Sun Haven

Sun Haven

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Jasmarie Jun 13, 2024 @ 6:17pm
Teleport to/from Brinestone Deeps?
Is there any form of faster travel between your sun haven farm and the brinestone deeps? it's kind of tedious running through all the mobbed area to get to and from.
Last edited by Jasmarie; Jun 14, 2024 @ 12:54am
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Showing 1-14 of 14 comments
Meep Jun 13, 2024 @ 11:29pm 
wondering this too. I wasn't expecting like a full farm (since one was never mentioned) or anything of the sort. But a friendly dolphin to speed me up to the surface when in chimes 10 PM or perhaps a bed of kelp?
Druida Jun 14, 2024 @ 9:02am 
Hi guys o/
I'll love to be able to create a TP for other areas, but for now I'm using this: exit the game and start again, which teleports me to Sun Haven Farm.

Alt+F4 helps prevent death :praisesun:
Entity Jun 16, 2024 @ 11:45am 
agreed. we shouldn't have to exit the game to have a faster return back to the farm. give us a shark, a dolphin or anything that eats some fruit like the nelvari griffon and we're good. the way there is way too long.
brionl Jun 17, 2024 @ 9:51am 
Either that, or a house where we can spend the night.
Meep Jun 17, 2024 @ 10:36am 
Originally posted by brionl:
Either that, or a house where we can spend the night.
A ladder in the inn that leads to a nautically themed room would work. Doesn't even have to be a customizeable room (nice as that would be if they had the time and inclination). Just a tiny space with a bed. (or the dolphin idea)

I don't know about you, but I'm really not trying to haggle a 4th farm out of them ...though I would like some clarification on wear I'm supposed to plant these underwater trees? The beach? Do I need a new totem? Can I just put these anywhere?
^the lack of guidance in regards to anything after the town is saved is kind of a persistent issue??^
Entity Jun 17, 2024 @ 3:05pm 
Originally posted by Meep:
Originally posted by brionl:
Either that, or a house where we can spend the night.
A ladder in the inn that leads to a nautically themed room would work. Doesn't even have to be a customizeable room (nice as that would be if they had the time and inclination). Just a tiny space with a bed. (or the dolphin idea)

I don't know about you, but I'm really not trying to haggle a 4th farm out of them ...though I would like some clarification on wear I'm supposed to plant these underwater trees? The beach? Do I need a new totem? Can I just put these anywhere?
^the lack of guidance in regards to anything after the town is saved is kind of a persistent issue??^

yeah this tbh. Like I did not bother to buy the new tree seeds as to me it doesn't make sense to plant them on my farm and I'm very sure you can't plant them on the beach. That new area seems highly rushed, unfinished and not really well thought through imo. It is nice they keep updating with content but I'd rather have them put more time like they did with withergate which turned out awesome throughout the patches. Brinestone looks like a EA thing that's unfinished imo.
Padmāvatī Jun 17, 2024 @ 8:11pm 
Originally posted by Entity:
agreed. we shouldn't have to exit the game to have a faster return back to the farm. give us a shark, a dolphin or anything that eats some fruit like the nelvari griffon and we're good. the way there is way too long.

Yeah, it seems that since so many of us already use exit + reload in order to teleport back to the farm, it would make sense to go ahead and add at least one in-game teleporting option like spells, items, NPCs, etc.
rona055 Jul 5, 2024 @ 9:22pm 
I wish we had a teleport as well it's such a chore. Maybe we can pay that sleeping snail with that fruit off the trees down there like the griffin on the elf land.
Elriewien Jul 12, 2024 @ 7:03pm 
Is there a way to leave the Brinestone Depths without a teleporter and without closing and reopening the game?
Meep Jul 12, 2024 @ 7:09pm 
Originally posted by Elriewien:
Is there a way to leave the Brinestone Depths without a teleporter and without closing and reopening the game?
Walking back to the place you were dumped out when you first went in the whirlpool, and clicking on the thing that looks like a well.
Elriewien Jul 13, 2024 @ 8:00am 
Originally posted by Meep:
Walking back to the place you were dumped out when you first went in the whirlpool, and clicking on the thing that looks like a well. [/quote]

Oh for goodness sakes. lol. Thanks! I didn't even think that just because I thought the whirl pool was a one way trip didn't think of "video game logic". Thanks again.
brionl Jul 13, 2024 @ 11:50am 
Originally posted by Meep:
I don't know about you, but I'm really not trying to haggle a 4th farm out of them ...though I would like some clarification on wear I'm supposed to plant these underwater trees? The beach? Do I need a new totem? Can I just put these anywhere?
^the lack of guidance in regards to anything after the town is saved is kind of a persistent issue??^

You can plant them anywhere. I just checked, you actually can plant trees on the beach, but my underwater trees are just in my regular orchard.
quayquay Jul 26, 2024 @ 1:20am 
You know what I thought? I thought after completing the Brinestone chapter, or after talking enough to Karish and Zaria, that the sleeping snail at the start of the map and near the castle (screenshots on my profile) would transport between both ends.

I even had faith that the random clam area near the start (Karish's training area) would be like a bed or at least SOMETHING.

Creators... heed my thoughts.:eternal_man:
Meep Jul 26, 2024 @ 9:56am 
I kind of assumed it would be that rider by the castle after we finished up the questline. Then again, I also thought there'd be something, anything beyond it... its a pretty area, but kind of a bummer how its most exciting when its even less usable than normal?
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Date Posted: Jun 13, 2024 @ 6:17pm
Posts: 14