Sun Haven

Sun Haven

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Too many crafting tables and materials for gathering
With three farms to manage I already thought it was kind of a lot for what was supposed to be a relaxing farming game, but after the updates I went back to start a fresh file and see all the new things they added. And uh. It's not great. More doesn't always equal better, and especially not in this case.

I mean, I really don't see the point in having literally dozens of crafting tables cluttering up my farm(s) that all make a hundred different things? And the fact that each place has different wood and stone like, who decided this was fun? It was a lot before but now it's just overwhelming and awful knowing I need to gather different wood all over again to make things for the next area. (also I have an adamant axe and apparently it's not even strong enough for the new hardwood trees? Hello?)

I don't think I'd be playing the game at all anymore if I didn't have a few mods that make the game actually bearable, like crafting from storage. The fact that isn't in the base game is baffling considering everything they want us to make and hoard in 50 different chests. I can't really think of a way to fix this either, besides maybe taking out the new wood/silk/stones they added in every area, or at the very least making it just a visual difference only or something and still let us make the other crafts. Another thing they could do is consolidate the crafting tables to be more manageable. We don't need 25 cooking stations for gods sake.

I literally LOVE collecting things in nearly every other game, but this one just... doesn't do it well at all.
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Showing 1-15 of 17 comments
LakotaWolf Mar 17, 2023 @ 2:02am 
I can't get the "crafting from storage" mod to work for me, sigh XD

So, I just label and color-code storage chests and plunk them down near my crafting stations. It's still annoying af, I completely agree. There are WAY too many "separate crafting stations" in the game.

I skipped the Nel'Vari crafting stuff altogether except for what I HAD to do for story progression. I did not put down any of the other Nel'Vari crafting stations, etc. I'm not sure if I'm going to make any Withergate crafting stations, as I just don't think I care enough about the items to go through all that rigmarole just for whatever "Withergate-themed" items I can craft on Withergate crafting stations.

IMO all the resources should be the same among the three areas, with just visual differences if they want a different vibe/ambiance. Having them be three SEPARATE woods/rocks/silk/etc. is frustrating, annoying, and unnecessary.

I already hate traveling from city to city as it is. It's JUST long and annoying enough of a journey that it actively frustrates me. Why can't we eventually progress through the story enough so that we can have teleporters to each of our farms?
Willow Rivers Mar 17, 2023 @ 3:14am 
Originally posted by LakotaWolf:
I can't get the "crafting from storage" mod to work for me, sigh XD

So, I just label and color-code storage chests and plunk them down near my crafting stations. It's still annoying af, I completely agree. There are WAY too many "separate crafting stations" in the game.

I skipped the Nel'Vari crafting stuff altogether except for what I HAD to do for story progression. I did not put down any of the other Nel'Vari crafting stations, etc. I'm not sure if I'm going to make any Withergate crafting stations, as I just don't think I care enough about the items to go through all that rigmarole just for whatever "Withergate-themed" items I can craft on Withergate crafting stations.

IMO all the resources should be the same among the three areas, with just visual differences if they want a different vibe/ambiance. Having them be three SEPARATE woods/rocks/silk/etc. is frustrating, annoying, and unnecessary.

I already hate traveling from city to city as it is. It's JUST long and annoying enough of a journey that it actively frustrates me. Why can't we eventually progress through the story enough so that we can have teleporters to each of our farms?

The Elf farm has a fast travel. The Griffon on the farm will fly you to Sun Haven for a Berry. Will also fly you from Sun Haven back to the Elf farm.

Do not know about the other town, have not got that far yet.
One (1) Lini Mar 17, 2023 @ 5:43am 
Originally posted by Willow Rivers:
Originally posted by LakotaWolf:
I can't get the "crafting from storage" mod to work for me, sigh XD

So, I just label and color-code storage chests and plunk them down near my crafting stations. It's still annoying af, I completely agree. There are WAY too many "separate crafting stations" in the game.

