Sumerian Six

Sumerian Six

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Artificer Hitch | Producer  [developer] Jun 9, 2024 @ 1:33pm
About Sumerian Six
- "Wer ist da" means... what?

I have a vivid memory of my friend's mom peeking into his room as we played Commandos (he was the first of our bunch to own a PC). She'd overhear a shout in German and quickly shuffle from the kitchen. She taught German language at our primary school, and couldn't miss the occasion to teach a thing or two. While I didn't have a knack for German, I did have a knack for Commandos and tactical games.

I liked Behind Enemy Lines, but truly loved Beyond The Call Of Duty. I found Commandos 2 too easy with all the ammo lying around begging you to cheese your way through, and wrestling with the camera and the few time-limited missions of Commandos 3 felt like the challenge lied in the wrong place.
And even though apparently Commandos 2 outsold C:BEL, I always felt that the series took the wrong turn at that point, losing its puzzle-solving niche. At Artificer, we believe this genre is more puzzle than resource management or real time action. We also took a fistful of inspirations from all the amazing Mimimi games - Shadow Tactics, Desperados 3 and Shadow Gambit - which we believe to be the best spiritual successors of the genre.

I believe a genre remains a niche as long as it remains nameless; seems to be called Commandos-like, like the FPS games were called Doom-likes in the 90s before that genre really took-off. The most fitting term for Commandos-likes, I believe, is "murder sudoku".

And so - I present to you SUMERIAN SIX, our murder sudoku about stabbin' nazis and blowing their ♥♥♥♥ up. Inspired by Arthur C. Clarke's law of "Any sufficiently advanced technology is indistinguishable from magic", it follows a team of super-scientists using their wacky gizmos to rain pain on demon-unleashing nazis. I'm also particularly proud of the gallows humor frequent in the writing - along with the playfulness and combined power of toys at the player's disposal, it all accumulates to a fun, challenging and rewarding experience. Enjoy <3

Oh, and "Wer ist da" means "Who's there". I own this tiny speck of German language that I do remember to the Commandos (づ๑•ᴗ•๑)づ♡

Kacper Szymczak
Artificer CEO
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Showing 1-10 of 10 comments
SKADRIL Jun 9, 2024 @ 1:40pm 
I'm in, but what does this have to do with Sumer in any way?
talgaby Jul 15, 2024 @ 11:56am 
So, is the difficulty/level design mentality closer to C:BEL or C:BtCoD? The latter still has my favourite RTT game level of all time (when you have to kidnap an officer), but some players may have found that expansion a tad too difficult. (I mean, sure, pixel-perfectly aligning three hostage guards so you have a 10-frame window to take down a fourth one in the Greek level was probably a bit of an excessive "guards all watch each other" situation to crack, but hey, sometimes you just savescum and pray in these games.)
Artificer Jan | Lead Designer  [developer] Jul 15, 2024 @ 3:19pm 
Originally posted by talgaby:
So, is the difficulty/level design mentality closer to C:BEL or C:BtCoD?
We're definitely closer Mimimi's games than C:BEL and C:BtCoD in terms of level design and difficulty.
talgaby Jul 16, 2024 @ 2:09am 
Fingers crossed that you are referring more to Shadow Tactics and Desperados III then. :hexhappy: Their last game, Shadow Gambit with the selectable crew had to use some super basic and boring enemy placements to make them beatable by any possible combination. (Plus I was not a fan of shamelessly reusing maps for up to six missions.)
Artificer Jan | Lead Designer  [developer] Jul 16, 2024 @ 3:51am 
Originally posted by talgaby:
Fingers crossed that you are referring more to Shadow Tactics and Desperados III then.
Absolutely.
Snagor Aug 31, 2024 @ 7:30pm 
How many missions are in the game, what is the duration?
Zheppon Sep 2, 2024 @ 2:39am 
really hope that you guys will go and beyond mimimi in this
donmiguelangel Sep 16, 2024 @ 3:53am 
The game is entertaining, but not brilliant, like Mimimi's. Too easy, even on the hard level. And with many glitches that make the game cut out with a "fatal error" message and jump to the desktop every now and then.
Mr.SkySea Sep 16, 2024 @ 9:33pm 
Where is the soundtrack? I need to know what song was playing during the 8th mission (after opening the door). Love the game. Will finish all challenges soon :gros_michel:
SpaffyBliz Sep 20, 2024 @ 5:56pm 
Sorry to hear that 1/2 of Artificer staff were cut by Devolver earlier in 2024. Will there be DLC or a sequel?
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