Turing Complete

Turing Complete

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MasIndie Oct 25, 2024 @ 5:29pm
Sandbox mode
I have started playing about 2 weeks ago and I am still trying to learn many of the mechanics of the game. I am extremely confused by the lack of "input" or "output" blocks in the game's sandbox mode, they are only available in the campaign. What is the closest thing to inputs and outputs in sandbox mode?
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Showing 1-4 of 4 comments
UnsignedRobin Oct 26, 2024 @ 1:10am 
The keyboard component as input, the concole component as output
vapula Nov 6, 2024 @ 3:17pm 
input and output blocks are interface between the automatic testing system and your CPU.

You've several modules that can be connected to these, for example the screen, the 7-seg, ... You just need to create the electronic of your I/O.
Vincent Nov 17, 2024 @ 1:54pm 
I am confused by this too.
I just wanted to set up a system where I could test gate configurations.

For example, I am looking for a way to easily set up some AND, and XOR gates, to make a half adder or something, then be able to tell what outputs are being triggered when certain inputs are applied.

On other similar-ish logic sims, I would set up on/off switches as inputs, run them to my logic setup, then use LED's or binary number indicators (0 for low, 1 for high) to indicate the outputs being triggered.

It's fine if this is done differently in this game, I'm just finding it unintuitive and/or overly complicated compared to: inputs switch -> logic gate -> LED/output.

I would appreciate any help figuring this out.
Thanks.
Last edited by Vincent; Nov 17, 2024 @ 1:55pm
uNiels 💗 Nov 17, 2024 @ 9:11pm 
Originally posted by Vincent:
...

On other similar-ish logic sims, I would set up on/off switches as inputs, run them to my logic setup, then use LED's or binary number indicators (0 for low, 1 for high) to indicate the outputs being triggered.

...

For inputs, there is no "toggle" component that you can toggle directly by clicking on the component in the schematic. But you can work around this by putting an "On" component directly in front of your gate inputs and connect/disconnect a wire as necessary. Alternatively, you can use the "8-bit Constant" number component connected to your gate input and enter a 0 or 1 there (but that's more cumbersome, IMO).

For output LEDs, you can just look at the tiny circle at the output of the gate, which is no different from an indicator LED (green for on/1/high, red for off/0/low). If you find that too subtle, you can connect a wire to the output and drag it to your desired length. The wire will then have a green animated thingy travelling across it if the level is on/1/high. If that's still too subtle, you can also connect a "Wire Probe (bit)" component (in the IO section) to the wire, which is basically a bigger LED.

If you have trouble differentiating the colors due to dyschromatopsia ("red/green color blindness"), you can connect the other Wire Probe component to the gate output that displays a number instead.
Last edited by uNiels 💗; Nov 17, 2024 @ 9:18pm
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