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The older Unreal Engine versions were good at what they could do, but since they're no longer being supported, there's an upper limit to what can be added to a new game before things start to break.
If KF3 were to run on UE4, they'd likely have to do a heavily stylized artstyle with low fidelity assets to give an amount of headroom for future updates.
-I probably will cut them some slack if 1440p is a bit janky as long as we see continued updates ironing it out. But the updates have to come. Haha.
I pray that this game can handle all the technicalities.
With what OP mentioned about specs, my gear is really close to that right now too lol.
Played marvel rivals and it can barely maintain 60frames on stressful moments on low 1080p res. (With around 70% cpu utilization and 80%+ gpu utilization)
This is obvious the engine's fault.
UE5 is a cancer of games.