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Dual Blade is the easiest weapon to use, its straight up Kirito ♥♥♥♥♥♥♥♥ as the kids like to call it. Longsword is pretty easy to use and understand too.
I haven't played Rise yet (outside of the demo). I think I used it on the demo though. I like trying new things however so the change will be welcome
There's sheathing, bonuses for foresightings attacks or whatever it's called. A gauge that's fills as you attack, decreasing over time, certain moves giving your gauge regen, multiple stages/levels of this gauge, that can only be increases via certain conditions and you use a stage of said gauge for certain attacks and the higher the gauge when used the higher the bonus damage. And even THAT weapon suffers from having to know specific combos to know what you're doing to shorten your attack or sheath for a counter attack, with a strong emphasis maintaining said gauge always near the max but trying to spend them before they disappear. On top of this foresighting or predicting attacks for a counter or whatever it's called is a whole other skill set that needs to be honed that is part of the reason why I dropped it.
It's probably on par with the charge blade for needs a user manual to know what you're doing.
Been playing Sword and Shield in the demo, I guess certainly don't know all the combos, but the skill floor is satisfyingly nice and easy to get into, with the shield taking off additional stress of learning how to dodge and properly position.
Longsword is the most popular weapon for a reason. Medium floor, Medium ceiling, my cousin who got into a traffic accident, and now has some brain damage which puts him into fits of rage, does Longsword better than most hunters new and old. Why?
Because its not as intricate as you make it out to be. At all. Its faster than most weapons, theirs really only a couple of combos you will do at all times with only some timing to it. The gauges only reason for existing is when your able to do that powerful hit and that is it.
Its not slow and clunky like Greatsword, its not braindead like Dual Blades either, if any weapon should be the starter beginner weapon, that is longsword. Sword and Shield is a terrible starting weapon for new players because to get excellent damage out of it, it requires far more practice than using a Longsword would be.
Another case example, I have three nieces who all played MHW for at least 200+ hours. One used Hammer, one used Charge Axe, and one used Bow. I had the Hammer user use Dual Blades, the Charge Axe user use Longsword and the Bow User use SnS, while I kept to Dual Blades myself, because I wanted to teach them a point in how weapon type and hours of practice and skill in using them, matters.
So I ran the MHW Parser *Yes theirs a Parser Mod* and had each of them in Identical raw damage builds using raw damage weaker weapons while I did the same, and went to go beat up everyones favorite punching bag, Great Jaggi.
They never touched the weapons I set on them before.
Result?
The SnS user took the most hits and did the least amount of damage, the Longsword user did near 3x the SnS user damage, while the Dual Blader did a clear 3.4x the damage of the SnS user, the LS user took the least hits...next to me, who took none at all, while doing 6x the SnS niece damage.
You think SnS is a beginner friendly weapon because youtubers/guides even the damn games tutorial says it to you, but that is far, far from the truth, and any real MH Veteran *That excludes all you first MH being MHW guys* would know it. Thats why 99 percent of new hunters will immediately switch to another weapons after their first real hunt when they discover it took nearly their entire damn hunt timer, just to take down Baby Hunters first Monster.
And its bad information like this, that we keep having triple Cart hunters in so much crap using weapons they arnt cut out for, or going with builds they cannot handle, thus why I end up solo hunting *Yes I even soloed Behemoth...when it was New* or I only hunt with my nieces or cousins *Surprisingly, my 9-14 year old nieces plays better than most "Veterans" I seen, and so does my cousin, dont forget, cousin has brain damage* or I use my Paladin build, which is SnS, used correctly, and Carry hunters to easy wins, because no matter how terrible the three other hunters are, the Hunt will always succeed, thats just how absolutely broken my Paladin build was.
Stop spreading misinformation.
Doubt anyone will read this, but I'll leave my opinion as well.
I think any weapon that limit the player's movement will feel weird for beginners, and it's always good to have a easy damage block. With that being said, I think sword and shield is an easy choice. Fast attacks, quick draw/sheath, a shield for attacks that you just don't know how to dodge yet, it's perfect :)
If you want to sacrifice safety and think you'll be alright just dodging attacks, then Hammer and Long Sword are great. It is very simple and satisfying to play.
That's it!
Assuming you decided instead to sell everything you don't need for weapon/armour upgrades and then find yourself wanting to switch weapons it still won't take that long. It's a bit more flexible than MHW was in terms of upgrades - quite often you simply need parts from a specific monster rather than a specific monster part. You'll unlock the buddy plaza fairly early too, and with it Meowcenaries - a feature which lets you send your spare buddies off on their own adventure and they'll come back with a raft of monster parts and various pick ups from the area you send them to. You'll also unlock Argosy trading (sending spare buddies off to far off lands to trade for things) which will also provide a passive income of useful parts and ingredients (one of the reasons it's easy to end up with a huge stockpile of spare parts, particularly if you actually engage with the buddy mini-management sub-game; there's been times my Meowcenaries have had better luck than I have hunting the same monster).
Switch skills are the only thing that might add a little time. They're specific mission rewards with each set of hunts separated by rank, so those are the only time you might find yourself 'hunting something you hunted thirty hours ago' since even if you're into the HR endgame you might end up having to go on a rank 6 hunt to unlock those switch skills (although in that admittedly extreme case, the hunt is likely to be over as soon as your palico meows at the monster, so it's not exactly arduous).
The right thing to say is that theres no wrong choice.
The ideal thing to do in Rise for a new player, is to find the FASTEST WAY into the TRAINING GROUNDS, and test ALL WEAPONS, and play with the weapon that feels most satisfying to the specific user doing the test. I for instance would test only the meele ones, as first and foremost i like to be close in combat.
In monster hunter you will play several weapons, if you stay in the game (300+ hours). You will have several different builds saved in the builds slots. You will even have 3 or 4 builds for the same weapon saved. Theres only benefit from changing weapons, since its by far the most satisfying aspect of monster hunter game, because the weapons are really different from each other.
LS has near the lowest skill floor and near the highest skill ceiling. It is indeed the ideal beginner weapon alongside dual blades but really, as long as you don't pick a morphing weapon or bowgun, any weapon is fine for beginners.