Killing Floor 3

Killing Floor 3

Why so much negative feedback?
lots of people say its bad, explain. Cause Im enjoying for the past 2 horus.
Originally posted by T.Picker:
A lot of it is because it doesn't FEEL like something from Tripwire. Doesn't FEEL like a Killing Floor game. The effort, focus, and polish isn't there. The art direction isn't solid or even unique. The design is very... short-sighted yet built for longevity, if that makes sense. It's not for Killing Floor fans. It's not a matter of not deserving the name, it's a matter of if the name were different, it'd have a very different reception, and only tangentially be compared to it.

They didn't take Killing Floor 2 and make it worse. They didn't butcher the Killing Floor formula by changing things, making generic UE5 AI-generation-feeling-slop, and shoving every live-service'y game's mechanics into it at once to make it feel like Apex Legends-COD-DoomCoded-Overwatchery. The game isn't bad because all of that was added and this is the new surprise design direction. Because that feels like the wrong order of events.

It FEELS like they were making a new Game. They were making Game X. Unrelated. They made the weapons, the maps, the progression systems with the weapons' customization, the specialist skill trees, and the season pass... And it was all done with Leadership by Committee. THEN they asked how to add Killing Floor to it.

Killing Floor 2 was VERY different from Killing Floor 1. It did not have the same kind of response this did. I played KF1 long enough to max rank all classes, then KF2 for the same. They were very different games, but they were still the same in the heart of where it mattered.
KF1: Grimy. Dirty. Barely surviving. Bioweapons released in areas not meant for it. Chaos. There is this company that is really into cloning for military/bioweapons for hire purposes that kinda got out of control. You're a psychopath/merc/rando in the area. Survive and clear it out. There's a trader that is surviving by moving around often that will pay you for killing the zeds and sell weapons back to you for the pay. Good luck.
KF2: Intentional. Places that bioweapons would be used on. The company has a name immediately, Horzine. They got control of things. But now they're just doing it on purpose and better. And they're paying you to clean up after them. Trader is a neo-3d printer. You got cleaner hud, cleaner levels, cleaner situations. Now make it ♥♥♥♥♥♥♥ dirty by spreading blood, guts, and bullets everywhere killing the zeds.

The differences were VERY significant. But the second game still FELT like Killing Floor. It was no longer a horror survival shooter, but it was still Killing Floor. And the polish on animations, enemy interactions, how they handled difficulty levels, massive variety of weapons, genuine sense of intention and pride in their work...... Killing Floor 3 is... a different game. It will appeal to people that didn't attach to the workmanship of it's priors. It will appeal better to newcomers. But this is a game that was developed from the ground up to be something else that had the Killing Floor DNA SPLICED into it rather than being born and growing up with it.
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Showing 1-15 of 41 comments
Coyote Feb 20 @ 7:09pm 
Personally, I am having performance issues and the only way to get a solid experience was all low settings, which look awful. I will add, that I have a 5800x and 3070 ti with 32gb of ram. So not a terrible system, I expected a solid experience on Medium settings but it was hitchy in the frames.

UI could be better as well in the trader screen. Havent played enough to really call it bad but I will say, the experience I have had so far makes me want to play KF2.
Last edited by Coyote; Feb 20 @ 7:10pm
It's a huge departure from what people enjoyed from the first two games is why...and also somehow manages to look worse animation wise compared to what they made for KF2.
Last edited by LazyAmerican; Feb 20 @ 7:12pm
Astraxis Feb 20 @ 7:15pm 
you know when BF2042 took the simple class system and turned it into Fortnite with specialists and battlepasses? Yeah it's that, now for Killing Floor. They ripped Helldivers 2 with the war map, resources, and "warbonds." You can no longer use any character with any class, you have to use "heros."

Not to mention the gritty art style of the first two games is gone, KF1 had West London, KF2 had Paris, KF3 has... sterile corpo Unreal Store asset sci-fi tech demo maps.

There's not a shred of soul in this game whatsoever, it's every popular live service slop rolled into one with the unfortunate title of Killing Floor.
Last edited by Astraxis; Feb 20 @ 8:00pm
SL4Y3R Feb 20 @ 7:15pm 
this is not killing floor, this is cod zombies slash n dash mobile game
Avoca Feb 20 @ 7:26pm 
I can't see what I'm shooting at. the zeds blend in with the map.
speAr Feb 20 @ 7:26pm 
3
if you have never played any KF i guess you can like this slop for a dozen hours before it dies but any KF1/2 players that respect themselves will never play that crap
The Closed Beta makes it look like its still on Alpha, and the full release is just 35 days ahead. They would need to delay it another year in order to be in an actual finished state.
It's not a HORRIBLE game, its OK, but thats just it, it feels like one of those back in the day GREENLIT games from a small indie developer.

Problem is, Tripwire is no longer a small indie developer, they have had 10 years to come up with a respectable sequel, however it falls short in many areas.

For a new player who has no idea what Killing Floor is than yes, this game is an OK game, its not so horrible that it doesn't deserve a play, its just that it doesn't live up to its franchise name.

1) Gunplay - Gunplay feels flat, empty and stale. Note, we are in 2025, if this type of gunplay was out 10-15 years ago it can be considered not bad, but its just very average. I would say its slightly WORSE than Killing Floor 2.

2) Sound - They have no taken the right amount of time to flesh out the sound design. Some guns don't feel like the sound fits the weapon (E.g you're expecting one sound, instead you hear something completely unexpected). Most weapons dont that "Punchy oompf" that previous instalments had.

