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Active needs coating added, you can do it by pressing buttons on top of an armour submenu during mech engineering, one coating blocks one rocket, every mech can have up to 100 coating of active armour
Passive armour consists of metal plates, each gives different number of armour and weight to the mech, the thinner the plates the more layers you can have, they all together add to a total passive armour of a mech
First row of plates in production tab is outer from left to right 0-3 and below that are the inner plates 0-5.
Theres nothing special about the individual plates of same layer (just cost and production time differences/armor and weight differences) besides 3-5 of the inner being thin plates you can stack more of.
Long answer im just gona copy paste just the part of my answer that covers armor from another discussion https://steamcommunity.com/app/1428520/discussions/0/4334230855877660789/
where someone wanted to know about armor too and i covered the entire defence tab.
Active armor (the top one that says coating) It protects from enemy missiles and depletes as it gets used, use the + and - buttons to add or subtract from it (it has a weight cost).
Below that is where you add armor plates to raise armor value which works basically the same as enemy armor for defence it blocks damage from a hit that is less than its value but it gets shredded off as get hit more if i understand it right.
The arrows in the middle of it remove or add the current selected plate (left arrow add, right remove).
The small boxes show how much of the plate you need to apply a layer and how much you have (top cost, bottom stockpile), to the right there are 2 sets of arrows the one thats up/down swaps between the inner plates and the final outer plate (1 is inner and 2 outer), the arrows that are right/left switch between the plates of that layer that you can add, below the plates you can see the total value of your weight/armor added by your plates and how much adding the currently selected plate will increase it by.
There are 6 inner plate types 0-5 of those 0-2 are thick plates that you cant stack as many of (2 at most) and 3-5 are thin plates that you can stack more of (4 at most) you can mix them too (1 thick, 2 thin), as for the outer layer plates you can only put them on last and only one plate there are 4 different ones (0-3),The most possible armor you can get late game is with 5555(inner)3(outer) with a total of 60 weight cost and a gain of 32 armor.
A quick detour to the production tab to say that the layer 2 plates are the first row of plates from left to right 0-3 and below that are the inner plates 0-5.
The differences between the plates are mainly in the production time/resource cost, and armor per weight value all you need to worry about is biggest number you can afford to have without putting too much weight on your mech.
inner plate slot, outer plate slot, small explosion, incoming projectile.
[inner plate slot] x <-
armor value X
weight value Y
edit: steam forum software being bit of a pain again.
I thought the game was 1.0 already?
https://steamcommunity.com/sharedfiles/filedetails/?id=3039182165
This guide has Armor in a list with screenshots in the Defense section.
I've also watched Aavak and remember him talking about it in one of his gameplay vids. Some other yT's have made guides also. Not hard to find.