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bro, he literally said the opposite..
Im possitive about this, i feel like this game could get better with time just like KF2 did.
It's like a mixture of COD AW, Halo 5 sidestep with Doom and COD Zombies. But despite liking it, this isn't what Killing Floor is about. KF is it's own thing. It's too fast-paced. I wouldn't mind something slower. Either way, I hope it succeeds
This feels like a cyperpunk KF spinoff made by COD devs. Thank god the beta was free, helped me dodge a bullet.
We've come a long way from the original UT2004 mod but it's just soul-less now
This one is much worse than EA KF2. Can only imagine the circus this game will turn into with time.
EA KF2 (before FB and Demo) was very challenging.
Scrakes required team takedowns because they could outrun everything except a Zerk and Medic if you raged them.
OP Afflictions (Freeze, stun, etc) didn't exist outside of the Zed Time skill "Zed Sedative" for Medic.
There were no trash-clearing classes so everybody had to be on point.
The game required a lot of skill, communication, and teamwork.
It was the type of game that you would make a bunch of friends and develop long-term relationships.
Then it got progressively easier and dumber to the point where all the good players left because it no longer challenged them.
But what really screwed the pooch for me in that game was the teleporting zeds, which existed because of sprint. It seems with every interation of this game they mess with the movement and BECAUSE of that they need to tweak everything else.
It upsets me also that Fleshpound becomes further and further from what it once was; a large walking "don't open until christmas" package that will punish you heavily for not respecting its mechanics. In KF3 it can simply be dodged.