3) Weapon Models - The weapons don't make any sense. It feels like they were all modeled after the same template. As if they are all variants of the same weapon. The design is square, blocky and too big for what the gun actually does. You can't really tell apart a shotgun from an assault rifle because they all use the same blocky template. I don't understand why Tripwire decided to go with this art direction. Most of these weapons also don't exist, they aren't built of pre-existing modern guns (except maybe for the SCAR) If you want an decent example of futuristic weapons you can look at COD advanced warfare or Delta Force. It seems that the game is based much further in the future, however, they could have just done a 10year timeskip from the previous game and kept the weapons recognizable. One of the key points is to keep things familiar but still fresh enough to bring in new players. Some of these weapons just don't make sense.

4) Animations - KF2 animations/gun animations were done using mocap, and this is why they look soo good when shooting/reloading/zed time. KF3 animations are OK, but thats it. Alot of the animations are janky and not fleshed out. I would expect this from an indie dev, but not from TRIPWIRE. They have so much experience under their belt, how do they end up making something so average?

5) Graphics & Performance - I'm running a RTX 3080 but still get fps drops/spikes constantly. My honest opinion of the graphics is that it looks perhaps 30-40% better than KF2 which was made 10 years game. The game also run on UE5, so I don't understand why the performance is so bad for a game that looks so average. Have you seen the fire effects in this game? They look like 10 PNGs stitched together then copy and pasted everywhere. It just doesn't make sense.

NOTE: Alot of people have been complaining that KF3 shouldn't be compared to KF2 or KF1 and that it is it's own game. I highly disagree with this. When you buy an IPHONE you expect the quality of an IPHONE, when you upgrade to the next generation you EXPECT the phone to be better or ATLEAST on-par with the previous phone. People purchase something due to association. Why use the Killing Floor name if you're not wanting to sell to people that KNOW or have EXPERIENCED what Killing Floor is? New players won't care if it's called Killing Floor or Zombie Gunner. A sequel is MENT to improve on the previous game in areas that were lacking, improve and innovate in a direction that is relevant and makes sense. TRIPWIRE had a good forumula but decided to change it completely. I really don't understand this and I don't know (and very curious) to where the hell THEY are pulling their DATA from to give them an INFORMED decision that changing a well built formula is going to work better than improving on the previous. It's a high risk low reward scenario.
It's fun to some extent, but when you think about the previous games of Killing Floor, it's just not the same & is totally different in many ways

The bosses looked cool though & I liked the weapon animations

Maybe they'll change something in the future to make it more fun for people, or maybe they won't & it will be another flopped AAA(A) game

My Favorite Person on Steam, Just Don't Tell Anyone

Good Luck & Have Fun :smiling:
CheSt3-R Feb 20 @ 7:28pm 
Originally posted by speAr:
if you have never played any KF i guess you can like this slop for a dozen hours before it dies but any KF1/2 players that respect themselves will never play that crap

Dude you have almost 20 years using Steam, you are a legend ! :steamsunny:
Scrumbles Feb 20 @ 11:13pm 
Originally posted by Jackhammer (Wholf):
lots of people say its bad, explain. Cause Im enjoying for the past 2 horus.

Let's just say from a design standpoint, especially after the previous games & mod:

It does not instill confidence in the direction it's going.

One example is the reliance of "dashing" and "sliding" to avoid attacks now, but the enemies are also a bit overtuned on their attack tracking capabilities. So it makes it feel almost pointless.

-Tacking on characters as "specialists".
-The UE5 "effect" shows. (Basically it's that type of situation where you can tell it was made in UE)
-Enemy animation & priority has jank to it. (For example using Nakata's ability gets overwritten if a Scrake decides to do their pull DURING your animation against them)
-Enemies changed where majority of them are focused now to be constantly in your face. (Not like normal setup, but actually bum-rushing you).
-The constant stun abilities by bosses and some enemies. (Example: Chimera with the pull and then HUGE AOE where you're basically guaranteed to take damage.)
-The trickle-in material effect for weapon upgrades.
-The severe lack of weaponry.
-Having the battle pass available and "ready to go".

There's a bunch of additional factors listed here, but it really does feel like the Payday 2 -> Payday 3 situation all over again.
Last edited by Scrumbles; Feb 20 @ 11:25pm
Stellifera Feb 20 @ 11:14pm 
Originally posted by speAr:
if you have never played any KF i guess you can like this slop for a dozen hours before it dies but any KF1/2 players that respect themselves will never play that crap
Pretty much this lmao
Dont get all the negativity. "Gamers" being toxic ♥♥♥♥♥ as usual i guess.

Sure, game runs like ♥♥♥♥, but I still enjoy it.
This beta' is just okay. Wouldn't call it a flop or good. First two games were something that went from just ok to some very amazing games. First game was a conversion mod you would have never believed was a conversion mod, that's how good it was. Hopefully they work on this game over a few months to a year. Ain't trying to hogride but Tripwire has a decent reputation at making the games they release decent overall. I have an above average rig but ♥♥♥♥ still hiccups. If you preordered this game i'd cancel it until you know its a finished product. Anyone else saying its the worst game or best game they ever played is recessive chromosome.
spice_ Feb 20 @ 11:38pm 
Game is a visual mess

Lights are too bright, flashlight is flat, no shadows from flashlight, jagged shadows and low res fidelity for objects out of immediate teach, zeds all look alike, blocky and grey guns. Its bad, its really bad.
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Date Posted: Feb 20 @ 7:06pm
Posts: 42