Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
At one point, a certain affinity/critical rate hammer becomes the best you get for a while, but at super endgame, better raw damage ones pop up.
It doesn't matter which tree you use early in the game, just use whatever you can make and consistently upgrade. Good raw and good sharpness. I usually stick with Iron and bone because they are the easiest to upgrade and have guaranteed consistent upgrade paths through all ranks. Then I switch to one of the better choices in high rank.
Most of the game with hammer is just packing raw or using narg hammer lol.
Also, it doesn't take much effort to keep a few weapon trees and upgrade them as you play. Rise does not require you to grind a lot for the materials.
It's not as much about the ele values being bad, it's about how you play the weapon. Hammer is a slow hitting weapon, elemental value does not scale with how strong the attack is, it does the same damage with every single hit (except for some exceptions done for balancing sake). So, as a rule of thumb, the faster the weapon is the better elemental damage becomes. In reality, only Dual Blades and maybe the SnS can take good advantage of elemental damage. There's bow too but I don't play it so I can't tell how good it actually is in Rise in terms of that. Other weapons either benefit from it very little, or it's basically unnoticable.
Big attack value, without losing too much in sharpness or affinity, I guess. Elementless preferable, unless Rise switches stuff up.
IMPACT CRATER IMPACT CRATER IMPACT CRATER! UNGA BUNGA!
Big PP, heavy hitting weapons (Hammer and Greatsword) go for just raw damage all the way.
Lighter weapons (Bow, Sword & Shield, Dual Blades) "usually" favor elemental damage; fire, water, thunder, ice and dragon.
This has to do with how elemental damage formula works [insert bunch of numbers and multipliers here]: it just doesn't really work all that well for heavy, slow hitting weapons.
So you'd want as high raw damage and affinity as possible.
Big Bang combo? What's that, a MCDonalds meal?
In reality, a sausage and mashed root vegetable combo. In this game? You just mash the same button until the bangers happen!
Hitting the monster is optional but encouraged.
I am amazed I actually understand this. I think.
Anyway, I'm off to spam some more Impact Crater.
But yeah big damage big hits, Hunting Horn is blunt and stun + exhaust, has some really chunky damage moves so maximising your attack is always a safe bet if you're not sure.
Long time ago sausages fill with bad. Bad made sausage go BANG when cooked. So sosij becomes nicknamed banger. Bang bang bang!
Monster head like bad sausage and Hammer like oven. Hit bad monster sausage with heavy cast iron or bone oven until sausage go bang and monster become mash. Like the root vegetable!
Only other Grugs can understand. NO LONGSWORDS ALLOWED IN SECRET CLUB Longsword user can only have other club. Punty punty club. Grug!
Yep. However, with Hunting Horn you should also take a look at the songs available. Sometimes a HH might have good stats on paper, but if you take into the account the bonuses from the songs it might be a different story.
But, again, stick with the gut feeling. Especially early on, it really doesn't matter what you choose this early! Don't worry too much about it.