. What used to be menacing fight turn into joke because you can just "jump" your way out of the trouble.

The seventh scrutiny is variety of monsters. Rise probably has a lot comeback monsters than original monsters of the series. Given the previous issue of how monsters is a joke against wirebug...the appeal is just for nostalgia sake.

The eight rotten eggs is the end of the title update. While Amatsu is nice callback and Primo Malzeno is great monsters to fight against, it hold no candle for most player to stick around after what they experience how World do. Most personally felt like Capcom were too quick to pull the plug than World did, making it felt like RIse is just afterthought game made to fulfill Nintendo Switch hype quota.

I also thought the game isn't bad either, heck I put 500 hours to it, not just shy 100 hours by bum rushing thing. But after i got a taste of World...I don't know, Rise truly felt like what other said. An afterthought. And the Rampage...bruh, you can still find people willingly playing multiplayer against the boring Kulve Siege than Rampage that not even Sunbreak shine a light to it.

PS: I got Rise first before having taste of World so imagine my surprise where I stick to now that both are considered complete game.
Last edited by N.GinWorks; Apr 16 @ 10:16am
Dagný Apr 17 @ 5:53pm 
For me it's the Wirebug and everything that changed in-game because of it
Dagný Apr 17 @ 5:58pm 
Originally posted by WickedChaos:
Originally posted by Poyzo:
1) For some reason there is a World vs Rise feud, and it's not just World fans partaking in this feud, thus creates a lot of Rise defenders who get bitter and aggressive for any amount of criticism of the game

2) Nobody likes Rampages

3) Good portion of people don't like Wirebugs

4) There is this 1 second GCD (Global Cooldown) with every action you take. Shouldn't be in an action RPG

5) Game is arcadey

6) A lot of folks don't make it to Sunbreak where the real fun begins: no more rampages, better story, better items, better maps, ect... Everything is just better in Sunbreak. Base Rise sucks.
I agree in part on what you said the summary would be that this game is more arcade than the rest but it does not make it worse, I very much agree that the rampages are rubbish but I will never understand the hate to the wirebugs since basically it is the mechanics of the slinger but much improved and not so klunky
You'll never understand because you think it's similar to the slinger lol
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