I skipped the Nel'Vari crafting stuff altogether except for what I HAD to do for story progression. I did not put down any of the other Nel'Vari crafting stations, etc. I'm not sure if I'm going to make any Withergate crafting stations, as I just don't think I care enough about the items to go through all that rigmarole just for whatever "Withergate-themed" items I can craft on Withergate crafting stations.

IMO all the resources should be the same among the three areas, with just visual differences if they want a different vibe/ambiance. Having them be three SEPARATE woods/rocks/silk/etc. is frustrating, annoying, and unnecessary.

I already hate traveling from city to city as it is. It's JUST long and annoying enough of a journey that it actively frustrates me. Why can't we eventually progress through the story enough so that we can have teleporters to each of our farms?

The Elf farm has a fast travel. The Griffon on the farm will fly you to Sun Haven for a Berry. Will also fly you from Sun Haven back to the Elf farm.

Do not know about the other town, have not got that far yet.

Withergate has a fast travel option too. I do however think that the fast travel options are placed a bit annoyingly far apart on the farm. There's also the fact that the griffon won't take you to Withergate so going from one city to another always means a mid-stop at Sun Haven.

If there was a craftable teleport item that could take me to any farm I'd make those in a heartbeat to make things more convenient. Hopefully there will be a mod for that eventually.
wateryroom Mar 17, 2023 @ 6:09am 
i guess the problem is not item quantities (i still believe more the merrier), its their inefficient resources management system, they should really start to listen to the hundreds if not more requests on discord regarding increase stack size and chests design improvements. art work provides variety will surely help too.
OmegaFreak01 Mar 17, 2023 @ 7:27am 
I know this probably sounds unfair to say but I got the game with this 1.0 release and honestly it feels like its still an early access game. There's skills like the "quality items" that you can pick but the quality system was removed. The muesuem is a nightmare to place items in, the scarecrows are bugged, you have previously assesable paths blocked off, time doesn't pause when looking at crafting but there's so many items like cooking.

It feels like early access because you have pointless systems, systems that annoy the player, systems that inconvience you like crops burning. Stuff you would think the community over time would provide feedback on and the game would polish these systems.

Instead you read up on it and a bunch of these systems were added fairly recently.

There's posts about how chilled out the game was then they added in seasons and now you need to rush to grow in time. Multiple farms isn't relaxing, previously accessable areas now blocked off unless you feed the animal isn't a fun mechanic, you lose progress. Having a farm boss, a farm seasonal affect destroy crops and a pest eat your crops all at once is too much (yes you can turn it off).

I actually really love all the rpg mechanics, the time slider but there's also many things I just don't understand how it would make it into a 1.0 release (especially the useless skills).

I care a lot because I actually think this game is better than star dew valley in many ways but I wonder if it should have stayed in EA for a little while longer.

So I guess subjectively the game has a lot of tedious and overwhelming design choices which in my opinion contrasts other decisions like changing your day length or no stamina system, systems that seem to encourage some anti-tedious. My only assumption is the community pushed for those features over the years and the recent features added are a step back since not enough time has occurred for the community to push back on them.

Or maybe I'm wrong and people enjoy multiple farms with little to no automation and a million crafting stations.
Last edited by OmegaFreak01; Mar 17, 2023 @ 7:36am
Ave Mar 17, 2023 @ 7:33am 
Originally posted by OmegaFreak01:
the scarecrows are bugged,

besides from the rest you´ve written, the scarecrows are seasonal :) in case you missed it...

it´s dumb i know, but i guess people don´t recognize that... but i could be wrong with that
Last edited by Ave; Mar 17, 2023 @ 7:33am
OmegaFreak01 Mar 17, 2023 @ 7:38am 
Originally posted by Ave:
Originally posted by OmegaFreak01:
the scarecrows are bugged,

besides from the rest you´ve written, the scarecrows are seasonal :) in case you missed it...

it´s dumb i know, but i guess people don´t recognize that... but i could be wrong with that

