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It is no longer the default physics engine in Unreal Engine since UE 4.26 and really hasn't been updated to run on modern platforms to my knowledge.
good to hear from yoshiro that they've wised up to outside engine tech dependencies to something open source so they can make it work themselves if im reading correctly
back then it was a good solution, today flex is off the table, and im pretty sure their are better solutions built into UE5
proably not many used flex at that time cuz it was really heavy even on 700 series (i had 2 way sli of 760 evgc sc) which were barely able to render maxed out at 1080p while games like bioshock 2 would run maxed out in 4k on the same sli..