Killing Floor 3

Killing Floor 3

Solus 2023 年 8 月 22 日 下午 11:38
What are your wishes for KF3 ? What would you like to see in the game ?
Things from KF1, things from KF2, new features, weapons, enemies, game modes .... but also things you wouldn't want to see in KF3.

So, personally, I'm really hyped for KF3. KF2 is one of my favorite game of all type and definitely my favorite coop game. I'll probably buy KF3 as soon as it becomes available, early access or not. I don't have crazy expectations for the game, I'll honestly be happy with the game even if it's just a graphic update of KF2. That been said, I still have hope and wishes for it.

I'd like to see in KF3:
*A more horror/dark vibe instead of the futurisc neon vibe of late KF2.
*Same for the weapons, I prefer classic, impactful weapons like magnum, winchester, scar and boomstick instead of futuristic weapons.
*I would also like to be able to customise the weapons: change the sight with holo, use a silencer, change the stock or the magazine etc... like 90% of FPS games nowadays.
*No more survivalist perk or jack-of-all-trade perk of any kind. Keep roles specific.
*Being able to create private matches to play with friends.
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正在显示第 16 - 30 条,共 66 条留言
*k0mm1 2023 年 8 月 23 日 上午 8:13 
I would like to see a little more horror again.( How exactly this should be implemented, I can not specify exactly, perhaps with a filter function or a mode in which the large mobs are not announced? -

A return to the old maps from KF1 or KF2 would be desirable. On the subject of the weapon pass, I can only say that they can continue to do so, the weapons that are included in it, usually always feel excellent and are worth the money.

The modification of a weapon would of course be a very cool thing, but I would not know to what extent that will be profitable, if after some testing a "meta" emerges.

From the style I have nothing against the industrialist, because it reminds very much of KF1. You still have to take into account that KF is not as "hardcore" or "serious" as all the other zombie shooters.

I would like to see a small base from which you can select maps, examine weapons, etc., like the Hideout in Tarkov.
DMasti 2023 年 8 月 23 日 上午 8:14 
Musket, MG42 and scarier atmossphere
Nevermore 2023 年 8 月 23 日 上午 8:14 
Weapon customization and less futuristic bullsh1t
gwynbLeidd 2023 年 8 月 23 日 上午 8:32 
1st game was the best in my opinion. I played the 2nd too but didn't like it that much. I want dismemberment, more gore, more blood!
Revalopod 2023 年 8 月 23 日 上午 8:36 
引用自 gwynbLeidd
I want dismemberment, more gore, more blood!
Me too! Jiggly gibs like in Trepang2!
引用自 Aya
After the direction KF2 decided to take, I want a hard confirmation that KF3 will never have paid weapons

You'll probably get that confirmation. And then they introduce pay 2 win weapons later on.

It's like telling your parent "don't do that. it hurts me", then they say "ok, sorry about that" and then a few minutes later they'll do it again.
Joikax 2023 年 8 月 23 日 上午 8:57 
Replicate KF1 exactly as it was right until the point where community bundles became a thing and the introduction of broken weapons such as the m99.

Replicate KF2 ONLY as far as gunplay goes. Abandon the damn microtransaction hell and dumb skins that ruined the atmosphere. ♥♥♥♥♥♥♥ get rid of the damn lootboxes, this is neither CS:GO nor a casino. (Or at the very least, if you absolutelly must include them, copy Overwatch1 with its old lootbox free reward system at the end of every match).

Abandon the horribly claustrophobic and straightforward/bland map design KF2 fell prey to. Even indoors KF1 maps felt wide and big enough that you weren't at all times worried about a Zed going like "Here's Johny!" right around every corner. As lame as it sounds nowadays people actually enjoyed holding out single hallways/corridors for the most part and KF1's maps were so good that there were plenty of spots where you could employ such holdout strats. Run and Gun COD-style gameplay gets old very fast when we're talking PvE with limited progression.
最后由 Joikax 编辑于; 2023 年 8 月 23 日 上午 9:03
Aya 2023 年 8 月 23 日 上午 8:58 
引用自 Yun-Jin's feet
引用自 Aya
After the direction KF2 decided to take, I want a hard confirmation that KF3 will never have paid weapons

You'll probably get that confirmation. And then they introduce pay 2 win weapons later on.

