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I just finished that playthru with a nice victory screen...
... and started a game on the difficulty above that.
Lets put it this way: the difficulty increase from normal to veteran was tame in comparison.
- Build 1-2 lumber mills
- Build a few houses + food huts
- Build a quarry (for some stone)
- Build the wood workshop
- Research braced towers and ballista towers
- Clear the area around your main building in all directions til you find anything that resembles a choke point
- Build a few walls and 1-3 Ballista towers AFTER you know where the death night wave will attack from*
*: what usualyl works is to take a swordsman, put him next to your main building, and send him to the revealed crystal (your units usually path the same way the attacking wave do).
Obviously the swordsman can turn back after you have seen the way he will leave your base.
The 3rd death night (and those after) will include some tankier enemies, try to have archers or even better arbalests in towers ready for them.
Its really not that difficult, the only bothersome thing is that it lacks some basic RTS controls like you cant always see where your units are unless you hotkey them...