Yeah I know they are seasonal but there was a thread a few days ago talking about how even with scarecrows the persons crops where still getting eaten. I'm just going off what that person was talking about but maybe they just didn't use the summer one during summer or something good point.
Ave Mar 17, 2023 @ 7:42am 
Originally posted by OmegaFreak01:
Originally posted by Ave:

besides from the rest you´ve written, the scarecrows are seasonal :) in case you missed it...

it´s dumb i know, but i guess people don´t recognize that... but i could be wrong with that

Yeah I know they are seasonal but there was a thread a few days ago talking about how even with scarecrows the persons crops where still getting eaten. I'm just going off what that person was talking about but maybe they just didn't use the summer one during summer or something good point.

oh , my bad sorry
then forget please i said anything :blooming:
Zara Mar 17, 2023 @ 10:26am 
Originally posted by LakotaWolf:
I can't get the "crafting from storage" mod to work for me, sigh XD
Troubleshooting time!

Alright, first did you get BepInEx installed, and the config and plugin folders auto-propagated by launching the game? If not, make sure you got the right version (such as x64 or x86, I definitely blindly downloaded the wrong one of the three when I was first trying to install mods)

Assuming you have BepInEx installed, and you drag and dropped the .dll into the generated BepInEx plugin folder, there are a couple things that can be the problem.

1) EVERY time you load the game, you need to manually open each chest before the crafting stations will see their content. I've sent a message to the mod author asking if he can automate this, but we'll see.

2) The crafting station and chest or other viable container must be in the same zone. The farm house and farm are different zones, so if you have chests in your house, but crafting stations outside, the crafting stations won't see those chests in your house. This also means you can't just have all of your stuff in chests on the Sun Haven farm and expect to craft from them on another farm (that apparently exist, I haven't gotten that far)
Last edited by Zara; Mar 17, 2023 @ 10:26am
Zara Mar 17, 2023 @ 10:36am 
Back on topic, from what little I've played, having not even gotten to other towns, I already am starting to hate the huge number of crafting stations as well. Something Rune Factory 4 and 5 did was make you buy/craft each of the cooking stations, and then you could get a permit to be able to do any kind of cooking at any of the stations. Given there is already various permits, I'd love to see something like that, or just an ultimate crafting table for each main type (such as Equipment, Construction (including basic stuff like making the crafting stations), and Cooking.

In addition, I see no reason that time shouldn't stop when you're looking in a chest or have a crafting station open (at least in singleplayer, multiplayer obviously gets a bit weird on that), especially with the gigantic amount of things you can craft. I was quite dismayed when I suddenly fainted while looking through a crafting list. That is actually what got me to download the Time Management mod to pause the clock while chests and crafting stations are open (recently updated to keep original time scale if you want).
t_spacemonkeys Mar 17, 2023 @ 10:41am 
I definitely feel the same as the OP. I was happily following the story, which progressed pretty quickly, and then when it gave me a whole new farm and there were more crafting stations and materials I was overwhelmed in a bad way. Tried restarting the game, was going to take it more slowly on the first farm and actually progress through the crafting system there first, but god, so... many... crafting stations
Dominic Mar 17, 2023 @ 11:07am 
eh most of the crafting stations dont matter though, if they did matter then sure but all you really need is baker station + cooking pot (if you wanna bother with cooking that is), furnace + anvil for making better tools (which you need imo) and the crafting table and a loom (if you wanna bother with fishing nets), everything else is just extra you dont need but have the option for. the oven, icecream shack, and juicer dont provide any stat bonuses for their food so no reason to make em if you dont want to. seedmaker and compost is optional, furniture stations are obviously optional.

also the bit about the other farms yeah i felt a bit overwhelmed at first but then you quickly realise it aint hard to plant and water crops with the 2 spells (rain and earthquake). You also dont need any crafting stations at the other farms at all, hell you dont even need to actually farm at the other farms to "progress". you need 500souls for main quest (which is easily gotten by fishing or 1-2 crop batches) for elves and only really need 1k tickets for mainquest from farming which i got in about 4 days of fishing (was also farming but crops werent ready in time). all the work on other farms past that is pretty optional
LakotaWolf Mar 18, 2023 @ 4:26am 
Originally posted by Zara:


1) EVERY time you load the game, you need to manually open each chest before the crafting stations will see their content. I've sent a message to the mod author asking if he can automate this, but we'll see.