It's like telling your parent "don't do that. it hurts me", then they say "ok, sorry about that" and then a few minutes later they'll do it again.
They actually foreshadowed the inclusion of paid weapons in KF2

https://killingfloor2.com/Zedconomy/faq.html

引用自 Tripwire Interactive
In the future, we may add weapons with new gameplay for sale, but this will appear in the “Shared Content” area on the server

If they were to straight up say "no, we will never add paid weapons to the game", people would be able to screencap that statement and use it against them when they change their minds
Tio Taveira 2023 年 8 月 23 日 上午 8:59 
A new class using chemical weapons
Merge SWAT and Commando
Remove Survivalist
Aya 2023 年 8 月 23 日 上午 9:02 
引用自 Tio Taveira
A new class using chemical weapons
Merge SWAT and Commando
Remove Survivalist
Considering KF2, Survivalist might be a necessary evil if they want to balance Berserker around Pay-to-win. Then again, they might balance every perk in the game around P2W because of the positive reception of P2W "" "balancing"""
Kazu 2023 年 8 月 23 日 上午 9:06 
New perks include character customization and weapon customization. I have to kill Zeds in style.
♠Blake The Gambler♠ 2023 年 8 月 23 日 上午 10:53 
afew different things. Firstly is the addition of more KF1 Originated Characters in some form or way, like the Half Eaten Soldier, Shadow Ferret, Grim Reaper, and generally just any of the characters that would befit the style this killing floor will go.

Second, given the trailer possibly hinting at DOOM-Esque Glory Kills, kills revolving specific weapons you can get. it'd more than likely be JUST of melee weapons, but that seems fine by me.

Third. More Boss and Enemy Variety. The EDARS, as much as everyone hates them, i thought they were fine for what they were, but i feel they should be replaced with a more Biomechanical form of them, having them be humans, or even Zeds that have been given botched cybernetics. There also needs to be more bosses that arent just ADVANCED versions of pre-existing enemies. While i do like the king fleshpound and Abomination bosses, there should be more unique and standout bosses that havent been seen before. If at any chance they add a boss that's a pre-existing enemy, id at least take a Crawler Boss, like a Brood Mother Crawler or something of that form.

Fourth. New weapons. A obviously given one for a wishlist of an ew game, and of new games in general, but i hope for there to be alot of new weapons that havent been seen yet in Killing Floor, but not for it ALL to be some form of Sci-Fi weapon, while Sci-fi weapons i been mostly fine with in killing floor, i dont want it to overtake and dominate the actual GUNS of the game its known for. to be specific on gun choices i hope to see, i hope to see The Winchester Model 1887 Shotgun, KRISS Vector, Rossi Single Shot Pistol and MG42. As for returning weapons, im not gonna talk the obvious, but the ones i hope ot see in some variation, is the Frost Fang, G36C, Mosin Nagant, Riot Shield, Pulverizer, M16 Grenadier, Trench Gun and Seal Squeal.

Lastly, most important to me in this case, a True Story to understand hte context. With the fact the game takes place in the 2090s, i hope the story can put together why this far in the future things are this way, wheres the Patriarch in this situation, who of the original survivors has survived, or if they died and have offspring taking their place, whats happening to the rest of the world during this outbreak outside of Europe.
Boogie Man 2023 年 8 月 23 日 上午 10:57 
horror/dark side, no microtransactions, no futuristic shi... no shi... skin like pyjamas or other shi...
Barko Sharko 2023 年 8 月 23 日 上午 10:58 
引用自 SlavCoreGaming
Crawlers actually crawling on walls and ceilings this time
That was the biggest feature i wanted from the KF2 gameplay trailers. they answered my question in a dev stream and said they couldnt do it due to either the engine not being able to do it or that it was too complicated.. i dont remember..
Cowmunist Leader Moo Zedong 2023 年 8 月 23 日 上午 11:13 
I'd have loved if they decided to lower the overall speed and crank up the pawn limit.
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发帖日期: 2023 年 8 月 22 日 下午 11:38
回复数: 66