Sun Haven

Sun Haven

View Stats:
wuppytime Dec 4, 2021 @ 1:16pm
FPS issues?
hey! i'm a total hoe for farming games, so when i seen sun haven, i wanted to give it a shot. but after i made my character and got into the actual game, the fps TAAAANKED. i dunno why it would? i run Ark: Survival Evolved fine, so there's no reason why the FPS should be so bad. Any ideas??
< >
Showing 1-7 of 7 comments
Lumbago Dec 5, 2021 @ 12:15am 
Same issue here, my bet is since the game still work in progress (I hope), it has the bug vibe coming from it and they havent fix it yet
Levi_Athan_VT Dec 5, 2021 @ 10:52am 
I don't think I've had any FPS issues, but I'm not sure I've played since their last patch so I dunno if that's a cause or not. I can say though that it didn't have any FPS issues last I played to me personally, so perhaps there's an issue on your end. Maybe try messing with some settings?
[IVV] HardyY Dec 18, 2021 @ 6:15am 
I have it too, after the latest patch i dropped from constantly 60 to around 33-48 but it feels like the game is lagging behind in a wierd way :( i hope they fix it soon
circusseal Sep 24, 2022 @ 6:13pm 
Mine can get pretty laggy, but it depends on location. For example, the Nel'Vari area is EXTREMELY laggy, but the Nel'Vari farm provides a bit of relief. I haven't gotten to Withergate yet, so I don't know what the situation there will be. My computer can run RDR2 perfectly fine, albeit with a ridiculously long loading time in the beginning.

But yeah, looking at the date of this thread and the other replies, I can see that this has been an issue for a while. So, I hope it gets fixed soon.
saramhr Oct 4, 2022 @ 3:17pm 
Still an issue for me. I feel like it has actually gotten worse since the last update? I can't even walk around sun haven without it being extremely jumpy. It was mainly and issue in Withergate before
oh yeah, it's a unity game, they aren't known for having high fps.

it drops frequently and it's capped at 60 so you're going to notice even the smallest drops.

walking around will reduce it by 5 to 10, walking through plants even more, npcs on screen even more.

by my third day, i learned that i can tell when my wood planks have finished crafting because i will lose about 10fps. the second i pick the planks up, fps is back to 60.

also sometimes fps just drops for no evident reason, even while standing still.

it's a cute game, but i would gladly take less fancy visual stuff if it meant not having to play at 45fps most of the time.

and uncapped fps....
i've been examining behaviour/fps and visual effects and i think i can bring up some Specific graphics options this game desperately needs:

Reduced Animation: disable ALL purely aesthetic animations, no matter what they are. from the cloud animation from the clock, to the shifting rainbows on nirvana's wings, to the sparkly doctor's building (why is that sparkly? the game uses Sparkles to tell you that you can do something with a thing. i keep trying to figure out what i'm supposed to do to the doctor's building)

i'm not counting things like walkcycles and tool use animations in "purely aesthetic" because they're actually communicating something.

Disable Shadows: frankly they look super out of place anyway because they're smooth and anti-aliased and have truesize pixels while the actual sprites uh. don't.

Disable Smooth Lighting: whether this is even possible would depend on how lighting is handled but if i can gain some frames by seeing either non-anti-aliased lighting edges; or tile-by-tile lighting steps, i'll take it.

Disable Visual Weather: weather still happens, but rain alone eats 10fps. i can deal with a weather icon on the clock telling me about the weather.

Disable Special Effects: things like those random sunbeams, which yes Consistently cause dropped frames, glowy effects

the art is beautiful and i promise the game will be much prettier without the framedrops and screen-tearing :)
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Dec 4, 2021 @ 1:16pm
Posts: 7