2) The crafting station and chest or other viable container must be in the same zone. The farm house and farm are different zones, so if you have chests in your house, but crafting stations outside, the crafting stations won't see those chests in your house. This also means you can't just have all of your stuff in chests on the Sun Haven farm and expect to craft from them on another farm (that apparently exist, I haven't gotten that far)

ZOMG! I didn't know/realize that I had to open the chests XD I didn't do that. I did install BepInEx and move the .dlls over/etc. I used the version of BepInEx that was bundled with one of the mods (I was trying to use the auto-watering-scarecrows mod too.) I'll give the open-the-chests thing a try! Thank you! If that doesn't work, I'll check my BepInEx version just in case I need a diff version than what came bundled with the mod.

Thank you so much! D:
LakotaWolf Mar 18, 2023 @ 4:42am 
Originally posted by Willow Rivers:

The Elf farm has a fast travel. The Griffon on the farm will fly you to Sun Haven for a Berry. Will also fly you from Sun Haven back to the Elf farm.

Do not know about the other town, have not got that far yet.

Yes, I know about the gryphon. And yes, Withergate has a similar "fast travel" option.


But the fact that I still have to run across my ENTIRE farm, and interact with the gryphon, AND feed it a Berry (which is NOT an unlimited resource), AND it's time-gated (the gryphon goes to sleep at 8pm IIRC) is incredibly annoying and unnecessary.

If I'm going to have three entire disparate farms, with disparate crafting tables, and disparate non-shared storage, I do not want to take even 20 *extra* seconds to walk to the gryphon or Charon in order to travel among those three farms. Does that make me sound spoiled? Maybe, but I'm old and I don't have the patience for running to the gryphon, clicking on it, making sure I have Berries in my inventory, asking it to fly me to Nel'Vari, etc. and then hoping I finish up what I need to do before 8pm because otherwise I'm stuck in Nel'Vari.

Honestly the fact alone that I have to PAY the gryphon a non-currency-based item that I CANNOT farm/grow myself and must rely on RNG to gather is already kind of a deal-breaker for me. There is NO reason that the gryphon needs to require a Berry. Why is it item-gated at all? If they wanted to make it thematic, feed it a Berry the first time, but then don't require the Berry on subsequent flights.

It's basically made it so that I don't go to Nel'Vari at ALL unless I have to for some reason.

At least Charon doesn't charge me for ferry rides to Withergate.

Seriously though, the travel to the other farms could have been solved quickly and easily with magic portals. It fits into the IP and storyline and would not be "immersion-breaking" to have portals. Plus, we could then be able to travel from each farm to each other farm, instead of being forced to go to Sun Haven as a hub if we want to travel straight from Withergate to Nel'Vari.

It isn't game-breaking for me, it's just annoying af and makes it so that I never go to the Nel'Vari farm any more and rarely go to Withergate either.
avil Mar 18, 2023 @ 7:07am 
Originally posted by LakotaWolf:
Seriously though, the travel to the other farms could have been solved quickly and easily with magic portals. It fits into the IP and storyline and would not be "immersion-breaking" to have portals. Plus, we could then be able to travel from each farm to each other farm, instead of being forced to go to Sun Haven as a hub if we want to travel straight from Withergate to Nel'Vari.
It could be expensive luxory item, probably permit (like 10k) and a station to craft one. It still would be on my high priority list to craft asap.
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Date Posted: Mar 16, 2023 @ 9:58pm
Posts: 17