MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Elazul Nov 8, 2024 @ 3:05pm
How does this compare to Worlds?
After the Wilds beta I went back to Worlds and am currently replaying it since I never finished it or played Iceborne. Then I saw this is on sale and thinking I may pick it up to play afterwards. But, I’ve seen some people fairly negative on this game. How does it actually stack up to Worlds or even Wilds?
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Showing 61-75 of 110 comments
N.GinWorks Nov 17, 2024 @ 12:24am 
Originally posted by Zhou Yu:
Originally posted by N.GinWorks:
...I would still play Wilds tho. Because hammer guy is in the director chair once again.
If you're talking about Ryozo Tsujimoto, he's never stopped being Senior/Executive Producer of the Monster Hunter series. Yuya Tokudo was the director for base World and now Wilds, and his main is GS.
Yeah well but the team who handle Rise isn't the main team of his. I'm not sure why Capcom made and port Rise when they can just port MHGen+U since it has more meat of content than Rise had. Probably most preferred port along with MH4.

Let's get to the point, Rise and MH Generation are both released on Switch. Rise has 78 monsters in total including Sunbreak. While MH Generation has 129 monsters in it. If you were asked to port which one, would you really pick Rise? Now you know fanbase confusion when Capcom decide to make new MH from scratch and port it over the other one that people wanted, MH4U included. Its like asking for Bloodborne remaster at this point.

Or Capcom just wanna flex about wirebug mechanic or something. Hammer guy better bring some monsters from Rise to Wilds or it'll further my point that Rise is just a side dish franchise.
Zhou Yu Nov 17, 2024 @ 1:19am 
Originally posted by N.GinWorks:
Originally posted by Zhou Yu:
If you're talking about Ryozo Tsujimoto, he's never stopped being Senior/Executive Producer of the Monster Hunter series. Yuya Tokudo was the director for base World and now Wilds, and his main is GS.
Yeah well but the team who handle Rise isn't the main team of his. I'm not sure why Capcom made and port Rise when they can just port MHGen+U since it has more meat of content than Rise had. Probably most preferred port along with MH4.

Let's get to the point, Rise and MH Generation are both released on Switch. Rise has 78 monsters in total including Sunbreak. While MH Generation has 129 monsters in it. If you were asked to port which one, would you really pick Rise? Now you know fanbase confusion when Capcom decide to make new MH from scratch and port it over the other one that people wanted, MH4U included. Its like asking for Bloodborne remaster at this point.

Or Capcom just wanna flex about wirebug mechanic or something. Hammer guy better bring some monsters from Rise to Wilds or it'll further my point that Rise is just a side dish franchise.
Both Generations and Rise are side dishes in Monster Hunter considering that they're not the mainline games. They also ported Rise simply because people outside of the Switch wanted to play Rise, and MH as a franchise is still kinda exploding. Imo the point of Rise/Sunbreak was to mainly put down the groundwork of utilizing the new RE Engine for MH (especially since World was designed with the old MT Framework). Also to fool around with ideas that had come up from the clutch claw in World/Iceborne, as well as expanding on the raider rides with the Palamute. All of these of course further go on to be changed and implemented further in the upcoming Wilds.

With this view, Rise becomes very necessary for an easy transition and development process with all the eyes and hype on Wilds. Like, don't get me wrong, it'd be absolutely great to get new ports of MH4 and Generations. But it's also not like Rise was supposed to be made in spite of, or to replace those other games.

Lastly I have a little pet theory that they partially made wirebugs so extensive because of how much fun they had making this little route up to the top of the Coral Highlands.
https://www.reddit.com/r/MonsterHunterWorld/comments/985zk1/for_all_new_hunters_using_the_wedge_beetles_is/
Tenz Nov 17, 2024 @ 3:34am 
Originally posted by N.GinWorks:
Originally posted by Zhou Yu:
If you're talking about Ryozo Tsujimoto, he's never stopped being Senior/Executive Producer of the Monster Hunter series. Yuya Tokudo was the director for base World and now Wilds, and his main is GS.
Yeah well but the team who handle Rise isn't the main team of his. I'm not sure why Capcom made and port Rise when they can just port MHGen+U since it has more meat of content than Rise had. Probably most preferred port along with MH4.

Let's get to the point, Rise and MH Generation are both released on Switch. Rise has 78 monsters in total including Sunbreak. While MH Generation has 129 monsters in it. If you were asked to port which one, would you really pick Rise? Now you know fanbase confusion when Capcom decide to make new MH from scratch and port it over the other one that people wanted, MH4U included. Its like asking for Bloodborne remaster at this point.

Or Capcom just wanna flex about wirebug mechanic or something. Hammer guy better bring some monsters from Rise to Wilds or it'll further my point that Rise is just a side dish franchise.

Rise is mainline. Cope and seethe.
bun E Nov 17, 2024 @ 11:49pm 
Originally posted by N.GinWorks:
Let's get to the point, Rise and MH Generation are both released on Switch. Rise has 78 monsters in total including Sunbreak.

Doesn't look good for wilds if thats the case, so far the "side dishes" have been the absolute peak of mh, particularly GU.
Last edited by bun E; Nov 17, 2024 @ 11:49pm
JPM岩 Nov 18, 2024 @ 5:19am 
Originally posted by Bunni:
Originally posted by N.GinWorks:
Let's get to the point, Rise and MH Generation are both released on Switch. Rise has 78 monsters in total including Sunbreak.

