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this is bait
Opinion: One of my favourite things about Monster Hunter is how up beat the games are. The ridiculous voice lines really add to that charm. It's cheesy, but it's always happy and positive. This isn't new to Rise, it's been in all of them. When a monster comes along the two little kids get ready to fight it and express their desire to kill it; rather than reprimand the children for putting themselves in a dangerous position, the chief just laughs and says: "That's the spirit! ... But no, we'll let HunterMcHuntsALot deal with 'em."
I love it. Contrast that with all the boring over-done depressing games, shows and stories that have recently been popular. I'm sick of the depressing stories. I'm sick of all the woe is me characters. Even Halo pissed me off with their whingy selfish cowardly Spanish guy side-kick. I want some positivity. And I want games that aren't all 'shades of grey'. We have good guys and we have monsters that need stopping. If you are a hippy you can capture them I suppose, but there's no doubt in anyone's mind that our hero is a good guy. He's not an anti-hero, he's not complicated, he's not got a dark side, he's not riddled with self-doubt and depression. He just grins and grunts and smacks big bastards about. I love it.
Games that are serious, depressing and morally dubious are not 'adult', they are degenerate. Games that are cheesy, upbeat and featuring morally pure characters are not 'childish'; they are wholesome.
must be a kids game.
I think this is mostly just you not liking the whole Japanese, or at least Asian aesthetic.
Most other people are fine with it. I think there was an option to play voiceless in character creation, if that bothers you-- don't quote me on that, though.
Age has nothing to do with whether you like a certain kind of aesthetic or not, though it does somewhat affect your hobbies and likes/dislikes.
I don't like the dango song, either, I can agree with this, but I know several people who quite adore it(and even sing along to it...).
World was always the more unique take to MH-- MH always had games leaning toward the adult, but quirky themes leaning more to a kid/teen. The characters have always been weird, never meant to be taken seriously. Cooking has always been expressed in a comical way, no matter which MH game.
Honestly, i'll say it again-- this is just you not liking the Japanese/Eastern/Asian Aesthetic. It has nothing to do with the rest of Rise in general, since, as you stated, Rise is still a good game.
Maybe you didn't touch Generations/Generations Ultimate, because that game's pretty """childish""" as well-- the ending credits for low rank literally being a concert with a girl and her posse singing.
Good points, I guess It's all about perspective in the end :)
Hmm yeah I guess you're right. I played the first 3 Mh, then world so I don't really use it as a reference point and I just felt a huge difference between the first games, world and then Rise, but I guess it's just me not following the evolution of MH enough.
As for the whole japanese aesthetic thing ye you're right on that too.
What happened to the epic giant feast cooking scenes from older MHs? Whenever I ate a meal in World it looked damn good.
Only other critique I have is my character talking everytime I do something. Gather a plant "whaaaaat's thiiiiiiissss?" carve a monster "now for the messy part". Once in a while? Fine. Every freaking time? ♥♥♥♥♥♥♥♥...This one is probably on me for picking their voice which turned out to be annoying but thankfully you can turn down/off character voices.
so bait patting itself on the back then