Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://media.discordapp.net/attachments/722314440950808597/904148494237986826/road_map_v4.png?width=1192&height=670
But.
Seasons are not just natural and logical.
Sowing and harvesting different crops within the right time frames are also quite challenging and exciting. Moreover, it brings essential differences and diversity to the game.
Sometimes I'm a slacker-gamer too, and summer-all-the-year sounds fine, but just at first. It's utterly fascinating to have seasonal crops, dishes, tasks, quests, and, of course, seasonal festivals and entertainments. It is, and it should be the life cycle.
I see where you're coming from, but we don't know how seasons and seasonal crops will work yet.
I think Sun Haven's magical setting leaves a lot of room for unique ways to handle seasonal crops beyond using a tiny greenhouse. It's possible seasons in Nelvari and Withergate might not be the same as they are in Sun Haven.
Personally, I hope they add something like another kind of spell or magic fertilizer that allows crops to grow in any season, and some crops that can actually grow in winter -- there are plenty of winter crops irl so I never understood why farm games insist on making you do NOTHING all winter.