Doesn't look good for wilds if thats the case, so far the "side dishes" have been the absolute peak of mh, particularly GU.
Whenever i see arguments like "Side dish" or "B Team", always bring up that the "side dishes" have outsold the main game in every instance except for World, in which case Rise still became the second best selling game for Capcom.
Tenz Nov 18, 2024 @ 1:10pm 
Originally posted by JPM岩:
Originally posted by Bunni:

Doesn't look good for wilds if thats the case, so far the "side dishes" have been the absolute peak of mh, particularly GU.
Whenever i see arguments like "Side dish" or "B Team", always bring up that the "side dishes" have outsold the main game in every instance except for World, in which case Rise still became the second best selling game for Capcom.

Iceborne is technically a spin off also. As are all ultimate editions of any monster hunter in the eyes of capcom.
Kasa Nov 19, 2024 @ 7:24am 
Originally posted by Scorpio:
Originally posted by Blind:

ya, it's still good, just not AS good... kinda like Megaman 5

They are completly different games, I find it quite baffling how people dunk on Rise just because they "grew up" with World lmao, unnecessary hate became "trendy"

https://steamcommunity.com/sharedfiles/filedetails/?id=3076923478
Its funny how World players look at Rise like Oldschool fans are looking at World, its hilarious

The actual answer to OP's question.
Blind Nov 19, 2024 @ 7:59am 
What does he mean 'completely different games'... all the Monster Hunters are the same just like all the Megamans are the same
RobeRonin Nov 20, 2024 @ 6:45pm 
IN my opinion it dose not come close to the worlds experience ! the game play is fun and addictive but the loops are mind numbing the narrative is so bad i burst into laughter when cut scenes play and worlds was not great on this but rise is a 100%step backwards in story lol the maps themselves in rise are really really bad and boring and look horrible ! 0 tracking mechanics we are no longer hunters but super soldiers deployed to kill all monsters!! the RNG is really not as bad as world here its only charms that are RNG rather then all deco`s ! all up this is like a mobile version of monster hunter plays like a mobile version and is soo stream lined and easy to beat ! i can beat both base game and dlc story in 2 days!
Abacus Nov 20, 2024 @ 7:47pm 
You are playing a different culture with a different type of hunter.

You get larger and more customization move-set.

2nd largest roster of the mainline games

A stronger old school feel with the modern fitting World introduced

Unlike world the base and DLC have much more varied weapon designs and aren't just reskins.

the world is larger, but not nearly as organic or pretty as World.

Your hunter is more mobile and the weapon combos are deeper then World (which where already deep.)

The monster roster is quite a bit more varied, where in World there was a major focus on Wyvens and subspecies.

Those are probably the most significant differences.
Last edited by Abacus; Nov 20, 2024 @ 7:48pm
Phleet Nov 23, 2024 @ 2:10pm 
If you like graphics and realism play world.
If you like fun and creativity play rise.
Tenz Nov 23, 2024 @ 5:47pm 
Just wait until the worldbabies play mopnster hunter focus mode and complain how the combat is "floaty" or "arcadey" because they can't say "it's not world".
Zelph Nov 23, 2024 @ 5:52pm 
Originally posted by Phleet:
If you like graphics and realism play world.
If you like fun and creativity play rise.
Wouldn't say world is "realism" at all. Clutch claw is very unrealistic, not to mention just the way the can move with huge weapons, or take hits from giant creatures. Monster hunter is not, and has NEVER been, realistic.

Originally posted by RobeRonin:
IN my opinion it dose not come close to the worlds experience ! the game play is fun and addictive but the loops are mind numbing the narrative is so bad i burst into laughter when cut scenes play and worlds was not great on this but rise is a 100%step backwards in story lol the maps themselves in rise are really really bad and boring and look horrible ! 0 tracking mechanics we are no longer hunters but super soldiers deployed to kill all monsters!! the RNG is really not as bad as world here its only charms that are RNG rather then all deco`s ! all up this is like a mobile version of monster hunter plays like a mobile version and is soo stream lined and easy to beat ! i can beat both base game and dlc story in 2 days!

The narrative in world is ♥♥♥♥♥♥♥ terrible. I don't know what you are on about. Rise isn't good, sure. But world isn't ANY better.

The maps in rise are much more akin to how monster hunter usually is, world is the odd one out.

Tracking mechanics? You mean the stuff that lasted for 3 hunts, then turned directly in to rise anyways? Its an extremely poor tracking mechanic that doesn't help but slow the game down. I want to fight monsters, not sniff there tracks for minutes at a time.

World was the one game in the series that made you do random other ♥♥♥♥. Its not that rise is streamlined, its that world is cluttered with nonsense.

This is the kinda post that tells me you haven't played much, if anything, before World.
Last edited by Zelph; Nov 23, 2024 @ 5:55pm
Tenz Nov 23, 2024 @ 6:16pm 
That's why they got the name worldbabies.
del_bosque_dol Nov 23, 2024 @ 7:55pm 
Originally posted by Tenz:
Just wait until the worldbabies play mopnster hunter focus mode and complain how the combat is "floaty" or "arcadey" because they can't say "it's not world".

Some of the worldbabies already complained about focus mode, and I am sure that they will find it hard to master offset attacks.

I personally disliked Sunbreak GS, because some weapons depend too much on the counter. MHWilds is similar to Sunbreak in that regard. But I am not telling to the Worldbabies, until they will certainly be crying and going back to their own comfort zone namely endless fatalis hunts.
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